mirror of
https://github.com/obsproject/obs-studio.git
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Merge pull request #2264 from jpark37/mac-context-share
Fix OpenGL thread-safety on Mac to use latest Xcode
This commit is contained in:
commit
d75245f017
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@ -25,13 +25,16 @@
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struct gl_windowinfo {
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NSView *view;
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NSOpenGLContext *context;
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gs_texture_t *texture;
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GLuint fbo;
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};
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struct gl_platform {
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NSOpenGLContext *context;
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};
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static NSOpenGLContext *gl_context_create(void)
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static NSOpenGLContext *gl_context_create(NSOpenGLContext *share)
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{
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unsigned attrib_count = 0;
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@ -62,7 +65,8 @@ static NSOpenGLContext *gl_context_create(void)
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}
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NSOpenGLContext *context;
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context = [[NSOpenGLContext alloc] initWithFormat:pf shareContext:nil];
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context = [[NSOpenGLContext alloc] initWithFormat:pf
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shareContext:share];
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[pf release];
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if (!context) {
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blog(LOG_ERROR, "Failed to create context");
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@ -76,28 +80,30 @@ static NSOpenGLContext *gl_context_create(void)
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struct gl_platform *gl_platform_create(gs_device_t *device, uint32_t adapter)
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{
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struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
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GLint interval = 0;
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plat->context = gl_context_create();
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if (!plat->context)
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goto fail;
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[plat->context makeCurrentContext];
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[plat->context setValues:&interval forParameter:NSOpenGLCPSwapInterval];
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if (!gladLoadGL())
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goto fail;
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return plat;
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fail:
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blog(LOG_ERROR, "gl_platform_create failed");
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gl_platform_destroy(plat);
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UNUSED_PARAMETER(device);
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UNUSED_PARAMETER(adapter);
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return NULL;
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NSOpenGLContext *context = gl_context_create(nil);
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if (!context) {
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blog(LOG_ERROR, "gl_context_create failed");
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return NULL;
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}
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[context makeCurrentContext];
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GLint interval = 0;
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[context setValues:&interval forParameter:NSOpenGLCPSwapInterval];
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const bool success = gladLoadGL() != 0;
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[NSOpenGLContext clearCurrentContext];
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if (!success) {
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blog(LOG_ERROR, "gladLoadGL failed");
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[context release];
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return NULL;
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}
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struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
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plat->context = context;
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return plat;
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}
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void gl_platform_destroy(struct gl_platform *platform)
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@ -113,14 +119,72 @@ void gl_platform_destroy(struct gl_platform *platform)
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bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
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{
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UNUSED_PARAMETER(swap);
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NSOpenGLContext *parent = swap->device->plat->context;
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NSOpenGLContext *context = gl_context_create(parent);
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bool success = context != nil;
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if (success) {
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CGLContextObj parent_obj = [parent CGLContextObj];
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CGLLockContext(parent_obj);
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return true;
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[parent makeCurrentContext];
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struct gs_init_data *init_data = &swap->info;
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swap->wi->texture = device_texture_create(
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swap->device, init_data->cx, init_data->cy,
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init_data->format, 1, NULL, GS_RENDER_TARGET);
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glFlush();
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[NSOpenGLContext clearCurrentContext];
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CGLContextObj context_obj = [context CGLContextObj];
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CGLLockContext(context_obj);
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[context makeCurrentContext];
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[context setView:swap->wi->view];
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GLint interval = 0;
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[context setValues:&interval
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forParameter:NSOpenGLCPSwapInterval];
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gl_gen_framebuffers(1, &swap->wi->fbo);
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gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D,
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swap->wi->texture->texture, 0);
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gl_success("glFrameBufferTexture2D");
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glFlush();
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[NSOpenGLContext clearCurrentContext];
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CGLUnlockContext(context_obj);
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CGLUnlockContext(parent_obj);
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swap->wi->context = context;
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}
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return success;
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}
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void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
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{
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UNUSED_PARAMETER(swap);
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NSOpenGLContext *parent = swap->device->plat->context;
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CGLContextObj parent_obj = [parent CGLContextObj];
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CGLLockContext(parent_obj);
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NSOpenGLContext *context = swap->wi->context;
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CGLContextObj context_obj = [context CGLContextObj];
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CGLLockContext(context_obj);
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[context makeCurrentContext];
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gl_delete_framebuffers(1, &swap->wi->fbo);
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glFlush();
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[NSOpenGLContext clearCurrentContext];
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CGLUnlockContext(context_obj);
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[parent makeCurrentContext];
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gs_texture_destroy(swap->wi->texture);
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glFlush();
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[NSOpenGLContext clearCurrentContext];
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swap->wi->context = nil;
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CGLUnlockContext(parent_obj);
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}
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struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
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@ -150,19 +214,62 @@ void gl_windowinfo_destroy(struct gl_windowinfo *wi)
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void gl_update(gs_device_t *device)
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{
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[device->plat->context update];
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gs_swapchain_t *swap = device->cur_swap;
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NSOpenGLContext *parent = device->plat->context;
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NSOpenGLContext *context = swap->wi->context;
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dispatch_async(dispatch_get_main_queue(), ^() {
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CGLContextObj parent_obj = [parent CGLContextObj];
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CGLLockContext(parent_obj);
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CGLContextObj context_obj = [context CGLContextObj];
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CGLLockContext(context_obj);
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[context makeCurrentContext];
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[context update];
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struct gs_init_data *info = &swap->info;
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gs_texture_t *previous = swap->wi->texture;
