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libobs: Deduplicate audio for nested scenes/groups if not transitioning
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parent
8a38e3375b
commit
72924ac1f3
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@ -1476,16 +1476,28 @@ static inline void mix_audio(float *p_out, float *p_in, size_t pos,
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*(out++) += *(in++);
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}
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static bool scene_audio_render(void *data, uint64_t *ts_out,
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struct obs_source_audio_mix *audio_output,
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uint32_t mixers, size_t channels,
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size_t sample_rate)
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static inline struct scene_source_mix *get_source_mix(struct obs_scene *scene,
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struct obs_source *source)
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{
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for (size_t i = 0; i < scene->mix_sources.num; i++) {
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struct scene_source_mix *mix = &scene->mix_sources.array[i];
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if (mix->source == source)
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return mix;
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}
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return NULL;
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}
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static bool scene_audio_render_internal(
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struct obs_scene *scene, struct obs_scene *parent, uint64_t *ts_out,
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struct obs_source_audio_mix *audio_output, uint32_t mixers,
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size_t channels, size_t sample_rate, float *parent_buf)
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{
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uint64_t timestamp = 0;
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float buf[AUDIO_OUTPUT_FRAMES];
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struct obs_source_audio_mix child_audio;
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struct obs_scene *scene = data;
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struct obs_scene_item *item;
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struct obs_scene *mix_scene = parent ? parent : scene;
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audio_lock(scene);
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@ -1499,6 +1511,7 @@ static bool scene_audio_render(void *data, uint64_t *ts_out,
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source = item->hide_transition;
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else
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source = item->source;
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if (!obs_source_audio_pending(source) &&
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(item->visible ||
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transition_active(item->hide_transition))) {
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@ -1531,7 +1544,7 @@ static bool scene_audio_render(void *data, uint64_t *ts_out,
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size_t pos;
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bool apply_buf;
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struct obs_source *source;
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struct scene_source_mix *source_mix = NULL;
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struct scene_source_mix *source_mix;
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if (item->visible && transition_active(item->show_transition))
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source = item->show_transition;
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@ -1569,23 +1582,48 @@ static bool scene_audio_render(void *data, uint64_t *ts_out,
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continue;
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}
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for (size_t i = 0; i < scene->mix_sources.num; i++) {
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struct scene_source_mix *mix =
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&scene->mix_sources.array[i];
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if (mix->source == item->source) {
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source_mix = mix;
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break;
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size_t count = AUDIO_OUTPUT_FRAMES - pos;
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/* Update buf so that parent mute state applies to all current
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* scene items as well */
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if (parent_buf &&
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(!apply_buf ||
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memcmp(buf, parent_buf, sizeof(float) * count) != 0)) {
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for (size_t i = 0; i < count; i++) {
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if (!apply_buf) {
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buf[i] = parent_buf[i];
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} else {
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buf[i] = buf[i] < parent_buf[i]
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? buf[i]
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: parent_buf[i];
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}
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}
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apply_buf = true;
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}
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/* If "source" is a group/scene and has no transition,
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* add their items to the current list */
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if (source == item->source && (obs_source_is_group(source) ||
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obs_source_is_scene(source))) {
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scene_audio_render_internal(source->context.data,
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mix_scene, NULL, NULL, 0, 0,
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sample_rate,
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apply_buf ? buf : NULL);
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item = item->next;
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continue;
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}
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source_mix = get_source_mix(mix_scene, item->source);
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if (!source_mix) {
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source_mix = da_push_back_new(scene->mix_sources);
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source_mix = da_push_back_new(mix_scene->mix_sources);
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source_mix->source = item->source;
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source_mix->transition = source != item->source ? source
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: NULL;
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source_mix->apply_buf = apply_buf;
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source_mix->pos = pos;
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source_mix->count = AUDIO_OUTPUT_FRAMES - pos;
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source_mix->count = count;
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if (apply_buf) {
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memcpy(source_mix->buf, buf,
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sizeof(float) * source_mix->count);
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@ -1614,6 +1652,11 @@ static bool scene_audio_render(void *data, uint64_t *ts_out,
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item = item->next;
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}
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if (!audio_output) {
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audio_unlock(scene);
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return true;
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}
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for (size_t i = 0; i < scene->mix_sources.num; i++) {
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struct scene_source_mix *source_mix =
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&scene->mix_sources.array[i];
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@ -1650,6 +1693,16 @@ static bool scene_audio_render(void *data, uint64_t *ts_out,
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return true;
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}
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static bool scene_audio_render(void *data, uint64_t *ts_out,
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struct obs_source_audio_mix *audio_output,
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uint32_t mixers, size_t channels,
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size_t sample_rate)
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{
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struct obs_scene *scene = data;
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return scene_audio_render_internal(scene, NULL, ts_out, audio_output,
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mixers, channels, sample_rate, NULL);
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}
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enum gs_color_space
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scene_video_get_color_space(void *data, size_t count,
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const enum gs_color_space *preferred_spaces)
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