element-ios/Riot/Modules/Common/Avatar/ViewModel/AvatarViewModel.swift

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//
// Copyright 2021 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import Foundation
import Combine
import DesignKit
/**
Simple ViewModel that supports loading an avatar image of a particular size
as specified in DesignKit and delivering the UIImage to the UI if possible.
*/
@available(iOS 14.0, *)
class AvatarViewModel: InjectableObject, ObservableObject {
@Inject var avatarService: AvatarServiceType
@Published private(set) var viewState = AvatarViewState.empty
private var cancellables = Set<AnyCancellable>()
func loadAvatar(
mxContentUri: String?,
matrixItemId: String,
displayName: String?,
colorCount: Int,
avatarSize: AvatarSize) {
self.viewState = .placeholder(
firstCharacterCapitalized(displayName),
stableColorIndex(matrixItemId: matrixItemId, colorCount: colorCount)
)
guard let mxContentUri = mxContentUri else { return }
avatarService.avatarImage(mxContentUri: mxContentUri, avatarSize: avatarSize)
.sink { completion in
guard case let .failure(error) = completion else { return }
MXLog.error("[AvatarService] Failed to retrieve avatar: \(error)")
// TODO: Report non-fatal error when we have Sentry or similar.
} receiveValue: { image in
self.viewState = .avatar(image)
}
.store(in: &cancellables)
}
/**
Get the first character of a string capialized or else an empty string.
*/
private func firstCharacterCapitalized(_ string: String?) -> String {
guard let character = string?.first else {
return ""
}
return String(character).capitalized
}
/**
Provides the same color each time for a specified matrixId.
Same algorithm as in AvatarGenerator.
*/
private func stableColorIndex(matrixItemId: String, colorCount: Int) -> Int {
// Sum all characters
let sum = matrixItemId.utf8
.map({ UInt($0) })
.reduce(0, +)
// modulo the color count
return Int(sum) % colorCount
}
}