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UI: Fix 0,0 size transform bug when resizing sources
Fix a bug where if a source's width or height becomes 0 while you're stretching the size of a source or modifying it from the transform dialog, it would become permanently invisible Closes obsproject/obs-studio#7962
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@ -1492,9 +1492,17 @@ void OBSBasicPreview::StretchItem(const vec2 &pos)
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obs_source_t *source = obs_sceneitem_get_source(stretchItem);
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uint32_t source_cx = obs_source_get_width(source);
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uint32_t source_cy = obs_source_get_height(source);
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/* if the source's internal size has been set to 0 for whatever reason
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* while resizing, do not update transform, otherwise source will be
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* stuck invisible until a complete transform reset */
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if (!source_cx || !source_cy)
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return;
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vec2 baseSize;
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vec2_set(&baseSize, float(obs_source_get_width(source)),
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float(obs_source_get_height(source)));
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vec2_set(&baseSize, float(source_cx), float(source_cy));
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vec2 size;
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vec2_set(&size, br.x - tl.x, br.y - tl.y);
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@ -246,8 +246,10 @@ void OBSBasicTransform::RefreshControls()
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obs_sceneitem_get_crop(item, &crop);
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obs_source_t *source = obs_sceneitem_get_source(item);
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float width = float(obs_source_get_width(source));
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float height = float(obs_source_get_height(source));
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uint32_t source_cx = obs_source_get_width(source);
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uint32_t source_cy = obs_source_get_height(source);
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float width = float(source_cx);
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float height = float(source_cy);
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int alignIndex = AlignToList(osi.alignment);
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int boundsAlignIndex = AlignToList(osi.bounds_alignment);
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@ -260,6 +262,10 @@ void OBSBasicTransform::RefreshControls()
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ui->sizeY->setValue(osi.scale.y * height);
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ui->align->setCurrentIndex(alignIndex);
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bool valid_size = source_cx != 0 && source_cy != 0;
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ui->sizeX->setEnabled(valid_size);
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ui->sizeY->setEnabled(valid_size);
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ui->boundsType->setCurrentIndex(int(osi.bounds_type));
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ui->boundsAlign->setCurrentIndex(boundsAlignIndex);
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ui->boundsWidth->setValue(osi.bounds.x);
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@ -308,15 +314,23 @@ void OBSBasicTransform::OnControlChanged()
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return;
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obs_source_t *source = obs_sceneitem_get_source(item);
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double width = double(obs_source_get_width(source));
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double height = double(obs_source_get_height(source));
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uint32_t source_cx = obs_source_get_width(source);
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uint32_t source_cy = obs_source_get_height(source);
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double width = double(source_cx);
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double height = double(source_cy);
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obs_transform_info oti;
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obs_sceneitem_get_info(item, &oti);
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/* do not scale a source if it has 0 width/height */
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if (source_cx != 0 && source_cy != 0) {
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oti.scale.x = float(ui->sizeX->value() / width);
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oti.scale.y = float(ui->sizeY->value() / height);
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}
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oti.pos.x = float(ui->positionX->value());
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oti.pos.y = float(ui->positionY->value());
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oti.rot = float(ui->rotation->value());
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oti.scale.x = float(ui->sizeX->value() / width);
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oti.scale.y = float(ui->sizeY->value() / height);
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oti.alignment = listToAlign[ui->align->currentIndex()];
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oti.bounds_type = (obs_bounds_type)ui->boundsType->currentIndex();
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