synapse/synapse/state.py
Erik Johnston b9c2ae6788 Merge pull request #1849 from matrix-org/erikj/state_typo
Fix bug where current_state_events renamed to current_state_ids
2017-03-29 11:53:42 +01:00

648 lines
22 KiB
Python

# -*- coding: utf-8 -*-
# Copyright 2014-2016 OpenMarket Ltd
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from twisted.internet import defer
from synapse import event_auth
from synapse.util.logutils import log_function
from synapse.util.caches.expiringcache import ExpiringCache
from synapse.util.metrics import Measure
from synapse.api.constants import EventTypes
from synapse.api.errors import AuthError
from synapse.events.snapshot import EventContext
from synapse.util.async import Linearizer
from collections import namedtuple
from frozendict import frozendict
import logging
import hashlib
import os
logger = logging.getLogger(__name__)
KeyStateTuple = namedtuple("KeyStateTuple", ("context", "type", "state_key"))
CACHE_SIZE_FACTOR = float(os.environ.get("SYNAPSE_CACHE_FACTOR", 0.1))
SIZE_OF_CACHE = int(100000 * CACHE_SIZE_FACTOR)
EVICTION_TIMEOUT_SECONDS = 60 * 60
_NEXT_STATE_ID = 1
POWER_KEY = (EventTypes.PowerLevels, "")
def _gen_state_id():
global _NEXT_STATE_ID
s = "X%d" % (_NEXT_STATE_ID,)
_NEXT_STATE_ID += 1
return s
class _StateCacheEntry(object):
__slots__ = ["state", "state_group", "state_id", "prev_group", "delta_ids"]
def __init__(self, state, state_group, prev_group=None, delta_ids=None):
self.state = frozendict(state)
self.state_group = state_group
self.prev_group = prev_group
self.delta_ids = frozendict(delta_ids) if delta_ids is not None else None
# The `state_id` is a unique ID we generate that can be used as ID for
# this collection of state. Usually this would be the same as the
# state group, but on worker instances we can't generate a new state
# group each time we resolve state, so we generate a separate one that
# isn't persisted and is used solely for caches.
# `state_id` is either a state_group (and so an int) or a string. This
# ensures we don't accidentally persist a state_id as a stateg_group
if state_group:
self.state_id = state_group
else:
self.state_id = _gen_state_id()
def __len__(self):
return len(self.state)
class StateHandler(object):
""" Responsible for doing state conflict resolution.
"""
def __init__(self, hs):
self.clock = hs.get_clock()
self.store = hs.get_datastore()
self.hs = hs
# dict of set of event_ids -> _StateCacheEntry.
self._state_cache = None
self.resolve_linearizer = Linearizer(name="state_resolve_lock")
def start_caching(self):
logger.debug("start_caching")
self._state_cache = ExpiringCache(
cache_name="state_cache",
clock=self.clock,
max_len=SIZE_OF_CACHE,
expiry_ms=EVICTION_TIMEOUT_SECONDS * 1000,
iterable=True,
reset_expiry_on_get=True,
)
self._state_cache.start()
@defer.inlineCallbacks
def get_current_state(self, room_id, event_type=None, state_key="",
latest_event_ids=None):
""" Retrieves the current state for the room. This is done by
calling `get_latest_events_in_room` to get the leading edges of the
event graph and then resolving any of the state conflicts.
This is equivalent to getting the state of an event that were to send
next before receiving any new events.
If `event_type` is specified, then the method returns only the one
event (or None) with that `event_type` and `state_key`.
Returns:
map from (type, state_key) to event
"""
if not latest_event_ids:
latest_event_ids = yield self.store.get_latest_event_ids_in_room(room_id)
logger.debug("calling resolve_state_groups from get_current_state")
ret = yield self.resolve_state_groups(room_id, latest_event_ids)
state = ret.state
if event_type:
event_id = state.get((event_type, state_key))
event = None
if event_id:
event = yield self.store.get_event(event_id, allow_none=True)
defer.returnValue(event)
return
state_map = yield self.store.get_events(state.values(), get_prev_content=False)
state = {
key: state_map[e_id] for key, e_id in state.items() if e_id in state_map
}
defer.returnValue(state)
@defer.inlineCallbacks
def get_current_state_ids(self, room_id, event_type=None, state_key="",
latest_event_ids=None):
if not latest_event_ids:
latest_event_ids = yield self.store.get_latest_event_ids_in_room(room_id)
logger.debug("calling resolve_state_groups from get_current_state_ids")
ret = yield self.resolve_state_groups(room_id, latest_event_ids)
state = ret.state
if event_type:
defer.returnValue(state.get((event_type, state_key)))
return
defer.returnValue(state)
@defer.inlineCallbacks
def get_current_user_in_room(self, room_id, latest_event_ids=None):
if not latest_event_ids:
latest_event_ids = yield self.store.get_latest_event_ids_in_room(room_id)
logger.debug("calling resolve_state_groups from get_current_user_in_room")
entry = yield self.resolve_state_groups(room_id, latest_event_ids)
joined_users = yield self.store.get_joined_users_from_state(
room_id, entry.state_id, entry.state
)
defer.returnValue(joined_users)
@defer.inlineCallbacks
def compute_event_context(self, event, old_state=None):
"""Build an EventContext structure for the event.
