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Revert OpenGL swizzle change
Was wrong to use the swizzle -- it was an incorrect assumption on my part that this could work in the first place (despite working on windows)
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@ -322,21 +322,8 @@ static void strip_mipmap_filter(GLint *filter)
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static inline void apply_swizzle(struct gs_texture *tex)
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{
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if (tex->format == GS_A8) {
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gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_R, GL_ALPHA);
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} else {
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#ifdef USE_FORMAT_SWIZZLE
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bool invert_format =
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(tex->format == GS_BGRA || tex->format == GS_BGRX);
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gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_R,
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invert_format ? GL_BLUE : GL_RED);
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gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_B,
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invert_format ? GL_RED : GL_BLUE);
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#else
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gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_R, GL_RED);
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#endif
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}
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gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_R,
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(tex->format == GS_A8) ? GL_ALPHA : GL_RED);
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}
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static bool load_texture_sampler(texture_t tex, samplerstate_t ss)
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@ -27,8 +27,6 @@
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#include "gl-helpers.h"
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#define USE_FORMAT_SWIZZLE
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struct gl_platform;
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struct gl_windowinfo;
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@ -44,13 +42,8 @@ static inline GLint convert_gs_format(enum gs_color_format format)
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case GS_A8: return GL_RGBA;
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case GS_R8: return GL_RED;
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case GS_RGBA: return GL_RGBA;
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#ifdef USE_FORMAT_SWIZZLE
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case GS_BGRX: return GL_RGB;
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case GS_BGRA: return GL_RGBA;
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#else
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case GS_BGRX: return GL_BGR;
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case GS_BGRA: return GL_BGRA;
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#endif
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case GS_R10G10B10A2: return GL_RGBA;
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case GS_RGBA16: return GL_RGBA;
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case GS_R16: return GL_RED;
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