Add preliminary saving/loading of scene/sources

This saves scenes/sources from json on exit, and properly loads it back
up when starting up the program again, as well as the currently active
scene.

I had to add a 'load' and 'save' callback to the source interface
structure because I realizes that certain sources (such as scenes)
operate different with their saved data; scenes for example would have
to keep track of their settings information constantly, and that was
somewhat unacceptable to make it functional.

The optional 'load' callback will be called only after having loaded
setttings specifically from file/imported data, and the 'save' function
will be called only specifically when data actually needs to be saved.

I also had to adjust the obs_scene code so that it's a regular input
source type now, and I also modified it so that it doesn't have some
strange custom creation code anymore.  The obs_scene_create function is
now simply just a wrapper for obs_source_create.  You could even create
a scene with obs_source_create manually as well.
This commit is contained in:
jp9000 2014-04-26 23:47:50 -07:00
parent 21b67d007b
commit 65455c27be
7 changed files with 314 additions and 56 deletions

View file

@ -19,6 +19,12 @@
#include "graphics/math-defs.h"
#include "obs-scene.h"
static const char *obs_scene_signals[] = {
"void item_add(ptr scene, ptr item)",
"void item_remove(ptr scene, ptr item)",
NULL
};
static inline void signal_item_remove(struct obs_scene_item *item)
{
struct calldata params = {0};
@ -32,8 +38,9 @@ static inline void signal_item_remove(struct obs_scene_item *item)
static const char *scene_getname(const char *locale)
{
/* TODO: locale */
UNUSED_PARAMETER(locale);
return "Scene internal source type";
return "Scene";
}
static void *scene_create(obs_data_t settings, struct obs_source *source)
@ -43,6 +50,9 @@ static void *scene_create(obs_data_t settings, struct obs_source *source)
scene->source = source;
scene->first_item = NULL;
signal_handler_add_array(obs_source_signalhandler(source),
obs_scene_signals);
if (pthread_mutexattr_init(&attr) != 0)
goto fail;
if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
@ -61,9 +71,8 @@ fail:
return NULL;
}
static void scene_destroy(void *data)
static void remove_all_items(struct obs_scene *scene)
{
struct obs_scene *scene = data;
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
@ -78,7 +87,13 @@ static void scene_destroy(void *data)
}
pthread_mutex_unlock(&scene->mutex);
}
static void scene_destroy(void *data)
{
struct obs_scene *scene = data;
remove_all_items(scene);
pthread_mutex_destroy(&scene->mutex);
bfree(scene);
}
@ -173,6 +188,85 @@ static void scene_video_render(void *data, effect_t effect)
UNUSED_PARAMETER(effect);
}
static void scene_load_item(struct obs_scene *scene, obs_data_t item_data)
{
const char *name = obs_data_getstring(item_data, "name");
obs_source_t source = obs_get_source_by_name(name);
struct obs_scene_item *item;
if (!source) {
blog(LOG_WARNING, "[scene_load_item] Source %s not found!",
name);
return;
}
item = obs_scene_add(scene, source);
item->rot = (float)obs_data_getdouble(item_data, "rot");
item->visible = obs_data_getbool(item_data, "visible");
obs_data_get_vec2(item_data, "origin", &item->origin);
obs_data_get_vec2(item_data, "pos", &item->pos);
obs_data_get_vec2(item_data, "scale", &item->scale);
obs_source_release(source);
}
static void scene_load(void *scene, obs_data_t settings)
{
obs_data_array_t items = obs_data_getarray(settings, "items");
size_t count, i;
remove_all_items(scene);
if (!items) return;
count = obs_data_array_count(items);
for (i = 0; i < count; i++) {
obs_data_t item_data = obs_data_array_item(items, i);
scene_load_item(scene, item_data);
obs_data_release(item_data);
}
obs_data_array_release(items);
}
static void scene_save_item(struct obs_scene *scene, obs_data_array_t array,
struct obs_scene_item *item)
{
obs_data_t item_data = obs_data_create();
const char *name = obs_source_getname(item->source);
obs_data_setstring(item_data, "name", name);
obs_data_setbool (item_data, "visible", item->visible);
obs_data_setdouble(item_data, "rot", item->rot);
obs_data_set_vec2 (item_data, "origin", &item->origin);
obs_data_set_vec2 (item_data, "pos", &item->pos);
obs_data_set_vec2 (item_data, "scale", &item->scale);
obs_data_array_push_back(array, item_data);
obs_data_release(item_data);
}
static void scene_save(void *data, obs_data_t settings)
{
struct obs_scene *scene = data;
obs_data_array_t array = obs_data_array_create();
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
scene_save_item(scene, array, item);
item = item->next;
}
pthread_mutex_unlock(&scene->mutex);
obs_data_setarray(settings, "items", array);
obs_data_array_release(array);
}
static uint32_t scene_getwidth(void *data)
{
UNUSED_PARAMETER(data);
@ -185,10 +279,10 @@ static uint32_t scene_getheight(void *data)
return obs->video.base_height;
}
static const struct obs_source_info scene_info =
const struct obs_source_info scene_info =
{
.id = "scene",
.type = OBS_SOURCE_TYPE_SCENE,
.type = OBS_SOURCE_TYPE_INPUT,
.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW,
.getname = scene_getname,
.create = scene_create,
@ -196,41 +290,16 @@ static const struct obs_source_info scene_info =
.video_render = scene_video_render,
.getwidth = scene_getwidth,
.getheight = scene_getheight,
.load = scene_load,
.save = scene_save,
.enum_sources = scene_enum_sources
};
static const char *obs_scene_signals[] = {
"void item_add(ptr scene, ptr item)",
"void item_remove(ptr scene, ptr item)",
NULL
};
obs_scene_t obs_scene_create(const char *name)
{
struct obs_source *source = bzalloc(sizeof(struct obs_source));
struct obs_scene *scene;
if (!obs_source_init_context(source, NULL, name)) {
bfree(source);
return NULL;
}
signal_handler_add_array(source->context.signals, obs_scene_signals);
scene = scene_create(source->context.settings, source);
source->context.data = scene;
assert(scene);
if (!scene) {
obs_context_data_free(&source->context);
bfree(source);
return NULL;
}
scene->source = source;
obs_source_init(source, &scene_info);
memcpy(&source->info, &scene_info, sizeof(struct obs_source_info));
return scene;
struct obs_source *source =
obs_source_create(OBS_SOURCE_TYPE_INPUT, "scene", name, NULL);
return source->context.data;
}
void obs_scene_addref(obs_scene_t scene)
@ -252,7 +321,7 @@ obs_source_t obs_scene_getsource(obs_scene_t scene)
obs_scene_t obs_scene_fromsource(obs_source_t source)
{
if (!source || source->info.type != OBS_SOURCE_TYPE_SCENE)
if (!source || source->info.id != scene_info.id)
return NULL;
return source->context.data;

