/* Copyright 2015 OpenMarket Ltd Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #import "AvatarGenerator.h" #import "MXRoom+Vector.h" @implementation AvatarGenerator static NSMutableDictionary *imageByKeyDict = nil; static NSMutableArray* colorsList = nil; static UILabel* backgroundLabel = nil; #define UIColorFromRGB(rgbValue) \ [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 \ green:((float)((rgbValue & 0x00FF00) >> 8))/255.0 \ blue:((float)((rgbValue & 0x0000FF) >> 0))/255.0 \ alpha:1.0] /** Init the generated avatar colors. Should be the same as the webclient. */ + (void)initColorList { if (!colorsList) { colorsList = [[NSMutableArray alloc] init]; [colorsList addObject:UIColorFromRGB(0x76cfa6)]; [colorsList addObject:UIColorFromRGB(0x50e2c2)]; [colorsList addObject:UIColorFromRGB(0xf4c371)]; } } /** Generate the selected color index in colorsList list. */ + (NSUInteger)colorIndexForText:(NSString*)text { [AvatarGenerator initColorList]; NSUInteger colorIndex = 0; if (text) { NSUInteger sum = 0; for(int i = 0; i < text.length; i++) { sum += [text characterAtIndex:i]; } colorIndex = sum % colorsList.count; } return colorIndex; } /** Create an UIImage with the text and the background color. */ + (UIImage *)imageFromText:(NSString*)text withBackgroundColor:(UIColor*)color { if (!backgroundLabel) { backgroundLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 40, 40)]; backgroundLabel.textColor = [UIColor whiteColor]; backgroundLabel.textAlignment = NSTextAlignmentCenter; backgroundLabel.font = [UIFont boldSystemFontOfSize:25]; } backgroundLabel.text = text; backgroundLabel.backgroundColor = color; // Create a "canvas" (image context) to draw in. UIGraphicsBeginImageContextWithOptions(backgroundLabel.frame.size, NO, 0); // set to the top quality CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetInterpolationQuality(context, kCGInterpolationHigh); [[backgroundLabel layer] renderInContext: UIGraphicsGetCurrentContext()]; UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); // Return the image. return image; } /** Returns the UIImage for the text and a selected color. It checks first if it is not yet cached before generating one. */ + (UIImage*)avatarForText:(NSString*)aText andColorIndex:(NSUInteger)colorIndex { if ([aText hasPrefix:@"@"] || [aText hasPrefix:@"#"]) { aText = [aText substringFromIndex:1]; } NSString* firstChar = [[aText substringToIndex:1] uppercaseString]; // the images are cached to avoid create them several times // the key is // it should be smaller than using the text as a key NSString* key = [NSString stringWithFormat:@"%@%tu", firstChar, colorIndex]; if (!imageByKeyDict) { imageByKeyDict = [[NSMutableDictionary alloc] init]; } UIImage* image = [imageByKeyDict objectForKey:key]; if (!image) { image = [AvatarGenerator imageFromText:firstChar withBackgroundColor:[colorsList objectAtIndex:colorIndex]]; [imageByKeyDict setObject:image forKey:key]; } return image; } /** Generate an avatar for a text. @param text the text. @return the avatar image */ + (UIImage*)generateAvatarForText:(NSString*)text { return [AvatarGenerator avatarForText:text andColorIndex:[AvatarGenerator colorIndexForText:text]]; } /** Generate an avatar for a room member. @param userId the member userId @param displayname the member displayname @return the avatar image */ + (UIImage*)generateRoomMemberAvatar:(NSString*)userId displayName:(NSString*)displayname { // the selected color is based on the userId NSUInteger index = [AvatarGenerator colorIndexForText:userId]; NSString* text = displayname ? displayname : userId; return [AvatarGenerator avatarForText:text andColorIndex:index]; } /** Generate an avatar for a room. @param room the room @return the avatar image */ + (UIImage*)generateRoomAvatar:(MXRoom*)room { NSString* displayName = room.vectorDisplayname; NSString* roomId = room.state.roomId; return [AvatarGenerator avatarForText:displayName andColorIndex:[AvatarGenerator colorIndexForText:roomId]]; } @end