element-ios/RiotSwiftUI/Modules/Onboarding/SplashScreen/View/OnboardingSplashScreen.swift

206 lines
7.5 KiB
Swift

//
// Copyright 2021 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import SwiftUI
/// The splash screen shown at the beginning of the onboarding flow.
struct OnboardingSplashScreen: View {
// MARK: - Properties
// MARK: Private
@Environment(\.theme) private var theme
@Environment(\.layoutDirection) private var layoutDirection
private var isLeftToRight: Bool { layoutDirection == .leftToRight }
private var pageCount: Int { viewModel.viewState.content.count }
/// The dimensions of the stack with the action buttons and page indicator.
@State private var overlayFrame: CGRect = .zero
/// A timer to automatically animate the pages.
@State private var pageTimer: Timer?
/// The amount of offset to apply when a drag gesture is in progress.
@State private var dragOffset: CGFloat = .zero
// MARK: Public
@ObservedObject var viewModel: OnboardingSplashScreenViewModel.Context
/// The main action buttons.
var buttons: some View {
VStack(spacing: 12) {
Button { viewModel.send(viewAction: .register) } label: {
Text(VectorL10n.onboardingSplashRegisterButtonTitle)
}
.buttonStyle(PrimaryActionButtonStyle())
Button { viewModel.send(viewAction: .login) } label: {
Text(VectorL10n.onboardingSplashLoginButtonTitle)
.font(theme.fonts.body)
.padding(12)
}
}
}
/// The only part of the UI that isn't inside of the carousel.
var overlay: some View {
VStack(spacing: 50) {
Color.clear
Color.clear
VStack {
OnboardingSplashScreenPageIndicator(pageCount: pageCount,
pageIndex: viewModel.pageIndex)
Spacer()
buttons
.padding(.horizontal, 16)
.frame(maxWidth: OnboardingMetrics.maxContentWidth)
Spacer()
}
.background(ViewFrameReader(frame: $overlayFrame))
}
}
var body: some View {
GeometryReader { geometry in
ZStack(alignment: .leading) {
// The main content of the carousel
HStack(spacing: 0) {
// Add a hidden page at the start of the carousel duplicating the content of the last page
OnboardingSplashScreenPage(content: viewModel.viewState.content[pageCount - 1],
overlayHeight: overlayFrame.height + geometry.safeAreaInsets.bottom)
.frame(width: geometry.size.width)
.tag(-1)
ForEach(0..<pageCount) { index in
OnboardingSplashScreenPage(content: viewModel.viewState.content[index],
overlayHeight: overlayFrame.height + geometry.safeAreaInsets.bottom)
.frame(width: geometry.size.width)
.tag(index)
}
}
.offset(x: (CGFloat(viewModel.pageIndex + 1) * -geometry.size.width) + dragOffset)
.gesture(
DragGesture()
.onChanged(handleDragGestureChange)
.onEnded { handleDragGestureEnded($0, viewSize: geometry.size) }
)
overlay
.frame(width: geometry.size.width)
}
}
.background(theme.colors.background.ignoresSafeArea())
.accentColor(theme.colors.accent)
.navigationBarHidden(true)
.onAppear {
startTimer()
}
.onDisappear { stopTimer() }
.track(screen: .welcome)
}
// MARK: - Animation
/// Starts the animation timer for an automatic carousel effect.
private func startTimer() {
guard pageTimer == nil else { return }
pageTimer = Timer.scheduledTimer(withTimeInterval: 5, repeats: true) { timer in
if viewModel.pageIndex == pageCount - 1 {
viewModel.send(viewAction: .hiddenPage)
withAnimation(.easeInOut(duration: 0.7)) {
viewModel.send(viewAction: .nextPage)
}
} else {
withAnimation(.easeInOut(duration: 0.7)) {
viewModel.send(viewAction: .nextPage)
}
}
}
}
/// Stops the animation timer for manual interaction.
private func stopTimer() {
guard let pageTimer = pageTimer else { return }
self.pageTimer = nil
pageTimer.invalidate()
}
// MARK: - Gestures
/// Whether or not a drag gesture is valid or not.
/// - Parameter width: The gesture's translation width.
/// - Returns: `true` if there is another page to drag to.
private func shouldSwipeForTranslation(_ width: CGFloat) -> Bool {
if viewModel.pageIndex == 0 {
return isLeftToRight ? width < 0 : width > 0
} else if viewModel.pageIndex == pageCount - 1 {
return isLeftToRight ? width > 0 : width < 0
}
return true
}
/// Updates the `dragOffset` based on the gesture's value.
/// - Parameter drag: The drag gesture value to handle.
private func handleDragGestureChange(_ drag: DragGesture.Value) {
guard shouldSwipeForTranslation(drag.translation.width) else { return }
stopTimer()
// Animate the change over a few frames to smooth out any stuttering.
withAnimation(.linear(duration: 0.05)) {
dragOffset = isLeftToRight ? drag.translation.width : -drag.translation.width
}
}
/// Clears the drag offset and informs the view model to switch to another page if necessary.
/// - Parameter viewSize: The size of the view in which the gesture took place.
private func handleDragGestureEnded(_ drag: DragGesture.Value, viewSize: CGSize) {
guard shouldSwipeForTranslation(drag.predictedEndTranslation.width) else {
// Reset the offset just in case.
withAnimation { dragOffset = 0 }
return
}
withAnimation(.easeInOut(duration: 0.2)) {
if drag.predictedEndTranslation.width < -viewSize.width / 2 {
viewModel.send(viewAction: .nextPage)
} else if drag.predictedEndTranslation.width > viewSize.width / 2 {
viewModel.send(viewAction: .previousPage)
}
dragOffset = 0
}
}
}
// MARK: - Previews
struct OnboardingSplashScreen_Previews: PreviewProvider {
static let stateRenderer = MockOnboardingSplashScreenScreenState.stateRenderer
static var previews: some View {
stateRenderer.screenGroup()
}
}