UI: Fix crash when starting vcam before other outputs

The BasicOutputHandler::Active() function was used for checking whether
outputs had started or not.  However, the virtual camera is not used in
the subclasses; instead it's a part of the base class.  Because of that
fact, when the virtual camera is started, the procedures used to start
up the other outputs are never called, causing outputs to crash because
they hadn't been initialized properly.  For example, starting the
virtual camera, then starting stream/recording would crash.

So, as a simple fix to this, when checking the active status in the
derived classes, do not factor in the virtual camera.
This commit is contained in:
jp9000 2020-09-03 05:19:08 -07:00
parent 1cdf16bac5
commit 218b936b1d
2 changed files with 7 additions and 7 deletions

View file

@ -725,7 +725,7 @@ const char *FindAudioEncoderFromCodec(const char *type)
bool SimpleOutput::StartStreaming(obs_service_t *service)
{
if (!Active())
if (!Active(false))
SetupOutputs();
Auth *auth = main->GetAuth();
@ -885,7 +885,7 @@ void SimpleOutput::UpdateRecording()
Update();
}
if (!Active())
if (!Active(false))
SetupOutputs();
if (!ffmpegOutput) {
@ -1507,7 +1507,7 @@ bool AdvancedOutput::StartStreaming(obs_service_t *service)
UpdateAudioSettings();
if (!Active())
if (!Active(false))
SetupOutputs();
Auth *auth = main->GetAuth();
@ -1671,7 +1671,7 @@ bool AdvancedOutput::StartRecording()
UpdateAudioSettings();
if (!Active())
if (!Active(false))
SetupOutputs();
if (!ffmpegOutput || ffmpegRecording) {
@ -1740,7 +1740,7 @@ bool AdvancedOutput::StartReplayBuffer()
UpdateAudioSettings();
if (!Active())
if (!Active(false))
SetupOutputs();
if (!ffmpegOutput || ffmpegRecording) {

View file

@ -51,10 +51,10 @@ struct BasicOutputHandler {
virtual void Update() = 0;
inline bool Active() const
inline bool Active(bool check_vcam = true) const
{
return streamingActive || recordingActive || delayActive ||
replayBufferActive || virtualCamActive;
replayBufferActive || (check_vcam && virtualCamActive);
}
};