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https://github.com/obsproject/obs-studio.git
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libobs: Only update scene item texture on frame tick
Instead of updating the scene item texture any time update_item_transform() is called, only update it when obs_scene_item::update_transform is called. Prevents having to lock the graphics mutex needlessly.
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@ -332,7 +332,7 @@ static inline uint32_t calc_cy(const struct obs_scene_item *item,
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return (crop_cy > height) ? 2 : (height - crop_cy);
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}
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static void update_item_transform(struct obs_scene_item *item)
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static void update_item_transform(struct obs_scene_item *item, bool update_tex)
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{
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uint32_t width;
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uint32_t height;
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@ -411,6 +411,9 @@ static void update_item_transform(struct obs_scene_item *item)
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calldata_set_ptr(¶ms, "item", item);
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signal_parent(item->parent, "item_transform", ¶ms);
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if (!update_tex)
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return;
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if (item->item_render && !item_texture_enabled(item)) {
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obs_enter_graphics();
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gs_texrender_destroy(item->item_render);
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@ -595,7 +598,7 @@ static void update_transforms_and_prune_sources(obs_scene_t *scene,
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if (os_atomic_load_bool(&item->update_transform) ||
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source_size_changed(item)) {
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update_item_transform(item);
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update_item_transform(item, true);
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rebuild_group = true;
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}
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@ -759,7 +762,7 @@ static void scene_load_item(struct obs_scene *scene, obs_data_t *item_data)
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obs_source_release(source);
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update_item_transform(item);
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update_item_transform(item, false);
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}
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static void scene_load(void *data, obs_data_t *settings)
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@ -2296,7 +2299,7 @@ static void remove_group_transform(obs_sceneitem_t *group,
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get_ungrouped_transform(group, &item->pos, &item->scale, &item->rot);
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update_item_transform(item);
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update_item_transform(item, false);
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}
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static void apply_group_transform(obs_sceneitem_t *item, obs_sceneitem_t *group)
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@ -2322,7 +2325,7 @@ static void apply_group_transform(obs_sceneitem_t *item, obs_sceneitem_t *group)
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item->scale.y = vec4_len(&mat.y);
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item->rot -= group->rot;
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update_item_transform(item);
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update_item_transform(item, false);
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}
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static bool resize_scene_base(obs_scene_t *scene,
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@ -2364,7 +2367,7 @@ static bool resize_scene_base(obs_scene_t *scene,
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item = scene->first_item;
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while (item) {
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vec2_sub(&item->pos, &item->pos, minv);
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update_item_transform(item);
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update_item_transform(item, false);
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item = item->next;
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}
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@ -2419,7 +2422,7 @@ static void resize_group(obs_sceneitem_t *group)
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os_atomic_set_bool(&group->update_group_resize, false);
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update_item_transform(group);
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update_item_transform(group, false);
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}
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obs_sceneitem_t *obs_scene_add_group(obs_scene_t *scene, const char *name)
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