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Remove the code that calls the origin migrator
This will have done its job now, everyone's had long enough to install a newer version of Riot and migrate to the new origin. Laves the code on the backend that handles it for the time being, as per comment.
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4 changed files with 4 additions and 20 deletions
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@ -232,6 +232,10 @@ ipcMain.on('ipcCall', async function(ev, payload) {
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}
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break;
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case 'origin_migrate':
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// NB. The code to call this has now been removed so this
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// should never be called. This code itself has been removed
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// with the migration to the riot-desktop repo, with the
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// expectation that this will become the new home for this code.
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migratingOrigin = true;
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await migrateFromOldOrigin();
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migratingOrigin = false;
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@ -191,14 +191,6 @@ async function loadApp() {
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console.log("Using Electron platform");
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const plaf = new ElectronPlatform();
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PlatformPeg.set(plaf);
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// Electron only: see if we need to do a one-time data
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// migration
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if (window.localStorage.getItem('mx_user_id') === null) {
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console.log("Migrating session from old origin...");
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await plaf.migrateFromOldOrigin();
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console.log("Origin migration complete");
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}
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} else {
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console.log("Using Web platform");
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PlatformPeg.set(new WebPlatform());
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@ -355,10 +355,6 @@ export default class ElectronPlatform extends VectorBasePlatform {
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window.location.reload(false);
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}
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async migrateFromOldOrigin() {
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return this._ipcCall('origin_migrate');
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}
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async _ipcCall(name, ...args) {
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const ipcCallId = ++this._nextIpcCallId;
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return new Promise((resolve, reject) => {
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@ -173,12 +173,4 @@ export default class VectorBasePlatform extends BasePlatform {
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getDefaultDeviceDisplayName(): string {
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return _t("Unknown device");
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}
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/**
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* Migrate account data from a previous origin
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* Used only for the electron app
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*/
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async migrateFromOldOrigin() {
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return false;
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}
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}
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