Merge pull request #2264 from jpark37/mac-context-share

Fix OpenGL thread-safety on Mac to use latest Xcode
This commit is contained in:
Jim 2020-02-05 14:33:27 -08:00 committed by GitHub
commit d75245f017
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 189 additions and 35 deletions

View file

@ -25,13 +25,16 @@
struct gl_windowinfo {
NSView *view;
NSOpenGLContext *context;
gs_texture_t *texture;
GLuint fbo;
};
struct gl_platform {
NSOpenGLContext *context;
};
static NSOpenGLContext *gl_context_create(void)
static NSOpenGLContext *gl_context_create(NSOpenGLContext *share)
{
unsigned attrib_count = 0;
@ -62,7 +65,8 @@ static NSOpenGLContext *gl_context_create(void)
}
NSOpenGLContext *context;
context = [[NSOpenGLContext alloc] initWithFormat:pf shareContext:nil];
context = [[NSOpenGLContext alloc] initWithFormat:pf
shareContext:share];
[pf release];
if (!context) {
blog(LOG_ERROR, "Failed to create context");
@ -76,28 +80,30 @@ static NSOpenGLContext *gl_context_create(void)
struct gl_platform *gl_platform_create(gs_device_t *device, uint32_t adapter)
{
struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
GLint interval = 0;
plat->context = gl_context_create();
if (!plat->context)
goto fail;
[plat->context makeCurrentContext];
[plat->context setValues:&interval forParameter:NSOpenGLCPSwapInterval];
if (!gladLoadGL())
goto fail;
return plat;
fail:
blog(LOG_ERROR, "gl_platform_create failed");
gl_platform_destroy(plat);
UNUSED_PARAMETER(device);
UNUSED_PARAMETER(adapter);
return NULL;
NSOpenGLContext *context = gl_context_create(nil);
if (!context) {
blog(LOG_ERROR, "gl_context_create failed");
return NULL;
}
[context makeCurrentContext];
GLint interval = 0;
[context setValues:&interval forParameter:NSOpenGLCPSwapInterval];
const bool success = gladLoadGL() != 0;
[NSOpenGLContext clearCurrentContext];
if (!success) {
blog(LOG_ERROR, "gladLoadGL failed");
[context release];
return NULL;
}
struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
plat->context = context;
return plat;
}
void gl_platform_destroy(struct gl_platform *platform)
@ -113,14 +119,72 @@ void gl_platform_destroy(struct gl_platform *platform)
bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
{
UNUSED_PARAMETER(swap);
NSOpenGLContext *parent = swap->device->plat->context;
NSOpenGLContext *context = gl_context_create(parent);
bool success = context != nil;
if (success) {
CGLContextObj parent_obj = [parent CGLContextObj];
CGLLockContext(parent_obj);
return true;
[parent makeCurrentContext];
struct gs_init_data *init_data = &swap->info;
swap->wi->texture = device_texture_create(
swap->device, init_data->cx, init_data->cy,
init_data->format, 1, NULL, GS_RENDER_TARGET);
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLContextObj context_obj = [context CGLContextObj];
CGLLockContext(context_obj);
[context makeCurrentContext];
[context setView:swap->wi->view];
GLint interval = 0;
[context setValues:&interval
forParameter:NSOpenGLCPSwapInterval];
gl_gen_framebuffers(1, &swap->wi->fbo);
gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
swap->wi->texture->texture, 0);
gl_success("glFrameBufferTexture2D");
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext(context_obj);
CGLUnlockContext(parent_obj);
swap->wi->context = context;
}
return success;
}
void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
{
UNUSED_PARAMETER(swap);
NSOpenGLContext *parent = swap->device->plat->context;
CGLContextObj parent_obj = [parent CGLContextObj];
CGLLockContext(parent_obj);
NSOpenGLContext *context = swap->wi->context;
CGLContextObj context_obj = [context CGLContextObj];
CGLLockContext(context_obj);
[context makeCurrentContext];
gl_delete_framebuffers(1, &swap->wi->fbo);
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext(context_obj);
[parent makeCurrentContext];
gs_texture_destroy(swap->wi->texture);
glFlush();
[NSOpenGLContext clearCurrentContext];
swap->wi->context = nil;
CGLUnlockContext(parent_obj);
}
struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
@ -150,19 +214,62 @@ void gl_windowinfo_destroy(struct gl_windowinfo *wi)
void gl_update(gs_device_t *device)
{
[device->plat->context update];
gs_swapchain_t *swap = device->cur_swap;
NSOpenGLContext *parent = device->plat->context;
NSOpenGLContext *context = swap->wi->context;
dispatch_async(dispatch_get_main_queue(), ^() {
CGLContextObj parent_obj = [parent CGLContextObj];
CGLLockContext(parent_obj);
CGLContextObj context_obj = [context CGLContextObj];
CGLLockContext(context_obj);
[context makeCurrentContext];
[context update];
struct gs_init_data *info = &swap->info;
gs_texture_t *previous = swap->wi->texture;
swap->wi->texture = device_texture_create(device, info->cx,
info->cy,
info->format, 1, NULL,
GS_RENDER_TARGET);
gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
swap->wi->texture->texture, 0);
gl_success("glFrameBufferTexture2D");
gs_texture_destroy(previous);
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext(context_obj);
CGLUnlockContext(parent_obj);
});
}
void gl_clear_context(gs_device_t *device)
{
UNUSED_PARAMETER(device);
[NSOpenGLContext clearCurrentContext];
}
void device_enter_context(gs_device_t *device)
{
CGLLockContext([device->plat->context CGLContextObj]);
[device->plat->context makeCurrentContext];
}
void device_leave_context(gs_device_t *device)
{
UNUSED_PARAMETER(device);
glFlush();
[NSOpenGLContext clearCurrentContext];
device->cur_render_target = NULL;
device->cur_zstencil_buffer = NULL;
device->cur_swap = NULL;
device->cur_fbo = NULL;
CGLUnlockContext([device->plat->context CGLContextObj]);
}
void *device_get_device_obj(gs_device_t *device)
@ -177,15 +284,35 @@ void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
device->cur_swap = swap;
if (swap) {
[device->plat->context setView:swap->wi->view];
} else {
[device->plat->context clearDrawable];
device_set_render_target(device, swap->wi->texture, NULL);
}
}
void device_present(gs_device_t *device)
{
[device->plat->context flushBuffer];
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext([device->plat->context CGLContextObj]);
CGLLockContext([device->cur_swap->wi->context CGLContextObj]);
[device->cur_swap->wi->context makeCurrentContext];
gl_bind_framebuffer(GL_READ_FRAMEBUFFER, device->cur_swap->wi->fbo);
gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, 0);
const uint32_t width = device->cur_swap->info.cx;
const uint32_t height = device->cur_swap->info.cy;
glBlitFramebuffer(0, 0, width, height, 0, height, width, 0,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
[device->cur_swap->wi->context flushBuffer];
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext([device->cur_swap->wi->context CGLContextObj]);
CGLLockContext([device->plat->context CGLContextObj]);
[device->plat->context makeCurrentContext];
}
void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,

