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https://github.com/element-hq/synapse
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Fix bug which prevented room name invites appearing correctly.
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9b1ca64a75
commit
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3 changed files with 46 additions and 85 deletions
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@ -408,7 +408,7 @@ function(matrixService, $rootScope, $q, $timeout, mPresence, notificationService
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}
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}
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console.log("Unable to handle event type " + event.type);
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console.log(JSON.stringify(event, undefined, 4));
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// console.log(JSON.stringify(event, undefined, 4));
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break;
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}
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}
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@ -475,7 +475,7 @@ function(matrixService, $rootScope, $q, $timeout, mPresence, notificationService
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room.state = [];
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}
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room.state.push(fakeEvent);
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console.log("RECV /initialSync invite >> "+JSON.stringify(fakeEvent));
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console.log("RECV /initialSync invite >> "+room.room_id);
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}
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// =========================================
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@ -19,6 +19,8 @@
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angular.module('matrixFilter', [])
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// Compute the room name according to information we have
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// TODO: It would be nice if this was stateless and had no dependencies. That would
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// make the business logic here a lot easier to see.
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.filter('mRoomName', ['$rootScope', 'matrixService', 'eventHandlerService', 'modelService',
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function($rootScope, matrixService, eventHandlerService, modelService) {
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return function(room_id) {
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@ -29,94 +31,61 @@ function($rootScope, matrixService, eventHandlerService, modelService) {
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var alias = matrixService.getRoomIdToAliasMapping(room_id);
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var room = modelService.getRoom(room_id).current_room_state;
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if (room) {
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// Get name from room state date
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var room_name_event = room.state("m.room.name");
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var room_name_event = room.state("m.room.name");
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// Determine if it is a public room
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var isPublicRoom = false;
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if (room.state("m.room.join_rules") && room.state("m.room.join_rules").content) {
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isPublicRoom = ("public" === room.state("m.room.join_rules").content.join_rule);
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}
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// Determine if it is a public room
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var isPublicRoom = false;
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if (room.state("m.room.join_rules") && room.state("m.room.join_rules").content) {
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isPublicRoom = ("public" === room.state("m.room.join_rules").content.join_rule);
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}
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if (room_name_event) {
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roomName = room_name_event.content.name;
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}
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else if (alias) {
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roomName = alias;
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}
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else if (room.members.length > 0 && !isPublicRoom) { // Do not rename public room
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if (room_name_event) {
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roomName = room_name_event.content.name;
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}
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else if (alias) {
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roomName = alias;
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}
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else if (Object.keys(room.members).length > 0 && !isPublicRoom) { // Do not rename public room
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var user_id = matrixService.config().user_id;
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var user_id = matrixService.config().user_id;
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// Else, build the name from its users
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// Limit the room renaming to 1:1 room
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if (2 === Object.keys(room.members).length) {
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for (var i in room.members) {
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if (!room.members.hasOwnProperty(i)) continue;
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// this is a "one to one" room and should have the name of the other user.
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if (Object.keys(room.members).length === 2) {
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for (var i in room.members) {
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if (!room.members.hasOwnProperty(i)) continue;
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var member = room.members[i];
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if (member.state_key !== user_id) {
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roomName = eventHandlerService.getUserDisplayName(room_id, member.state_key);
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break;
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}
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var member = room.members[i];
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if (member.state_key !== user_id) {
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roomName = eventHandlerService.getUserDisplayName(room_id, member.state_key);
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break;
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}
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}
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else if (Object.keys(room.members).length <= 1) {
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var otherUserId;
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if (Object.keys(room.members)[0]) {
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otherUserId = Object.keys(room.members)[0];
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// this could be an invite event (from event stream)
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if (otherUserId === user_id &&
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room.members[user_id].content.membership === "invite") {
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// this is us being invited to this room, so the
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// *user_id* is the other user ID and not the state
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// key.
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otherUserId = room.members[user_id].user_id;
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}
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}
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else if (Object.keys(room.members).length === 1) {
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// this could be just us (self-chat) or could be the other person
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// in a room if they have invited us to the room. Find out which.
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var otherUserId = Object.keys(room.members)[0];
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if (otherUserId === user_id) {
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// it's us, we may have been invited to this room or it could
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// be a self chat.
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if (room.members[otherUserId].content.membership === "invite") {
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// someone invited us, use the right ID.
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roomName = eventHandlerService.getUserDisplayName(room_id, room.members[otherUserId].user_id);
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}
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else {
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// it's got to be an invite, or failing that a self-chat;
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otherUserId = room.inviter || user_id;
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/*
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// XXX: This should all be unnecessary now thanks to using the /rooms/<room>/roomid API
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// The other member may be in the invite list, get all invited users
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var invitedUserIDs = [];
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// XXX: *SURELY* we shouldn't have to trawl through the whole messages list to
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// find invite - surely the other user should be in room.members with state invited? :/ --Matthew
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for (var i in room.messages) {
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var message = room.messages[i];
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if ("m.room.member" === message.type && "invite" === message.content.membership) {
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// Filter out the current user
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var member_id = message.state_key;
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if (member_id === user_id) {
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member_id = message.user_id;
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}
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if (member_id !== user_id) {
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// Make sure there is no duplicate user
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if (-1 === invitedUserIDs.indexOf(member_id)) {
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invitedUserIDs.push(member_id);
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}
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}
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}
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}
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// For now, only 1:1 room needs to be renamed. It means only 1 invited user
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if (1 === invitedUserIDs.length) {
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otherUserId = invitedUserIDs[0];
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}
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*/
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roomName = eventHandlerService.getUserDisplayName(room_id, otherUserId);
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}
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// Get the user display name
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}
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else { // it isn't us, so use their name if we know it.
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roomName = eventHandlerService.getUserDisplayName(room_id, otherUserId);
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}
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}
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else if (Object.keys(room.members).length === 0) {
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// this shouldn't be possible
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console.error("0 members in room >> " + room_id);
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}
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}
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// Always show the alias in the room displayed name
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if (roomName && alias && alias !== roomName) {
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roomName += " (" + alias + ")";
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@ -125,14 +94,6 @@ function($rootScope, matrixService, eventHandlerService, modelService) {
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if (undefined === roomName) {
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// By default, use the room ID
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roomName = room_id;
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// XXX: this is *INCREDIBLY* heavy logging for a function that calls every single
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// time any kind of digest runs which refreshes a room name...
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// commenting it out for now.
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// Log some information that lead to this leak
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// console.log("Room ID leak for " + room_id);
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// console.log("room object: " + JSON.stringify(room, undefined, 4));
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}
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return roomName;
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@ -27,7 +27,7 @@
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<tr>
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<td colspan="3" class="recentsRoomSummary">
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<div ng-show="room.recent.me.membership === 'invite'">
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<div ng-show="room.recent.me.content.membership === 'invite'">
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{{ room.recent.inviter | mUserDisplayName: room.room_id }} invited you
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</div>
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