element-ios/RiotSwiftUI/Modules/Room/VoiceBroadcastPlayback/MatrixSDK/VoiceBroadcastPlaybackViewModel.swift
Philippe Loriaux 3031f2fb49 Fix PR comments
2022-11-30 11:13:47 +01:00

424 lines
17 KiB
Swift

//
// Copyright 2022 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import Combine
import SwiftUI
// TODO: VoiceBroadcastPlaybackViewModel must be revisited in order to not depend on MatrixSDK
// We need a VoiceBroadcastPlaybackServiceProtocol and VoiceBroadcastAggregatorProtocol
import MatrixSDK
class VoiceBroadcastPlaybackViewModel: VoiceBroadcastPlaybackViewModelType, VoiceBroadcastPlaybackViewModelProtocol {
// MARK: - Properties
// MARK: Private
private let mediaServiceProvider: VoiceMessageMediaServiceProvider
private let cacheManager: VoiceMessageAttachmentCacheManager
private var voiceBroadcastAggregator: VoiceBroadcastAggregator
private var voiceBroadcastChunkQueue: [VoiceBroadcastChunk] = []
private var voiceBroadcastAttachmentCacheManagerLoadResults: [VoiceMessageAttachmentCacheManagerLoadResult] = []
private var audioPlayer: VoiceMessageAudioPlayer?
private var displayLink: CADisplayLink!
private var isPlaybackInitialized: Bool = false
private var acceptProgressUpdates: Bool = true
private var isActuallyPaused: Bool = false
private var isProcessingVoiceBroadcastChunk: Bool = false
private var reloadVoiceBroadcastChunkQueue: Bool = false
private var seekToChunkTime: TimeInterval?
private var isPlayingLastChunk: Bool {
let chunks = reorderVoiceBroadcastChunks(chunks: Array(voiceBroadcastAggregator.voiceBroadcast.chunks))
guard let chunkDuration = chunks.last?.duration else {
return false
}
return state.bindings.progress + 1000 >= state.playingState.duration - Float(chunkDuration)
}
private var isLivePlayback: Bool {
return (!isPlaybackInitialized || isPlayingLastChunk) && (state.broadcastState == .started || state.broadcastState == .resumed)
}
// MARK: Public
// MARK: - Setup
init(details: VoiceBroadcastPlaybackDetails,
mediaServiceProvider: VoiceMessageMediaServiceProvider,
cacheManager: VoiceMessageAttachmentCacheManager,
voiceBroadcastAggregator: VoiceBroadcastAggregator) {
self.mediaServiceProvider = mediaServiceProvider
self.cacheManager = cacheManager
self.voiceBroadcastAggregator = voiceBroadcastAggregator
let viewState = VoiceBroadcastPlaybackViewState(details: details,
broadcastState: voiceBroadcastAggregator.voiceBroadcastState,
playbackState: .stopped,
playingState: VoiceBroadcastPlayingState(duration: Float(voiceBroadcastAggregator.voiceBroadcast.duration), isLive: false),
bindings: VoiceBroadcastPlaybackViewStateBindings(progress: 0))
super.init(initialViewState: viewState)
displayLink = CADisplayLink(target: WeakTarget(self, selector: #selector(handleDisplayLinkTick)), selector: WeakTarget.triggerSelector)
displayLink.isPaused = true
displayLink.add(to: .current, forMode: .common)
self.voiceBroadcastAggregator.delegate = self
self.voiceBroadcastAggregator.start()
}
private func release() {
MXLog.debug("[VoiceBroadcastPlaybackViewModel] release")
if let audioPlayer = audioPlayer {
audioPlayer.deregisterDelegate(self)
self.audioPlayer = nil
}
}
// MARK: - Public
override func process(viewAction: VoiceBroadcastPlaybackViewAction) {
switch viewAction {
case .play:
play()
case .pause:
pause()
case .sliderChange(let didChange):
didSliderChanged(didChange)