View file

@ -60,11 +60,6 @@ static const struct obs_source_info *get_source_info(enum obs_source_type type,
case OBS_SOURCE_TYPE_TRANSITION:
list = &obs->transition_types.da;
break;
case OBS_SOURCE_TYPE_SCENE:
default:
blog(LOG_ERROR, "get_source_info: invalid source type");
return NULL;
}
return find_source(list, id);
@ -1737,3 +1732,15 @@ void obs_transition_end_frame(obs_source_t transition)
if (!transition) return;
obs_source_enum_tree(transition, apply_transition_vol, NULL);
}
void obs_source_save(obs_source_t source)
{
if (!source || !source->info.save) return;
source->info.save(source->context.data, source->context.settings);
}
void obs_source_load(obs_source_t source)
{
if (!source || !source->info.load) return;
source->info.load(source->context.data, source->context.settings);
}

View file

@ -28,8 +28,6 @@ enum obs_source_type {
OBS_SOURCE_TYPE_INPUT,
OBS_SOURCE_TYPE_FILTER,
OBS_SOURCE_TYPE_TRANSITION,
OBS_SOURCE_TYPE_SCENE = 0x80000000
};
@ -261,6 +259,27 @@ struct obs_source_info {
void (*enum_sources)(void *data,
obs_source_enum_proc_t enum_callback,
void *param);
/**
* Called when saving a source. This is a separate function because
* sometimes a source needs to know when it is being saved so it
* doesn't always have to update the current settings until a certain
* point.
*
* @param data Source data
* @param settings Settings
*/
void (*save)(void *data, obs_data_t settings);
/**
* Called when loading a source from saved data. This should be called
* after all the loading sources have actually been created because
* sometimes there are sources that depend on each other.
*
* @param data Source data
* @param settings Settings
*/
void (*load)(void *data, obs_data_t settings);
};
EXPORT void obs_register_source_s(const struct obs_source_info *info,

