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CI: Fix steamcmd being unable to find generated build file
steamcmd seems to have a quirk where it cannot find a file in the current working directory on macOS, but requires the absolute path to the file instead - using the `:a` Zsh modifier yields the absolute path of a valid filename in the current directory scope.
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4
.github/actions/steam-upload/action.yaml
vendored
4
.github/actions/steam-upload/action.yaml
vendored
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@ -245,7 +245,7 @@ runs:
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steamcmd \
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steamcmd \
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+login '${{ inputs.steamUser }}' '${{ inputs.steamPassword }}' '${{ steps.steam-totp.outputs.code }}' \
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+login '${{ inputs.steamUser }}' '${{ inputs.steamPassword }}' '${{ steps.steam-totp.outputs.code }}' \
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+run_app_build ${preview:+-preview} ${build_file} \
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+run_app_build ${preview:+-preview} ${build_file:a} \
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+quit
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+quit
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print '::endgroup'
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print '::endgroup'
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popd
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popd
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@ -275,7 +275,7 @@ runs:
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steamcmd \
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steamcmd \
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+login '${{ inputs.steamUser }}' '${{ inputs.steamPassword }}' '${{ steps.steam-totp.outputs.code }}' \
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+login '${{ inputs.steamUser }}' '${{ inputs.steamPassword }}' '${{ steps.steam-totp.outputs.code }}' \
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+run_app_build ${preview} ${build_file} \
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+run_app_build ${preview} ${build_file:a} \
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+quit
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+quit
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print '::endgroup'
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print '::endgroup'
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popd
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popd
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