}
}
// MARK: - Private
/// Listen voice broadcast
private func play() {
displayLink.isPaused = false
isActuallyPaused = false
if let audioPlayer = audioPlayer {
MXLog.debug("[VoiceBroadcastPlaybackViewModel] play: resume")
audioPlayer.play()
} else {
state.playbackState = .buffering
if voiceBroadcastAggregator.launchState == .loaded {
let chunks = voiceBroadcastAggregator.voiceBroadcast.chunks
MXLog.debug("[VoiceBroadcastPlaybackViewModel] play: restart from the beginning: \(chunks.count) chunks")
// Reinject all the chunks we already have and play them
voiceBroadcastChunkQueue = Array(chunks)
handleVoiceBroadcastChunksProcessing()
}
}
}
/// Pause voice broadcast
private func pause() {
MXLog.debug("[VoiceBroadcastPlaybackViewModel] pause")
displayLink.isPaused = true
isActuallyPaused = true
if let audioPlayer = audioPlayer, audioPlayer.isPlaying {
audioPlayer.pause()
} else {
state.playbackState = .paused
state.playingState.isLive = false
}
}
private func stopIfVoiceBroadcastOver() {
MXLog.debug("[VoiceBroadcastPlaybackViewModel] stopIfVoiceBroadcastOver")
// Check if the broadcast is over before stopping everything
// If not, the player should not stopped. The view state must be move to buffering
if state.broadcastState == .stopped, isPlayingLastChunk {
stop()
} else {
state.playbackState = .buffering
}
}
private func stop() {
MXLog.debug("[VoiceBroadcastPlaybackViewModel] stop")
displayLink.isPaused = true
// Objects will be released on audioPlayerDidStopPlaying
audioPlayer?.stop()
}
// MARK: - Voice broadcast chunks playback
/// Start the playback from the beginning or push more chunks to it
private func processPendingVoiceBroadcastChunks() {
reorderPendingVoiceBroadcastChunks()
processNextVoiceBroadcastChunk()
}
/// Start the playback from the last known chunk
private func processPendingVoiceBroadcastChunksForLivePlayback() {
let chunks = reorderVoiceBroadcastChunks(chunks: Array(voiceBroadcastAggregator.voiceBroadcast.chunks))
if let lastChunk = chunks.last {
MXLog.debug("[VoiceBroadcastPlaybackViewModel] processPendingVoiceBroadcastChunksForLivePlayback. Use the last chunk: sequence: \(lastChunk.sequence) out of the \(voiceBroadcastChunkQueue.count) chunks")
voiceBroadcastChunkQueue = [lastChunk]
}
processNextVoiceBroadcastChunk()
}
private func reorderPendingVoiceBroadcastChunks() {
// Make sure we download and process chunks in the right order
voiceBroadcastChunkQueue = reorderVoiceBroadcastChunks(chunks: voiceBroadcastChunkQueue)
}
private func reorderVoiceBroadcastChunks(chunks: [VoiceBroadcastChunk]) -> [VoiceBroadcastChunk] {
chunks.sorted(by: {$0.sequence < $1.sequence})
}
private func processNextVoiceBroadcastChunk() {
MXLog.debug("[VoiceBroadcastPlaybackViewModel] processNextVoiceBroadcastChunk: \(voiceBroadcastChunkQueue.count) chunks remaining")
guard voiceBroadcastChunkQueue.count > 0 else {
// We cached all chunks. Nothing more to do
return
}
guard !isProcessingVoiceBroadcastChunk else {
// Chunks caching is already in progress
return
}
isProcessingVoiceBroadcastChunk = true
// TODO: Control the download rate to avoid to download all chunk in mass
// We could synchronise it with the number of chunks in the player playlist (audioPlayer.playerItems)
let chunk = voiceBroadcastChunkQueue.removeFirst()
// numberOfSamples is for the equalizer view we do not support yet
