element-ios/RiotSwiftUI/Modules/Common/Test/UI/MockScreenTest.swift

75 lines
2.4 KiB
Swift

//
// Copyright 2021 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import XCTest
import RiotSwiftUI
/// XCTestCase subclass to ease testing of `MockScreenState`.
/// Creates a test case for each screen state, launches the app,
/// goes to the correct screen and provides the state and key for each
/// invocation of the test.
@available(iOS 14.0, *)
class MockScreenTest: XCTestCase {
enum Constants {
static let defaultTimeout: TimeInterval = 3
}
class var screenType: MockScreenState.Type? {
return nil
}
class func createTest() -> MockScreenTest {
return MockScreenTest()
}
var screenState: MockScreenState?
var screenStateKey: String?
let app = XCUIApplication()
override class var defaultTestSuite: XCTestSuite {
let testSuite = XCTestSuite(name: NSStringFromClass(self))
guard let screenType = screenType else {
return testSuite
}
// Create a test case for each screen state
screenType.screenStates.enumerated().forEach { index, screenState in
let key = screenType.screenStateKeys[index]
addTestFor(screenState: screenState, screenStateKey: key, toTestSuite: testSuite)
}
return testSuite
}
class func addTestFor(screenState: MockScreenState, screenStateKey: String, toTestSuite testSuite: XCTestSuite) {
let test = createTest()
test.screenState = screenState
test.screenStateKey = screenStateKey
testSuite.addTest(test)
}
open override func setUpWithError() throws {
// For every test case launch the app and go to the relevant screen
continueAfterFailure = false
app.launch()
goToScreen()
}
private func goToScreen() {
guard let screenKey = screenStateKey else { fatalError("no screen") }
let link = app.buttons[screenKey]
link.tap()
}
}