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swap->wi->texture = device_texture_create(device, info->cx,
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info->cy,
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info->format, 1, NULL,
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GS_RENDER_TARGET);
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gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D,
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swap->wi->texture->texture, 0);
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gl_success("glFrameBufferTexture2D");
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gs_texture_destroy(previous);
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glFlush();
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[NSOpenGLContext clearCurrentContext];
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CGLUnlockContext(context_obj);
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CGLUnlockContext(parent_obj);
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});
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}
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void gl_clear_context(gs_device_t *device)
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{
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UNUSED_PARAMETER(device);
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[NSOpenGLContext clearCurrentContext];
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}
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void device_enter_context(gs_device_t *device)
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{
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CGLLockContext([device->plat->context CGLContextObj]);
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[device->plat->context makeCurrentContext];
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}
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void device_leave_context(gs_device_t *device)
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{
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UNUSED_PARAMETER(device);
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glFlush();
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[NSOpenGLContext clearCurrentContext];
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device->cur_render_target = NULL;
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device->cur_zstencil_buffer = NULL;
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device->cur_swap = NULL;
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device->cur_fbo = NULL;
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CGLUnlockContext([device->plat->context CGLContextObj]);
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}
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void *device_get_device_obj(gs_device_t *device)
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@ -177,15 +284,35 @@ void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
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device->cur_swap = swap;
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if (swap) {
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[device->plat->context setView:swap->wi->view];
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} else {
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[device->plat->context clearDrawable];
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device_set_render_target(device, swap->wi->texture, NULL);
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}
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}
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void device_present(gs_device_t *device)
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{
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[device->plat->context flushBuffer];
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glFlush();
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[NSOpenGLContext clearCurrentContext];
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CGLUnlockContext([device->plat->context CGLContextObj]);
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CGLLockContext([device->cur_swap->wi->context CGLContextObj]);
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[device->cur_swap->wi->context makeCurrentContext];
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gl_bind_framebuffer(GL_READ_FRAMEBUFFER, device->cur_swap->wi->fbo);
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gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, 0);
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const uint32_t width = device->cur_swap->info.cx;
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const uint32_t height = device->cur_swap->info.cy;
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glBlitFramebuffer(0, 0, width, height, 0, height, width, 0,
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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[device->cur_swap->wi->context flushBuffer];
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glFlush();
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[NSOpenGLContext clearCurrentContext];
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CGLUnlockContext([device->cur_swap->wi->context CGLContextObj]);
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CGLLockContext([device->plat->context CGLContextObj]);
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[device->plat->context makeCurrentContext];
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}
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void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
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@ -149,12 +149,24 @@ static inline bool gl_bind_renderbuffer(GLenum target, GLuint buffer)
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return gl_success("glBindRendebuffer");
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}
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static inline bool gl_gen_framebuffers(GLsizei num_arrays, GLuint *arrays)
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{
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glGenFramebuffers(num_arrays, arrays);
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return gl_success("glGenFramebuffers");
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}
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static inline bool gl_bind_framebuffer(GLenum target, GLuint buffer)
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{
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glBindFramebuffer(target, buffer);
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return gl_success("glBindFramebuffer");
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}
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static inline void gl_delete_framebuffers(GLsizei num_arrays, GLuint *arrays)
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{
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glDeleteFramebuffers(num_arrays, arrays);
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gl_success("glDeleteFramebuffers");
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}
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static inline bool gl_tex_param_f(GLenum target, GLenum param, GLfloat val)
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{
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glTexParameterf(target, param, val);
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@ -245,7 +245,7 @@ int device_create(gs_device_t **p_device, uint32_t adapter)
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gl_enable(GL_CULL_FACE);
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gl_gen_vertex_arrays(1, &device->empty_vao);
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device_leave_context(device);
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gl_clear_context(device);
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device->cur_swap = NULL;
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#ifdef _WIN32
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@ -627,6 +627,7 @@ extern struct fbo_info *get_fbo(gs_texture_t *tex, uint32_t width,
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uint32_t height);
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extern void gl_update(gs_device_t *device);
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extern void gl_clear_context(gs_device_t *device);
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extern struct gl_platform *gl_platform_create(gs_device_t *device,
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uint32_t adapter);
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@ -415,6 +415,12 @@ void gl_update(gs_device_t *device)
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UNUSED_PARAMETER(device);
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}
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void gl_clear_context(gs_device_t *device)
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{
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UNUSED_PARAMETER(device);
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wglMakeCurrent(NULL, NULL);
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}
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static void init_dummy_swap_info(struct gs_init_data *info)
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{
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info->format = GS_RGBA;
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@ -541,8 +547,8 @@ void device_enter_context(gs_device_t *device)
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void device_leave_context(gs_device_t *device)
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{
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wglMakeCurrent(NULL, NULL);
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UNUSED_PARAMETER(device);
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wglMakeCurrent(NULL, NULL);
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}
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void *device_get_device_obj(gs_device_t *device)
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@ -230,7 +230,6 @@ gl_windowinfo_create(const struct gs_init_data *info)
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extern void gl_windowinfo_destroy(struct gl_windowinfo *info)
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{
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UNUSED_PARAMETER(info);
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bfree(info);
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}
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@ -485,6 +484,15 @@ extern void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
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free(geometry);
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}
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extern void gl_clear_context(gs_device_t *device)
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{
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Display *display = device->plat->display;
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if (!glXMakeContextCurrent(display, None, None, NULL)) {
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blog(LOG_ERROR, "Failed to reset current context.");
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}
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}
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extern void gl_update(gs_device_t *device)
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{
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Display *display = device->plat->display;
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