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https://github.com/vector-im/element-ios.git
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100 lines
2.7 KiB
Swift
100 lines
2.7 KiB
Swift
//
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// Copyright 2022 New Vector Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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import Combine
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import Foundation
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import SwiftUI
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// MARK: - QRLoginServiceMode
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enum QRLoginServiceMode {
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case authenticated
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case notAuthenticated
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}
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// MARK: - QRLoginServiceError
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enum QRLoginServiceError: Error, Equatable {
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case noCameraAccess
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case noCameraAvailable
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case invalidQR
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case requestDenied
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case requestTimedOut
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case rendezvousFailed
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}
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// MARK: - QRLoginServiceState
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enum QRLoginServiceState: Equatable {
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case initial
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case scanningQR
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case connectingToDevice
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case waitingForConfirmation(_ code: String)
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case waitingForRemoteSignIn
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case failed(error: QRLoginServiceError)
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// This is really an MXSession but that would break RiotSwiftUI
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case completed(session: Any, securityCompleted: Bool)
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static func == (lhs: QRLoginServiceState, rhs: QRLoginServiceState) -> Bool {
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switch (lhs, rhs) {
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case (.initial, .initial):
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return true
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case (.scanningQR, .scanningQR):
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return true
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case (.connectingToDevice, .connectingToDevice):
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return true
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case (let .waitingForConfirmation(code1), let .waitingForConfirmation(code2)):
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return code1 == code2
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case (.waitingForRemoteSignIn, .waitingForRemoteSignIn):
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return true
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case (let .failed(error1), let .failed(error2)):
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return error1 == error2
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case (.completed, .completed):
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return true
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default:
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return false
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}
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}
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}
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// MARK: - QRLoginServiceCallback
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enum QRLoginServiceCallback {
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case didScanQR(Data)
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case didUpdateState
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}
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// MARK: - QRLoginServiceProtocol
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protocol QRLoginServiceProtocol {
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var mode: QRLoginServiceMode { get }
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var state: QRLoginServiceState { get }
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var callbacks: PassthroughSubject<QRLoginServiceCallback, Never> { get }
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func isServiceAvailable() async throws -> Bool
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func canDisplayQR() -> Bool
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func generateQRCode() async throws -> QRLoginCode
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// MARK: QR Scanner
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func scannerView() -> AnyView
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func startScanning()
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func stopScanning(destroy: Bool)
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func processScannedQR(_ data: Data)
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func confirmCode()
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func restart()
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func reset()
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}
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