finish up GL vertex buffer code

This commit is contained in:
jp9000 2013-10-11 11:41:36 -07:00
parent 1b3b177583
commit 0a4592a414
8 changed files with 198 additions and 23 deletions

View file

@ -79,3 +79,19 @@ bool gl_copy_texture(struct gs_device *device,
return success;
}
bool gl_create_buffer(GLuint *buffer, GLsizeiptr size, const GLvoid *data,
GLenum usage)
{
bool success;
if (!gl_gen_buffers(1, buffer))
return false;
if (!gl_bind_buffer(GL_ARRAY_BUFFER, *buffer))
return false;
glBufferData(GL_ARRAY_BUFFER, size, data, usage);
success = gl_success("glBufferData");
gl_bind_buffer(GL_ARRAY_BUFFER, 0);
return success;
}

View file

@ -48,6 +48,12 @@ static inline bool gl_bind_texture(GLenum target, GLuint texture)
return gl_success("glBindTexture");
}
static inline void gl_delete_textures(GLsizei num_buffers, GLuint *buffers)
{
glDeleteTextures(num_buffers, buffers);
gl_success("glDeleteTextures");
}
static inline bool gl_gen_buffers(GLsizei num_buffers, GLuint *buffers)
{
glGenBuffers(num_buffers, buffers);
@ -60,6 +66,12 @@ static inline bool gl_bind_buffer(GLenum target, GLuint buffer)
return gl_success("glBindBuffer");
}
static inline void gl_delete_buffers(GLsizei num_buffers, GLuint *buffers)
{
glDeleteBuffers(num_buffers, buffers);
gl_success("glDeleteBuffers");
}
static inline bool gl_bind_renderbuffer(GLenum target, GLuint buffer)
{
glBindRenderbuffer(target, buffer);
@ -75,4 +87,7 @@ extern bool gl_copy_texture(struct gs_device *device,
GLuint dst, GLenum dst_target,
uint32_t width, uint32_t height);
extern bool gl_create_buffer(GLuint *buffer, GLsizeiptr size,
const GLvoid *data, GLenum usage);
#endif

View file

@ -90,15 +90,11 @@ stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
void stagesurface_destroy(stagesurf_t stagesurf)
{
if (stagesurf) {
if (stagesurf->pack_buffer) {
glDeleteBuffers(1, &stagesurf->pack_buffer);
gl_success("glDeleteBuffers");
}
if (stagesurf->pack_buffer)
gl_delete_buffers(1, &stagesurf->pack_buffer);
if (stagesurf->texture) {
glDeleteTextures(1, &stagesurf->texture);
gl_success("glDeleteTextures");
}
if (stagesurf->texture)
gl_delete_textures(1, &stagesurf->texture);
bfree(stagesurf);
}

View file

@ -228,10 +228,8 @@ struct gs_vertex_buffer {
DARRAY(GLuint) uv_buffers;
device_t device;
bool dyanmic;
struct vb_data *vbd;
size_t num_verts;
DARRAY(size_t) uv_sizes;
bool dynamic;
struct vb_data *data;
};
struct gs_texture {

View file

@ -116,15 +116,11 @@ void texture_destroy(texture_t tex)
if (!is_texture_2d(tex, "texture_destroy"))
return;
if (tex->is_dynamic && tex2d->unpack_buffer) {
glDeleteBuffers(1, &tex2d->unpack_buffer);
gl_success("glDeleteBuffers");
}
if (tex->is_dynamic && tex2d->unpack_buffer)
gl_delete_buffers(1, &tex2d->unpack_buffer);
if (tex->texture) {
glDeleteTextures(1, &tex->texture);
gl_success("glDeleteTextures");
}
if (tex->texture)
gl_delete_textures(1, &tex->texture);
bfree(tex);
}