cacheManager.loadAttachment(chunk.attachment, numberOfSamples: 1) { [weak self] result in
guard let self = self else {
return
}
self.isProcessingVoiceBroadcastChunk = false
if self.reloadVoiceBroadcastChunkQueue {
self.reloadVoiceBroadcastChunkQueue = false
self.processNextVoiceBroadcastChunk()
return
}
switch result {
case .success(let result):
guard result.eventIdentifier == chunk.attachment.eventId else {
return
}
self.voiceBroadcastAttachmentCacheManagerLoadResults.append(result)
if let audioPlayer = self.audioPlayer {
// Append the chunk to the current playlist
audioPlayer.addContentFromURL(result.url)
if let time = self.seekToChunkTime {
audioPlayer.seekToTime(time)
self.seekToChunkTime = nil
}
// Resume the player. Needed after a buffering
if self.state.playbackState == .buffering {
if audioPlayer.isPlaying == false {
MXLog.debug("[VoiceBroadcastPlaybackViewModel] processNextVoiceBroadcastChunk: Resume the player")
self.displayLink.isPaused = false
audioPlayer.play()
} else {
self.state.playbackState = .playing
self.state.playingState.isLive = self.isLivePlayback
}
}
} else {
// Init and start the player on the first chunk
let audioPlayer = self.mediaServiceProvider.audioPlayerForIdentifier(result.eventIdentifier)
audioPlayer.registerDelegate(self)
audioPlayer.loadContentFromURL(result.url, displayName: chunk.attachment.originalFileName)
self.displayLink.isPaused = false
audioPlayer.play()
if let time = self.seekToChunkTime {
audioPlayer.seekToTime(time)
self.seekToChunkTime = nil
}
self.audioPlayer = audioPlayer
}
case .failure (let error):
MXLog.error("[VoiceBroadcastPlaybackViewModel] processVoiceBroadcastChunkQueue: loadAttachment error", context: error)
if self.voiceBroadcastChunkQueue.count == 0 {
// No more chunk to try. Go to error
self.state.playbackState = .error
}
}
self.processNextVoiceBroadcastChunk()
}
}
private func updateDuration() {
let duration = voiceBroadcastAggregator.voiceBroadcast.duration
let time = TimeInterval(duration / 1000)
let formatter = DateComponentsFormatter()
formatter.unitsStyle = .abbreviated
state.playingState.duration = Float(duration)
state.playingState.durationLabel = formatter.string(from: time)
}
private func didSliderChanged(_ didChange: Bool) {
acceptProgressUpdates = !didChange
if didChange {
audioPlayer?.pause()
displayLink.isPaused = true
} else {
// Flush the chunks queue and the current audio player playlist
voiceBroadcastChunkQueue = []
reloadVoiceBroadcastChunkQueue = isProcessingVoiceBroadcastChunk
audioPlayer?.removeAllPlayerItems()
let chunks = reorderVoiceBroadcastChunks(chunks: Array(voiceBroadcastAggregator.voiceBroadcast.chunks))
// Reinject the chunks we need and play them
let remainingTime = state.playingState.duration - state.bindings.progress
var chunksDuration: UInt = 0
for chunk in chunks.reversed() {
chunksDuration += chunk.duration
voiceBroadcastChunkQueue.append(chunk)
if Float(chunksDuration) >= remainingTime {
break
}
}
MXLog.debug("[VoiceBroadcastPlaybackViewModel] didSliderChanged: restart to time: \(state.bindings.progress) milliseconds")
let time = state.bindings.progress - state.playingState.duration + Float(chunksDuration)
seekToChunkTime = TimeInterval(time / 1000)
// Check the condition to resume the playback when data will be ready (after the chunk process).
