obs-studio/libobs-opengl/gl-subsystem.h

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/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#ifndef GL_SUBSYSTEM_H
#define GL_SUBSYSTEM_H
#include "graphics/graphics.h"
#include "glew/include/GL/glew.h"
#include "gl-helpers.h"
#include "gl-exports.h"
struct gl_platform;
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struct gl_windowinfo;
static inline GLint convert_gs_format(enum gs_color_format format)
{
switch (format) {
case GS_A8: return GL_RGBA;
case GS_R8: return GL_RED;
case GS_RGBA: return GL_RGBA;
case GS_BGRX: return GL_BGR;
case GS_BGRA: return GL_BGRA;
case GS_R10G10B10A2: return GL_RGBA;
case GS_RGBA16: return GL_RGBA;
case GS_R16: return GL_RED;
case GS_RGBA16F: return GL_RGBA;
case GS_RGBA32F: return GL_RGBA;
case GS_RG16F: return GL_RG;
case GS_RG32F: return GL_RG;
case GS_R16F: return GL_RED;
case GS_R32F: return GL_RED;
case GS_DXT1: return GL_RGB;
case GS_DXT3: return GL_RGBA;
case GS_DXT5: return GL_RGBA;
default: return 0;
}
}
static inline GLint convert_gs_internal_format(enum gs_color_format format)
{
switch (format) {
case GS_A8: return GL_R8; /* NOTE: use GL_TEXTURE_SWIZZLE_x */
case GS_R8: return GL_R8;
case GS_RGBA: return GL_RGBA;
case GS_BGRX: return GL_RGBA;
case GS_BGRA: return GL_RGBA;
case GS_R10G10B10A2: return GL_RGB10_A2;
case GS_RGBA16: return GL_RGBA16;
case GS_R16: return GL_R16;
case GS_RGBA16F: return GL_RGBA16F;
case GS_RGBA32F: return GL_RGBA32F;
case GS_RG16F: return GL_RG16F;
case GS_RG32F: return GL_RG32F;
case GS_R16F: return GL_R16F;
case GS_R32F: return GL_R32F;
case GS_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
case GS_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case GS_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
default: return 0;
}
}
static inline GLint convert_zstencil_format(enum gs_zstencil_format format)
{
switch (format) {
case GS_Z16: return GL_DEPTH_COMPONENT16;
case GS_Z24_S8: return GL_DEPTH24_STENCIL8;
case GS_Z32F: return GL_DEPTH_COMPONENT32F;
case GS_Z32F_S8X24: return GL_DEPTH32F_STENCIL8;
default: return 0;
}
}
struct gs_texture {
device_t device;
enum gs_texture_type type;
enum gs_color_format format;
GLenum gl_format;
GLint gl_internal_format;
GLuint texture;
uint32_t levels;
bool is_dynamic;
bool is_render_target;
bool gen_mipmaps;
};
struct gs_texture_2d {
struct gs_texture base;
uint32_t width;
uint32_t height;
bool gen_mipmaps;
GLuint unpack_buffer;
};
struct gs_texture_cube {
struct gs_texture base;
uint32_t size;
};
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struct gs_swap_chain {
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device_t device;
struct gl_windowinfo *wi;
struct gs_init_data info;
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};
struct gs_device {
struct gl_platform *plat;
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struct gs_swap_chain *cur_swap;
int cur_render_side;
struct gs_texture *cur_render_texture;
};
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extern struct gl_platform *gl_platform_create(device_t device,
struct gs_init_data *info);
extern struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform);
extern void gl_platform_destroy(struct gl_platform *platform);
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extern struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info);
extern void gl_windowinfo_destroy(struct gl_windowinfo *wi);
#endif