View file

@ -15,21 +15,171 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "graphics/vec3.h"
#include "gl-subsystem.h"
static bool update_buffer(GLuint buffer, void *data, size_t size)
{
void *ptr;
bool success = true;
if (!gl_bind_buffer(GL_ARRAY_BUFFER, buffer))
return false;
ptr = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
success = gl_success("glMapBuffer");
if (success && ptr) {
memcpy(ptr, data, size);
glUnmapBuffer(GL_ARRAY_BUFFER);
}
gl_bind_buffer(GL_ARRAY_BUFFER, 0);
return success;
}
static bool init_vb(struct gs_vertex_buffer *vb)
{
GLenum usage = vb->dynamic ? GL_DYNAMIC_COPY : GL_STATIC_DRAW;
size_t i;
if (!gl_create_buffer(&vb->vertex_buffer,
vb->data->num * sizeof(struct vec3),
vb->data->points, usage))
return false;
if (vb->data->normals) {
if (!gl_create_buffer(&vb->normal_buffer,
vb->data->num * sizeof(struct vec3),
vb->data->normals, usage))
return false;
}
if (vb->data->tangents) {
if (!gl_create_buffer(&vb->tangent_buffer,
vb->data->num * sizeof(struct vec3),
vb->data->tangents, usage))
return false;
}
if (vb->data->colors) {
if (!gl_create_buffer(&vb->color_buffer,
vb->data->num * sizeof(uint32_t),
vb->data->colors, usage))
return false;
}
da_reserve(vb->uv_buffers, vb->data->num_tex);
for (i = 0; i < vb->data->num_tex; i++) {
GLuint tex_buffer;
struct tvertarray *tv = vb->data->tvarray+i;
size_t size = vb->data->num * sizeof(float) * tv->width;
if (!gl_create_buffer(&tex_buffer, size, tv->array, usage))
return false;
da_push_back(vb->uv_buffers, &tex_buffer);
}
if (!vb->dynamic) {
vbdata_destroy(vb->data);
vb->data = NULL;
}
return true;
}
vertbuffer_t device_create_vertexbuffer(device_t device,
struct vb_data *data, uint32_t flags)
{
struct gs_vertex_buffer *vb = bmalloc(sizeof(struct gs_vertex_buffer));
memset(vb, 0, sizeof(struct gs_vertex_buffer));
vb->data = data;
vb->dynamic = flags & GS_DYNAMIC;
if (!init_vb(vb)) {
blog(LOG_ERROR, "device_create_vertexbuffer (GL) failed");
vertexbuffer_destroy(vb);
return NULL;
}
return vb;
}
void vertexbuffer_destroy(vertbuffer_t vertbuffer)
void vertexbuffer_destroy(vertbuffer_t vb)
{
if (vb) {
if (vb->vertex_buffer)
gl_delete_buffers(1, &vb->vertex_buffer);
if (vb->normal_buffer)
gl_delete_buffers(1, &vb->normal_buffer);
if (vb->tangent_buffer)
gl_delete_buffers(1, &vb->tangent_buffer);
if (vb->color_buffer)
gl_delete_buffers(1, &vb->color_buffer);
if (vb->uv_buffers.num)
gl_delete_buffers((GLsizei)vb->uv_buffers.num,
vb->uv_buffers.array);
da_free(vb->uv_buffers);
vbdata_destroy(vb->data);
bfree(vb);
}
}
void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild)
void vertexbuffer_flush(vertbuffer_t vb, bool rebuild)
{
size_t i;
if (!vb->dynamic) {
blog(LOG_ERROR, "vertex buffer is not dynamic");
goto failed;
}
if (!update_buffer(vb->vertex_buffer, vb->data->points,
vb->data->num * sizeof(struct vec3)))
goto failed;
if (vb->normal_buffer) {
if (!update_buffer(vb->normal_buffer, vb->data->normals,
vb->data->num * sizeof(struct vec3)))
goto failed;
}
if (vb->tangent_buffer) {
if (!update_buffer(vb->tangent_buffer, vb->data->tangents,
vb->data->num * sizeof(struct vec3)))
goto failed;
}
if (vb->color_buffer) {
if (!update_buffer(vb->color_buffer, vb->data->colors,
vb->data->num * sizeof(uint32_t)))
goto failed;
}
for (i = 0; i < vb->data->num_tex; i++) {
GLuint buffer = vb->uv_buffers.array[i];
struct tvertarray *tv = vb->data->tvarray+i;
size_t size = vb->data->num * tv->width * sizeof(float);
if (!update_buffer(buffer, tv->array, size))
goto failed;
}
return;
failed:
blog(LOG_ERROR, "vertexbuffer_flush (GL) failed");
}
struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer)
struct vb_data *vertexbuffer_getdata(vertbuffer_t vb)
{
return vb->data;
}

View file

@ -168,6 +168,7 @@
<ClCompile Include="..\..\..\libobs-opengl\gl-subsystem.c" />
<ClCompile Include="..\..\..\libobs-opengl\gl-texture2d.c" />
<ClCompile Include="..\..\..\libobs-opengl\gl-texturecube.c" />
<ClCompile Include="..\..\..\libobs-opengl\gl-vertexbuffer.c" />
<ClCompile Include="..\..\..\libobs-opengl\gl-windows.c" />
<ClCompile Include="..\..\..\libobs-opengl\gl-zstencil.c" />
</ItemGroup>

View file

@ -56,5 +56,8 @@
<ClCompile Include="..\..\..\libobs-opengl\gl-stagesurf.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libobs-opengl\gl-vertexbuffer.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>