if state.playbackState != .stopped, isActuallyPaused == false {
state.playbackState = .buffering
}
processPendingVoiceBroadcastChunks()
}
}
@objc private func handleDisplayLinkTick() {
updateUI()
}
private func updateUI() {
guard let playingEventId = voiceBroadcastAttachmentCacheManagerLoadResults.first(where: { result in
result.url == audioPlayer?.currentUrl
})?.eventIdentifier,
let playingSequence = voiceBroadcastAggregator.voiceBroadcast.chunks.first(where: { chunk in
chunk.attachment.eventId == playingEventId
})?.sequence else {
return
}
let progress = Double(voiceBroadcastAggregator.voiceBroadcast.chunks.filter { chunk in
chunk.sequence < playingSequence
}.reduce(0) { $0 + $1.duration}) + (audioPlayer?.currentTime.rounded() ?? 0) * 1000
state.bindings.progress = Float(progress)
}
private func handleVoiceBroadcastChunksProcessing() {
// Handle specifically the case where we were waiting data to start playing a live playback
if isLivePlayback, state.playbackState == .buffering {
// Start the playback on the latest one
processPendingVoiceBroadcastChunksForLivePlayback()
} else {
processPendingVoiceBroadcastChunks()
}
}
}
// MARK: VoiceBroadcastAggregatorDelegate
extension VoiceBroadcastPlaybackViewModel: VoiceBroadcastAggregatorDelegate {
func voiceBroadcastAggregatorDidStartLoading(_ aggregator: VoiceBroadcastAggregator) {
}
func voiceBroadcastAggregatorDidEndLoading(_ aggregator: VoiceBroadcastAggregator) {
}
func voiceBroadcastAggregator(_ aggregator: VoiceBroadcastAggregator, didFailWithError: Error) {
MXLog.error("[VoiceBroadcastPlaybackViewModel] voiceBroadcastAggregator didFailWithError:", context: didFailWithError)
}
func voiceBroadcastAggregator(_ aggregator: VoiceBroadcastAggregator, didReceiveChunk: VoiceBroadcastChunk) {
voiceBroadcastChunkQueue.append(didReceiveChunk)
}
func voiceBroadcastAggregator(_ aggregator: VoiceBroadcastAggregator, didReceiveState: VoiceBroadcastInfoState) {
state.broadcastState = didReceiveState
// Handle the live icon appearance
state.playingState.isLive = isLivePlayback
}
func voiceBroadcastAggregatorDidUpdateData(_ aggregator: VoiceBroadcastAggregator) {
updateDuration()
if state.playbackState != .stopped, !isActuallyPaused {
handleVoiceBroadcastChunksProcessing()
}
}
}
// MARK: - VoiceMessageAudioPlayerDelegate
extension VoiceBroadcastPlaybackViewModel: VoiceMessageAudioPlayerDelegate {
func audioPlayerDidFinishLoading(_ audioPlayer: VoiceMessageAudioPlayer) {
}
func audioPlayerDidStartPlaying(_ audioPlayer: VoiceMessageAudioPlayer) {
state.playbackState = .playing
state.playingState.isLive = isLivePlayback
isPlaybackInitialized = true
}
func audioPlayerDidPausePlaying(_ audioPlayer: VoiceMessageAudioPlayer) {
state.playbackState = .paused
state.playingState.isLive = false
}
func audioPlayerDidStopPlaying(_ audioPlayer: VoiceMessageAudioPlayer) {
MXLog.debug("[VoiceBroadcastPlaybackViewModel] audioPlayerDidStopPlaying")
state.playbackState = .stopped
state.playingState.isLive = false
release()
}
func audioPlayer(_ audioPlayer: VoiceMessageAudioPlayer, didFailWithError error: Error) {
state.playbackState = .error
}
func audioPlayerDidFinishPlaying(_ audioPlayer: VoiceMessageAudioPlayer) {
MXLog.debug("[VoiceBroadcastPlaybackViewModel] audioPlayerDidFinishPlaying: \(audioPlayer.playerItems.count)")
stopIfVoiceBroadcastOver()
}
}