element-ios/RiotSwiftUI/Modules/Onboarding/Common/OnboardingMetrics.swift
Doug 2d1f6f88b7
Simplify the layout of the onboarding splash screen (#6320)
* Simplify the layout of the onboarding splash screen
* Re-organise OnboardingSplashScreen.
* Fix frame drops for real this time.
2022-06-22 09:54:21 +01:00

38 lines
1.5 KiB
Swift

//
// Copyright 2021 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import SwiftUI
/// Metrics used across the entire onboarding flow.
struct OnboardingMetrics {
static let maxContentHeight: CGFloat = 750
/// The padding used between the top of the main content and the navigation bar.
static let topPaddingToNavigationBar: CGFloat = 16
/// The padding used between the footer and the bottom of the view.
static let actionButtonBottomPadding: CGFloat = 24
/// The width/height used for the main icon shown in most of the screens.
static let iconSize: CGFloat = 90
/// The padding used to the top of the view for breaker screens that don't have a navigation bar.
static let breakerScreenTopPadding: CGFloat = 80
static let breakerScreenIconBottomPadding: CGFloat = 42
/// The height to use for top/bottom spacers to pad the views to fit the `maxContentHeight`.
static func spacerHeight(in geometry: GeometryProxy) -> CGFloat {
max(0, (geometry.size.height - maxContentHeight) / 2)
}
}