element-ios/Riot/Modules/Common/CoachMessages/WindowOverlayPresenter.swift

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//
// Copyright 2021 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import UIKit
/// `WindowOverlayPresenter` allows to add a given view to the presenting view or window.
/// The presenter also manages taps over the presenting view and the duration to dismiss the view.
class WindowOverlayPresenter: NSObject {
// MARK: Private
private weak var presentingView: UIView?
private weak var presentedView: UIView?
private weak var gestureRecognizer: UIGestureRecognizer?
private var timer: Timer?
// MARK: Public
/// Add a given view to the presenting view or window.
/// The presenter also manages taps over the presenting view and the duration to dismiss the view.
///
/// - parameters:
/// - view: instance of the view that will be displayed
/// - presentingView: instance of the presenting view. `nil` will display the view over the key window
/// - duration:if duration is not `nil`, the view will be dismissed after the given duration. The view is never dismissed otherwise
func show(_ view: UIView, over presentingView: UIView? = nil, duration: TimeInterval? = nil) {
guard presentedView == nil else {
return
}
let keyWindow: UIWindow? = UIApplication.shared.windows.filter {$0.isKeyWindow}.first
guard let backView = presentingView ?? keyWindow else {
MXLog.error("[WindowOverlay] show: no eligible presenting view found")
return
}
view.alpha = 0
backView.addSubview(view)
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.didTapOnBackView(sender:)))
tapGestureRecognizer.cancelsTouchesInView = false
backView.addGestureRecognizer(tapGestureRecognizer)
self.gestureRecognizer = tapGestureRecognizer
self.presentingView = backView
self.presentedView = view
UIView.animate(withDuration: 0.3) {
view.alpha = 1
}
if let timeout = duration {
timer = Timer.scheduledTimer(withTimeInterval: timeout, repeats: false, block: { [weak self] timer in
self?.dismiss()
})
}
}
/// Dismisses the currently presented view.
func dismiss() {
if let gestureRecognizer = self.gestureRecognizer {
self.presentingView?.removeGestureRecognizer(gestureRecognizer)
}
self.timer?.invalidate()
self.timer = nil
UIView.animate(withDuration: 0.3) {
self.presentedView?.alpha = 0
} completion: { isFinished in
if isFinished {
self.presentedView?.removeFromSuperview()
self.presentingView = nil
}
}
}
// MARK: Private
@objc private func didTapOnBackView(sender: UIGestureRecognizer) {
dismiss()
}
}
// MARK: Objective-C
extension WindowOverlayPresenter {
/// Add a given view to the presenting view or window.
/// The presenter also manages taps over the presenting view and the duration to dismiss the view.
///
/// - parameters:
/// - view: instance of the view that will be displayed
/// - presentingView: instance of the presenting view. `nil` will display the view over the key window
/// - duration:if duration > 0, the view will be dismissed after the given duration. The view is never dismissed otherwise
@objc func show(_ view: UIView, over presentingView: UIView?, duration: TimeInterval) {
self.show(view, over: presentingView, duration: duration > 0 ? duration : nil)
}
}