Make sure we download requester device keys before showing the share dialog.
Also, add "You added a new device '%@', which is requesting encryption keys." string
Handle the received push notifications at the end of the background sync in order to:
- ignore redacted events
- ignore the events read on another device
- improve the call invites handling when callkit is disabled.
+ Fix#1576: Notifs for named 1:1s don't show the room name, only the sender
+ Remove the room alias from the room name
+ Hide the room name when it is equal to the sender name
+ Consider the actual event date
- RoomViewController, RoomDetailsVC, ContactDetailsVC: fix header layout.
- Use UIScrollView+MatrixKit category to handle the adjusted content inset which is not defined before iOS 11.
https://github.com/vector-im/riot-ios/issues/1524
- the app does its own dark theme and prevents the OS from automatically revert the colors in the app
- there are 3 choices on iOS11 for the Riot theme: "auto", "light", "dark". "auto" uses the system settings
Use new MXKAccount API to handle push token and settings.
- add format: 'event_id_only' to the data dict when you add the pusher
- use the following app ID: im.vector.app.ios.voip.prod
- Update the room display name and its avatar url when the Room Summary is updated on state events change (see `[session: updateRoomSummary: withStateEvents:]`).
- Store the riot display room name and its avatar url in the Room Summary.
- Add a new category `MXRoomSummary+Riot` to handle avatar display.
TODO: Increase file store version in `MXFileStore.h`.
- Bug Fix - Regression: incoming video call is ignored when the app is backgrounded.
Do not remove the call observer at each session state change. A call observer is created as soon as a session is `StoreDataReady`, it is used until all the sessions are closed. We let the MXCallManager delay the call invite handling when the concerned session is syncing (see https://github.com/matrix-org/matrix-ios-sdk/pull/366).
- Bug Fix - Regression: app crashes on logout (see wrong use of `callEventsListeners`).