obs-studio/UI/window-basic-adv-audio.hpp

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#pragma once
#include <obs.hpp>
#include <QDialog>
#include <vector>
#include <QCheckBox>
#include <QPointer>
class OBSAdvAudioCtrl;
class QGridLayout;
// "Basic advanced audio"? ...
class OBSBasicAdvAudio : public QDialog {
Q_OBJECT
private:
QWidget *controlArea;
QGridLayout *mainLayout;
QPointer<QCheckBox> activeOnly;
OBSSignal sourceAddedSignal;
OBSSignal sourceRemovedSignal;
bool showInactive;
std::vector<OBSAdvAudioCtrl *> controls;
inline void AddAudioSource(obs_source_t *source);
static bool EnumSources(void *param, obs_source_t *source);
static void OBSSourceAdded(void *param, calldata_t *calldata);
static void OBSSourceRemoved(void *param, calldata_t *calldata);
public slots:
void SourceAdded(OBSSource source);
void SourceRemoved(OBSSource source);
void ShowContextMenu(const QPoint &pos);
void SetVolumeType();
void ActiveOnlyChanged(bool checked);
public:
OBSBasicAdvAudio(QWidget *parent);
~OBSBasicAdvAudio();
void SetShowInactive(bool showInactive);
};