element-ios/RiotSwiftUI/Modules/Authentication/QRLogin/Common/Service/QRLoginServiceProtocol.swift

100 lines
2.7 KiB
Swift

//
// Copyright 2022 New Vector Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
import Combine
import Foundation
import SwiftUI
// MARK: - QRLoginServiceMode
enum QRLoginServiceMode {
case authenticated
case notAuthenticated
}
// MARK: - QRLoginServiceError
enum QRLoginServiceError: Error, Equatable {
case noCameraAccess
case noCameraAvailable
case invalidQR
case requestDenied
case requestTimedOut
case rendezvousFailed
}
// MARK: - QRLoginServiceState
enum QRLoginServiceState: Equatable {
case initial
case scanningQR
case connectingToDevice
case waitingForConfirmation(_ code: String)
case waitingForRemoteSignIn
case failed(error: QRLoginServiceError)
// This is really an MXSession but that would break RiotSwiftUI
case completed(session: Any, securityCompleted: Bool)
static func == (lhs: QRLoginServiceState, rhs: QRLoginServiceState) -> Bool {
switch (lhs, rhs) {
case (.initial, .initial):
return true
case (.scanningQR, .scanningQR):
return true
case (.connectingToDevice, .connectingToDevice):
return true
case (let .waitingForConfirmation(code1), let .waitingForConfirmation(code2)):
return code1 == code2
case (.waitingForRemoteSignIn, .waitingForRemoteSignIn):
return true
case (let .failed(error1), let .failed(error2)):
return error1 == error2
case (.completed, .completed):
return true
default:
return false
}
}
}
// MARK: - QRLoginServiceCallback
enum QRLoginServiceCallback {
case didScanQR(Data)
case didUpdateState
}
// MARK: - QRLoginServiceProtocol
protocol QRLoginServiceProtocol {
var mode: QRLoginServiceMode { get }
var state: QRLoginServiceState { get }
var callbacks: PassthroughSubject<QRLoginServiceCallback, Never> { get }
func isServiceAvailable() async throws -> Bool
func canDisplayQR() -> Bool
func generateQRCode() async throws -> QRLoginCode
// MARK: QR Scanner
func scannerView() -> AnyView
func startScanning()
func stopScanning(destroy: Bool)
func processScannedQR(_ data: Data)
func confirmCode()
func restart()
func reset()
}