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whoops, added mul and saturate GLSL conversion
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@ -208,6 +208,45 @@ static inline void gl_write_structs(struct gl_shader_parser *glsp)
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* All else can be left as-is
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*/
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static bool gl_write_mul(struct gl_shader_parser *glsp,
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struct cf_token **p_token)
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{
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struct cf_parser *cfp = &glsp->parser.cfp;
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bool written = false;
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cfp->cur_token = *p_token;
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if (!next_token(cfp)) return false;
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if (!token_is(cfp, "(")) return false;
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dstr_cat(&glsp->gl_string, "(");
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gl_write_function_contents(glsp, &cfp->cur_token, ",");
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dstr_cat(&glsp->gl_string, ") * (");
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next_token(cfp);
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gl_write_function_contents(glsp, &cfp->cur_token, ")");
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dstr_cat(&glsp->gl_string, "))");
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*p_token = cfp->cur_token;
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return true;
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}
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static bool gl_write_saturate(struct gl_shader_parser *glsp,
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struct cf_token **p_token)
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{
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struct cf_parser *cfp = &glsp->parser.cfp;
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bool written = false;
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cfp->cur_token = *p_token;
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if (!next_token(cfp)) return false;
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if (!token_is(cfp, "(")) return false;
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dstr_cat(&glsp->gl_string, "clamp");
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gl_write_function_contents(glsp, &cfp->cur_token, ")");
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dstr_cat(&glsp->gl_string, ", 0.0, 1.0)");
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*p_token = cfp->cur_token;
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return true;
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}
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static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
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struct shader_var *var, const char *call)
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{
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@ -286,6 +325,10 @@ static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
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dstr_cat(&glsp->gl_string, "mix");
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} else if (strref_cmp(&token->str, "rsqrt") == 0) {
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dstr_cat(&glsp->gl_string, "inversesqrt");
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} else if (strref_cmp(&token->str, "saturate") == 0) {
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written = gl_write_saturate(glsp, &token);
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} else if (strref_cmp(&token->str, "mul") == 0) {
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written = gl_write_mul(glsp, &token);
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} else {
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struct shader_var *var = sp_getparam(glsp, token);
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if (var && astrcmp_n(var->type, "texture", 7) == 0)
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@ -304,7 +347,10 @@ static void gl_write_function_contents(struct gl_shader_parser *glsp,
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{
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struct cf_token *token = *p_token;
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dstr_cat_strref(&glsp->gl_string, &token->str);
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if (token->type != CFTOKEN_NAME
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|| ( !gl_write_type_token(glsp, token)
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&& !gl_write_intrinsic(glsp, &token)))
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dstr_cat_strref(&glsp->gl_string, &token->str);
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while (token->type != CFTOKEN_NONE) {
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token++;
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