Args:
event (synapse.events.EventBase):
Returns:
synapse.events.snapshot.EventContext:
"""
context = EventContext()
if event.internal_metadata.is_outlier():
# If this is an outlier, then we know it shouldn't have any current
# state. Certainly store.get_current_state won't return any, and
# persisting the event won't store the state group.
if old_state:
context.prev_state_ids = {
(s.type, s.state_key): s.event_id for s in old_state
}
if event.is_state():
context.current_state_ids = dict(context.prev_state_ids)
key = (event.type, event.state_key)
context.current_state_ids[key] = event.event_id
else:
context.current_state_ids = context.prev_state_ids
else:
context.current_state_ids = {}
context.prev_state_ids = {}
context.prev_state_events = []
context.state_group = self.store.get_next_state_group()
defer.returnValue(context)
if old_state:
context.prev_state_ids = {
(s.type, s.state_key): s.event_id for s in old_state
}
context.state_group = self.store.get_next_state_group()
if event.is_state():
key = (event.type, event.state_key)
if key in context.prev_state_ids:
replaces = context.prev_state_ids[key]
if replaces != event.event_id: # Paranoia check
event.unsigned["replaces_state"] = replaces
context.current_state_ids = dict(context.prev_state_ids)
context.current_state_ids[key] = event.event_id
else:
context.current_state_ids = context.prev_state_ids
context.prev_state_events = []
defer.returnValue(context)
logger.debug("calling resolve_state_groups from compute_event_context")
if event.is_state():
entry = yield self.resolve_state_groups(
event.room_id, [e for e, _ in event.prev_events],
event_type=event.type,
state_key=event.state_key,
)
else:
entry = yield self.resolve_state_groups(
event.room_id, [e for e, _ in event.prev_events],
)
curr_state = entry.state
context.prev_state_ids = curr_state
if event.is_state():
context.state_group = self.store.get_next_state_group()
key = (event.type, event.state_key)
if key in context.prev_state_ids:
replaces = context.prev_state_ids[key]
event.unsigned["replaces_state"] = replaces
context.current_state_ids = dict(context.prev_state_ids)
context.current_state_ids[key] = event.event_id
context.prev_group = entry.prev_group
context.delta_ids = entry.delta_ids
if context.delta_ids is not None:
context.delta_ids = dict(context.delta_ids)
context.delta_ids[key] = event.event_id
else:
if entry.state_group is None:
entry.state_group = self.store.get_next_state_group()
entry.state_id = entry.state_group
context.state_group = entry.state_group
context.current_state_ids = context.prev_state_ids
context.prev_group = entry.prev_group
context.delta_ids = entry.delta_ids
context.prev_state_events = []
defer.returnValue(context)
@defer.inlineCallbacks
@log_function
def resolve_state_groups(self, room_id, event_ids, event_type=None, state_key=""):
""" Given a list of event_ids this method fetches the state at each
event, resolves conflicts between them and returns them.
Returns:
a Deferred tuple of (`state_group`, `state`, `prev_state`).
`state_group` is the name of a state group if one and only one is
involved. `state` is a map from (type, state_key) to event, and
`prev_state` is a list of event ids.