View file

@ -491,12 +491,19 @@ static inline bool obs_init_handlers(void)
return signal_handler_add_array(obs->signals, obs_signals);
}
extern const struct obs_source_info scene_info;
static bool obs_init(void)
{
obs = bzalloc(sizeof(struct obs_core));
obs_init_data();
return obs_init_handlers();
if (!obs_init_data())
return false;
if (!obs_init_handlers())
return false;
obs_register_source(&scene_info);
return true;
}
bool obs_startup(void)
@ -1026,6 +1033,82 @@ float obs_get_present_volume(void)
return obs ? obs->audio.present_volume : 0.0f;
}
void obs_load_sources(obs_data_array_t array)
{
size_t count;
size_t i;
if (!obs) return;
count = obs_data_array_count(array);
pthread_mutex_lock(&obs->data.user_sources_mutex);
for (i = 0; i < count; i++) {
obs_data_t source_data = obs_data_array_item(array, i);
const char *name = obs_data_getstring(source_data, "name");
const char *id = obs_data_getstring(source_data, "id");
obs_data_t settings = obs_data_getobj(source_data, "settings");
obs_source_t source;
source = obs_source_create(OBS_SOURCE_TYPE_INPUT, id, name,
settings);
obs_add_source(source);
obs_source_release(source);
obs_data_release(settings);
obs_data_release(source_data);
}
/* tell sources that we want to load */
for (i = 0; i < obs->data.user_sources.num; i++)
obs_source_load(obs->data.user_sources.array[i]);
pthread_mutex_unlock(&obs->data.user_sources_mutex);
}
static void save_source_data(obs_data_array_t array, obs_source_t source)
{
obs_data_t source_data = obs_data_create();
obs_data_t settings = obs_source_getsettings(source);
const char *name = obs_source_getname(source);
const char *id;
obs_source_gettype(source, NULL, &id);
obs_data_setstring(source_data, "name", name);
obs_data_setstring(source_data, "id", id);
obs_data_setobj (source_data, "settings", settings);
obs_data_array_push_back(array, source_data);
obs_data_release(source_data);
obs_data_release(settings);
}
obs_data_array_t obs_save_sources(void)
{
obs_data_array_t array;
size_t i;
if (!obs) return NULL;
array = obs_data_array_create();
pthread_mutex_lock(&obs->data.user_sources_mutex);
for (i = 0; i < obs->data.user_sources.num; i++) {
obs_source_t source = obs->data.user_sources.array[i];
obs_source_save(source);
save_source_data(array, source);
}
pthread_mutex_unlock(&obs->data.user_sources_mutex);
return array;
}
/* ensures that names are never blank */
static inline char *dup_name(const char *name)
{

View file

@ -357,6 +357,12 @@ EXPORT float obs_get_master_volume(void);
/** Gets the master presentation volume */
EXPORT float obs_get_present_volume(void);
/** Loads sources from a data array */
EXPORT void obs_load_sources(obs_data_array_t array);
/** Saves sources to a data array */
EXPORT obs_data_array_t obs_save_sources(void);
/* ------------------------------------------------------------------------- */
/* View context */
@ -547,6 +553,22 @@ EXPORT void obs_source_enum_tree(obs_source_t source,
/** Returns true if active, false if not */
EXPORT bool obs_source_active(obs_source_t source);
/**
* Sometimes sources need to be told when to save their settings so they
* don't have to constantly update and keep track of their settings. This will
* call the source's 'save' callback if any, which will save its current
* data to its settings.
*/
EXPORT void obs_source_save(obs_source_t source);
/**
* Sometimes sources need to be told when they are loading their settings
* from prior saved data. This is different from a source 'update' in that
* it's meant to be used after the source has been created and loaded from
* somewhere (such as a saved file).
*/
EXPORT void obs_source_load(obs_source_t source);
/* ------------------------------------------------------------------------- */
/* Functions used by sources */

