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Fix variable placement, not safe with goto usage
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30af7dc211
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@ -113,17 +113,18 @@ static bool can_stage(struct gs_stage_surface *dst, struct gs_texture_2d *src)
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void device_stage_texture(device_t device, stagesurf_t dst, texture_t src)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)src;
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if (!can_stage(dst, tex2d))
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goto failed;
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struct fbo_info *fbo = get_fbo(device, dst->width, dst->height,
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dst->format);
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struct fbo_info *fbo;
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GLint last_fbo;
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bool success = false;
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if (!can_stage(dst, tex2d))
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goto failed;
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if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, dst->pack_buffer))
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goto failed;
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fbo = get_fbo(device, dst->width, dst->height, dst->format);
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if (!gl_get_integer_v(GL_READ_FRAMEBUFFER_BINDING, &last_fbo))
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goto failed_unbind_buffer;
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if (!gl_bind_framebuffer(GL_READ_FRAMEBUFFER, fbo->fbo))
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