/* Copyright 2019 New Vector Ltd Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ import Foundation extension UIView { /// Add a subview matching parent view using autolayout @objc func vc_addSubViewMatchingParent(_ subView: UIView) { self.addSubview(subView) subView.translatesAutoresizingMaskIntoConstraints = false let views = ["view": subView] ["H:|[view]|", "V:|[view]|"].forEach { vfl in let constraints = NSLayoutConstraint.constraints(withVisualFormat: vfl, options: [], metrics: nil, views: views) constraints.forEach { $0.isActive = true } } } /// Add a subview matching the safe area of the parent view using autolayout @objc func vc_addSubViewMatchingParentSafeArea(_ subView: UIView) { self.addSubview(subView) subView.translatesAutoresizingMaskIntoConstraints = false subView.leadingAnchor.constraint(equalTo: self.safeAreaLayoutGuide.leadingAnchor).isActive = true subView.topAnchor.constraint(equalTo: self.safeAreaLayoutGuide.topAnchor).isActive = true subView.trailingAnchor.constraint(equalTo: self.safeAreaLayoutGuide.trailingAnchor).isActive = true subView.bottomAnchor.constraint(equalTo: self.safeAreaLayoutGuide.bottomAnchor).isActive = true } /// Add a subview matching parent view with additional insets using autolayout @objc func vc_addSubViewMatchingParent(_ subView: UIView, withInsets insets: UIEdgeInsets) { self.addSubview(subView) subView.translatesAutoresizingMaskIntoConstraints = false subView.leadingAnchor.constraint(equalTo: self.safeAreaLayoutGuide.leadingAnchor, constant: insets.left).isActive = true subView.topAnchor.constraint(equalTo: self.safeAreaLayoutGuide.topAnchor, constant: insets.top).isActive = true subView.trailingAnchor.constraint(equalTo: self.safeAreaLayoutGuide.trailingAnchor, constant: insets.right).isActive = true subView.bottomAnchor.constraint(equalTo: self.safeAreaLayoutGuide.bottomAnchor, constant: insets.bottom).isActive = true } @objc func vc_removeAllSubviews() { for subView in self.subviews { subView.removeFromSuperview() } } /// Shake the view to indicate an error @objc func vc_shake() { let shake = CABasicAnimation(keyPath: "position") let xDelta = CGFloat(10) shake.duration = 0.07 shake.repeatCount = 2 shake.autoreverses = true let fromPoint = CGPoint(x: center.x - xDelta, y: center.y) let toPoint = CGPoint(x: center.x + xDelta, y: center.y) shake.fromValue = NSValue(cgPoint: fromPoint) shake.toValue = NSValue(cgPoint: toPoint) shake.timingFunction = CAMediaTimingFunction(name: .easeOut) layer.add(shake, forKey: "position") } @objc func vc_setupAccessibilityTraitsButton(withTitle title: String, hint: String, isEnabled: Bool) { self.isAccessibilityElement = true self.accessibilityLabel = title self.accessibilityHint = hint self.accessibilityTraits = .button if !isEnabled { self.accessibilityTraits.insert(.notEnabled) } } @objc func vc_setupAccessibilityTraitsImage(withTitle title: String) { self.isAccessibilityElement = false self.accessibilityLabel = title self.accessibilityHint = nil self.accessibilityTraits = .image } @objc func vc_addShadow(withColor color: UIColor, offset: CGSize, radius: CGFloat, opacity: CGFloat) { layer.shadowColor = color.cgColor layer.shadowOpacity = Float(opacity) layer.shadowRadius = radius layer.shadowOffset = offset } @objc func vc_removeShadow() { layer.shadowColor = UIColor.clear.cgColor } }