View file

@ -149,12 +149,24 @@ static inline bool gl_bind_renderbuffer(GLenum target, GLuint buffer)
return gl_success("glBindRendebuffer");
}
static inline bool gl_gen_framebuffers(GLsizei num_arrays, GLuint *arrays)
{
glGenFramebuffers(num_arrays, arrays);
return gl_success("glGenFramebuffers");
}
static inline bool gl_bind_framebuffer(GLenum target, GLuint buffer)
{
glBindFramebuffer(target, buffer);
return gl_success("glBindFramebuffer");
}
static inline void gl_delete_framebuffers(GLsizei num_arrays, GLuint *arrays)
{
glDeleteFramebuffers(num_arrays, arrays);
gl_success("glDeleteFramebuffers");
}
static inline bool gl_tex_param_f(GLenum target, GLenum param, GLfloat val)
{
glTexParameterf(target, param, val);

View file

@ -245,7 +245,7 @@ int device_create(gs_device_t **p_device, uint32_t adapter)
gl_enable(GL_CULL_FACE);
gl_gen_vertex_arrays(1, &device->empty_vao);
device_leave_context(device);
gl_clear_context(device);
device->cur_swap = NULL;
#ifdef _WIN32

View file

@ -627,6 +627,7 @@ extern struct fbo_info *get_fbo(gs_texture_t *tex, uint32_t width,
uint32_t height);
extern void gl_update(gs_device_t *device);
extern void gl_clear_context(gs_device_t *device);
extern struct gl_platform *gl_platform_create(gs_device_t *device,
uint32_t adapter);

View file

@ -415,6 +415,12 @@ void gl_update(gs_device_t *device)
UNUSED_PARAMETER(device);
}
void gl_clear_context(gs_device_t *device)
{
UNUSED_PARAMETER(device);
wglMakeCurrent(NULL, NULL);
}
static void init_dummy_swap_info(struct gs_init_data *info)
{
info->format = GS_RGBA;
@ -541,8 +547,8 @@ void device_enter_context(gs_device_t *device)
void device_leave_context(gs_device_t *device)
{
wglMakeCurrent(NULL, NULL);
UNUSED_PARAMETER(device);
wglMakeCurrent(NULL, NULL);
}
void *device_get_device_obj(gs_device_t *device)

View file

@ -230,7 +230,6 @@ gl_windowinfo_create(const struct gs_init_data *info)
extern void gl_windowinfo_destroy(struct gl_windowinfo *info)
{
UNUSED_PARAMETER(info);
bfree(info);
}
@ -485,6 +484,15 @@ extern void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
free(geometry);
}
extern void gl_clear_context(gs_device_t *device)
{
Display *display = device->plat->display;
if (!glXMakeContextCurrent(display, None, None, NULL)) {
blog(LOG_ERROR, "Failed to reset current context.");
}
}
extern void gl_update(gs_device_t *device)
{
Display *display = device->plat->display;