"""
logger.debug("resolve_state_groups event_ids %s", event_ids)
state_groups_ids = yield self.store.get_state_groups_ids(
room_id, event_ids
)
logger.debug(
"resolve_state_groups state_groups %s",
state_groups_ids.keys()
)
group_names = frozenset(state_groups_ids.keys())
if len(group_names) == 1:
name, state_list = state_groups_ids.items().pop()
defer.returnValue(_StateCacheEntry(
state=state_list,
state_group=name,
prev_group=name,
delta_ids={},
))
with (yield self.resolve_linearizer.queue(group_names)):
if self._state_cache is not None:
cache = self._state_cache.get(group_names, None)
if cache:
defer.returnValue(cache)
logger.info(
"Resolving state for %s with %d groups", room_id, len(state_groups_ids)
)
state = {}
for st in state_groups_ids.values():
for key, e_id in st.items():
state.setdefault(key, set()).add(e_id)
conflicted_state = {
k: list(v)
for k, v in state.items()
if len(v) > 1
}
if conflicted_state:
logger.info("Resolving conflicted state for %r", room_id)
with Measure(self.clock, "state._resolve_events"):
new_state = yield resolve_events(
state_groups_ids.values(),
state_map_factory=lambda ev_ids: self.store.get_events(
ev_ids, get_prev_content=False, check_redacted=False,
),
)
else:
new_state = {
key: e_ids.pop() for key, e_ids in state.items()
}
state_group = None
new_state_event_ids = frozenset(new_state.values())
for sg, events in state_groups_ids.items():
if new_state_event_ids == frozenset(e_id for e_id in events):
state_group = sg
break
if state_group is None:
# Worker instances don't have access to this method, but we want
# to set the state_group on the main instance to increase cache
# hits.
if hasattr(self.store, "get_next_state_group"):
state_group = self.store.get_next_state_group()
prev_group = None
delta_ids = None
for old_group, old_ids in state_groups_ids.items():
if not set(new_state.iterkeys()) - set(old_ids.iterkeys()):
n_delta_ids = {
k: v
for k, v in new_state.items()
if old_ids.get(k) != v
}
if not delta_ids or len(n_delta_ids) < len(delta_ids):
prev_group = old_group
delta_ids = n_delta_ids
cache = _StateCacheEntry(
state=new_state,
state_group=state_group,
prev_group=prev_group,
delta_ids=delta_ids,
)
if self._state_cache is not None:
self._state_cache[group_names] = cache
defer.returnValue(cache)
def resolve_events(self, state_sets, event):
logger.info(
"Resolving state for %s with %d groups", event.room_id, len(state_sets)
)
state_set_ids = [{
(ev.type, ev.state_key): ev.event_id
for ev in st
} for st in state_sets]
state_map = {
ev.event_id: ev
for st in state_sets
for ev in st
}
with Measure(self.clock, "state._resolve_events"):
new_state = resolve_events(state_set_ids, state_map)
new_state = {
key: state_map[ev_id] for key, ev_id in new_state.items()
}
return new_state
def _ordered_events(events):
def key_func(e):
return -int(e.depth), hashlib.sha1(e.event_id).hexdigest()
return sorted(events, key=key_func)
def resolve_events(state_sets, state_map_factory):
"""
Args:
state_sets(list): List of dicts of (type, state_key) -> event_id,
which are the different state groups to resolve.
state_map_factory(dict|callable): If callable, then will be called
with a list of event_ids that are needed, and should return with
a Deferred of dict of event_id to event. Otherwise, should be
a dict from event_id to event of all events in state_sets.
Returns
dict[(str, str), synapse.events.FrozenEvent] is a map from
(type, state_key) to event.
"""
if len(state_sets) == 1:
return state_sets[0]
unconflicted_state, conflicted_state = _seperate(
state_sets,
)
if callable(state_map_factory):
return _resolve_with_state_fac(
unconflicted_state, conflicted_state, state_map_factory
)
state_map = state_map_factory
auth_events = _create_auth_events_from_maps(
unconflicted_state, conflicted_state, state_map
)
return _resolve_with_state(
unconflicted_state, conflicted_state, auth_events, state_map
)
def _seperate(state_sets):
"""Takes the state_sets and figures out which keys are conflicted and
which aren't. i.e., which have multiple different event_ids associated
with them in different state sets.
"""
unconflicted_state = dict(state_sets[0])
conflicted_state = {}
for state_set in state_sets[1:]:
for key, value in state_set.iteritems():
# Check if there is an unconflicted entry for the state key.
unconflicted_value = unconflicted_state.get(key)
if unconflicted_value is None:
# There isn't an unconflicted entry so check if there is a
# conflicted entry.
ls = conflicted_state.get(key)
if ls is None:
