UI: Add ability to lock preview

Adds the ability to lock the preview so sources can't be edited.  This
feature is typically used in the case where the user wants to prevent
accidentally clicking and dragging on sources.
This commit is contained in:
jp9000 2016-07-26 01:32:43 -07:00
parent f3d0272f57
commit 2c5aa87468
6 changed files with 53 additions and 2 deletions

View file

@ -324,6 +324,7 @@ Basic.MainMenu.Edit.Undo="&Undo"
Basic.MainMenu.Edit.Redo="&Redo"
Basic.MainMenu.Edit.UndoAction="&Undo $1"
Basic.MainMenu.Edit.RedoAction="&Redo $1"
Basic.MainMenu.Edit.LockPreview="&Lock Preview"
Basic.MainMenu.Edit.Transform="&Transform"
Basic.MainMenu.Edit.Transform.EditTransform="&Edit Transform..."
Basic.MainMenu.Edit.Transform.ResetTransform="&Reset Transform"

View file

@ -7,7 +7,7 @@
<rect>
<x>0</x>
<y>0</y>
<width>957</width>
<width>1110</width>
<height>724</height>
</rect>
</property>
@ -804,7 +804,7 @@
<rect>
<x>0</x>
<y>0</y>
<width>957</width>
<width>1110</width>
<height>21</height>
</rect>
</property>
@ -875,6 +875,7 @@
</widget>
<addaction name="transformMenu"/>
<addaction name="orderMenu"/>
<addaction name="actionLockPreview"/>
<addaction name="separator"/>
<addaction name="actionAdvAudioProperties"/>
</widget>
@ -1310,6 +1311,14 @@
<string>Basic.MainMenu.View.StatusBar</string>
</property>
</action>
<action name="actionLockPreview">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Basic.MainMenu.Edit.LockPreview</string>
</property>
</action>
</widget>
<customwidgets>
<customwidget>

View file

@ -374,6 +374,8 @@ void OBSBasic::Save(const char *file)
ui->transitionDuration->value(), transitions,
scene, curProgramScene);
obs_data_set_bool(saveData, "preview_locked", ui->preview->Locked());
if (!obs_data_save_json_safe(saveData, file, "tmp", "bak"))
blog(LOG_ERROR, "Could not save scene data to %s", file);
@ -607,6 +609,10 @@ retryScene:
RefreshQuickTransitions();
bool previewLocked = obs_data_get_bool(data, "preview_locked");
ui->preview->SetLocked(previewLocked);
ui->actionLockPreview->setChecked(previewLocked);
obs_data_release(data);
if (!opt_starting_scene.empty())
@ -2958,6 +2964,12 @@ void OBSBasic::CreateSourcePopupMenu(QListWidgetItem *item, bool preview)
if (IsPreviewProgramMode())
action->setEnabled(false);
action = popup.addAction(
QTStr("Basic.MainMenu.Edit.LockPreview"),
this, SLOT(on_actionLockPreview_triggered()));
action->setCheckable(true);
action->setChecked(ui->preview->Locked());
previewProjector = new QMenu(QTStr("PreviewProjector"));
AddProjectorMenuMonitors(previewProjector, this,
SLOT(OpenPreviewProjector()));
@ -4306,3 +4318,9 @@ void OBSBasic::on_toggleStatusBar_toggled(bool visible)
config_set_bool(App()->GlobalConfig(), "BasicWindow",
"ShowStatusBar", visible);
}
void OBSBasic::on_actionLockPreview_triggered()
{
ui->preview->ToggleLocked();
ui->actionLockPreview->setChecked(ui->preview->Locked());
}

View file

@ -460,6 +460,8 @@ private slots:
void on_actionMoveToTop_triggered();
void on_actionMoveToBottom_triggered();
void on_actionLockPreview_triggered();
void on_streamButton_clicked();
void on_recordButton_clicked();
void on_settingsButton_clicked();

View file

@ -379,6 +379,11 @@ void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
{
if (locked) {
OBSQTDisplay::mousePressEvent(event);
return;
}
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
float pixelRatio = main->devicePixelRatio();
float x = float(event->x()) - main->previewX / pixelRatio;
@ -451,6 +456,11 @@ void OBSBasicPreview::ProcessClick(const vec2 &pos)
void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
{
if (locked) {
OBSQTDisplay::mouseReleaseEvent(event);
return;
}
if (mouseDown) {
vec2 pos = GetMouseEventPos(event);
@ -941,6 +951,9 @@ void OBSBasicPreview::StretchItem(const vec2 &pos)
void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
{
if (locked)
return;
if (mouseDown) {
vec2 pos = GetMouseEventPos(event);
@ -1076,6 +1089,9 @@ bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
void OBSBasicPreview::DrawSceneEditing()
{
if (locked)
return;
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);

View file

@ -45,6 +45,7 @@ private:
bool mouseMoved = false;
bool mouseOverItems = false;
bool cropping = false;
bool locked = false;
static vec2 GetMouseEventPos(QMouseEvent *event);
static bool DrawSelectedItem(obs_scene_t *scene, obs_sceneitem_t *item,
@ -80,6 +81,10 @@ public:
void DrawSceneEditing();
inline void SetLocked(bool newLockedVal) {locked = newLockedVal;}
inline void ToggleLocked() {locked = !locked;}
inline bool Locked() const {return locked;}
/* use libobs allocator for alignment because the matrices itemToScreen
* and screenToItem may contain SSE data, which will cause SSE
* instructions to crash if the data is not aligned to at least a 16