// // Copyright 2021 New Vector Ltd // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // import Foundation /// A collection of helpful functions for media compression. class MediaCompressionHelper: NSObject { /// The default compression mode taking into account the `roomInputToolbarCompressionMode` build setting /// and the `showMediaCompressionPrompt` Riot setting. @objc static var defaultCompressionMode: MXKRoomInputToolbarCompressionMode { // When the compression mode build setting hasn't been customised, use the media compression prompt setting to determine what to do. if BuildSettings.roomInputToolbarCompressionMode == MXKRoomInputToolbarCompressionModePrompt { return RiotSettings.shared.showMediaCompressionPrompt ? MXKRoomInputToolbarCompressionModePrompt : MXKRoomInputToolbarCompressionModeNone } else { // Otherwise use the compression mode defined in the build settings. return BuildSettings.roomInputToolbarCompressionMode } } }