# There wasn't a conflicted entry so haven't seen this key before.
# Therefore it isn't conflicted yet.
unconflicted_state[key] = value
else:
# This key is already conflicted, add our value to the conflict set.
ls.add(value)
elif unconflicted_value != value:
# If the unconflicted value is not the same as our value then we
# have a new conflict. So move the key from the unconflicted_state
# to the conflicted state.
conflicted_state[key] = {value, unconflicted_value}
unconflicted_state.pop(key, None)
return unconflicted_state, conflicted_state
@defer.inlineCallbacks
def _resolve_with_state_fac(unconflicted_state, conflicted_state,
state_map_factory):
needed_events = set(
event_id
for event_ids in conflicted_state.itervalues()
for event_id in event_ids
)
logger.info("Asking for %d conflicted events", len(needed_events))
state_map = yield state_map_factory(needed_events)
auth_events = _create_auth_events_from_maps(
unconflicted_state, conflicted_state, state_map
)
new_needed_events = set(auth_events.itervalues())
new_needed_events -= needed_events
logger.info("Asking for %d auth events", len(new_needed_events))
state_map_new = yield state_map_factory(new_needed_events)
state_map.update(state_map_new)
defer.returnValue(_resolve_with_state(
unconflicted_state, conflicted_state, auth_events, state_map
))
def _create_auth_events_from_maps(unconflicted_state, conflicted_state, state_map):
auth_events = {}
for event_ids in conflicted_state.itervalues():
for event_id in event_ids:
if event_id in state_map:
keys = event_auth.auth_types_for_event(state_map[event_id])
for key in keys:
if key not in auth_events:
event_id = unconflicted_state.get(key, None)
if event_id:
auth_events[key] = event_id
return auth_events
def _resolve_with_state(unconflicted_state_ids, conflicted_state_ds, auth_event_ids,
state_map):
conflicted_state = {}
for key, event_ids in conflicted_state_ds.iteritems():
events = [state_map[ev_id] for ev_id in event_ids if ev_id in state_map]
if len(events) > 1:
conflicted_state[key] = events
elif len(events) == 1:
unconflicted_state_ids[key] = events[0].event_id
auth_events = {
key: state_map[ev_id]
for key, ev_id in auth_event_ids.items()
if ev_id in state_map
}
try:
resolved_state = _resolve_state_events(
conflicted_state, auth_events
)
except:
logger.exception("Failed to resolve state")
raise
new_state = unconflicted_state_ids
for key, event in resolved_state.iteritems():
new_state[key] = event.event_id
return new_state
def _resolve_state_events(conflicted_state, auth_events):
""" This is where we actually decide which of the conflicted state to
use.
We resolve conflicts in the following order:
1. power levels
2. join rules
3. memberships
4. other events.
"""
resolved_state = {}
if POWER_KEY in conflicted_state:
events = conflicted_state[POWER_KEY]
logger.debug("Resolving conflicted power levels %r", events)
resolved_state[POWER_KEY] = _resolve_auth_events(
events, auth_events)
auth_events.update(resolved_state)
for key, events in conflicted_state.items():
if key[0] == EventTypes.JoinRules:
logger.debug("Resolving conflicted join rules %r", events)
resolved_state[key] = _resolve_auth_events(
events,
auth_events
)
auth_events.update(resolved_state)
for key, events in conflicted_state.items():
if key[0] == EventTypes.Member:
logger.debug("Resolving conflicted member lists %r", events)
resolved_state[key] = _resolve_auth_events(
events,
auth_events
)
auth_events.update(resolved_state)
for key, events in conflicted_state.items():
if key not in resolved_state:
logger.debug("Resolving conflicted state %r:%r", key, events)
resolved_state[key] = _resolve_normal_events(
events, auth_events
)
return resolved_state
def _resolve_auth_events(events, auth_events):
reverse = [i for i in reversed(_ordered_events(events))]
auth_keys = set(
key
for event in events
for key in event_auth.auth_types_for_event(event)
)
new_auth_events = {}
for key in auth_keys:
auth_event = auth_events.get(key, None)
if auth_event:
new_auth_events[key] = auth_event
auth_events = new_auth_events
prev_event = reverse[0]
for event in reverse[1:]:
auth_events[(prev_event.type, prev_event.state_key)] = prev_event
try:
# The signatures have already been checked at this point
event_auth.check(event, auth_events, do_sig_check=False, do_size_check=False)
prev_event = event
except AuthError:
return prev_event
return event
def _resolve_normal_events(events, auth_events):
for event in _ordered_events(events):
try:
# The signatures have already been checked at this point
event_auth.check(event, auth_events, do_sig_check=False, do_size_check=False)
return event
except AuthError:
pass
# Use the last event (the one with the least depth) if they all fail
# the auth check.
return event