View file

@ -66,6 +66,59 @@ OBSBasic::OBSBasic(QWidget *parent)
});
}
static obs_data_t GenerateSaveData()
{
obs_data_t saveData = obs_data_create();
obs_data_array_t sourcesArray = obs_save_sources();
obs_source_t currentScene = obs_get_output_source(0);
const char *sceneName = obs_source_getname(currentScene);
obs_data_setstring(saveData, "current_scene", sceneName);
obs_data_setarray(saveData, "sources", sourcesArray);
obs_data_array_release(sourcesArray);
obs_source_release(currentScene);
return saveData;
}
void OBSBasic::Save(const char *file)
{
obs_data_t saveData = GenerateSaveData();
const char *jsonData = obs_data_getjson(saveData);
/* TODO maybe a message box here? */
if (!os_quick_write_utf8_file(file, jsonData, strlen(jsonData), false))
blog(LOG_ERROR, "Could not save scene data to %s", file);
obs_data_release(saveData);
}
void OBSBasic::Load(const char *file)
{
if (!file) {
blog(LOG_ERROR, "Could not find file %s", file);
return;
}
BPtr<char> jsonData = os_quick_read_utf8_file(file);
if (!jsonData)
return;
obs_data_t data = obs_data_create_from_json(jsonData);
obs_data_array_t sources = obs_data_getarray(data, "sources");
const char *sceneName = obs_data_getstring(data, "current_scene");
obs_source_t curScene;
obs_load_sources(sources);
curScene = obs_get_source_by_name(sceneName);
obs_set_output_source(0, curScene);
obs_source_release(curScene);
obs_data_array_release(sources);
obs_data_release(data);
}
static inline bool HasAudioDevices(const char *source_id)
{
const char *output_id = source_id;
@ -310,12 +363,17 @@ void OBSBasic::OBSInit()
if (!InitService())
throw "Failed to initialize service";
BPtr<char> savePath(os_get_config_path("obs-studio/basic/scenes.json"));
Load(savePath);
ResetAudioDevices();
}
OBSBasic::~OBSBasic()
{
BPtr<char> savePath(os_get_config_path("obs-studio/basic/scenes.json"));
SaveService();
Save(savePath);
if (properties)
delete properties;
@ -441,12 +499,12 @@ void OBSBasic::UpdateSceneSelection(OBSSource source)
obs_source_type type;
obs_source_gettype(source, &type, NULL);
if (type != OBS_SOURCE_TYPE_SCENE)
return;
obs_scene_t scene = obs_scene_fromsource(source);
const char *name = obs_source_getname(source);
if (!scene)
return;
QList<QListWidgetItem*> items =
ui->scenes->findItems(QT_UTF8(name), Qt::MatchExactly);
@ -486,10 +544,7 @@ void OBSBasic::SourceAdded(void *data, calldata_t params)
{
obs_source_t source = (obs_source_t)calldata_ptr(params, "source");
obs_source_type type;
obs_source_gettype(source, &type, NULL);
if (type == OBS_SOURCE_TYPE_SCENE)
if (obs_scene_fromsource(source) != NULL)
QMetaObject::invokeMethod(static_cast<OBSBasic*>(data),
"AddScene",
Q_ARG(OBSSource, OBSSource(source)));
@ -499,10 +554,7 @@ void OBSBasic::SourceRemoved(void *data, calldata_t params)
{
obs_source_t source = (obs_source_t)calldata_ptr(params, "source");
obs_source_type type;
obs_source_gettype(source, &type, NULL);
if (type == OBS_SOURCE_TYPE_SCENE)
if (obs_scene_fromsource(source) != NULL)
QMetaObject::invokeMethod(static_cast<OBSBasic*>(data),
"RemoveScene",
Q_ARG(OBSSource, OBSSource(source)));
@ -906,6 +958,9 @@ void OBSBasic::AddSourcePopupMenu(const QPoint &pos)
OBS_SOURCE_TYPE_INPUT,
type, App()->GetLocale());
if (strcmp(type, "scene") == 0)
continue;
QAction *popupItem = new QAction(QT_UTF8(name), this);
popupItem->setData(QT_UTF8(type));
popup.addAction(popupItem);

View file

@ -52,6 +52,9 @@ private:
QPointer<OBSBasicProperties> properties;
void Save(const char *file);
void Load(const char *file);
void SaveService();
bool LoadService();