NV12 and P010 device functions were not exported on all platforms.
Windows was exporting from C files instead. After CMake 3.0 we started
hiding symbols and resolution failed.
This adds gs_enum_adapters and gs_get_adapter_count to the opengl
backend and promotes these to multiplatform graphics functions.
However we need to make an internal device change, device_enum_adapters
must pass in the current device on opengl to ensure that adapter #0 is
the display adapter. We do this to avoid changes to plugins already
checking against obs_video_info.adapter which is always 0 and expected
to be the device OBS was initialized on.
The actual implementation reports the dri render node (or /Software).
This allows plugins to query non-video features of the adapters like
VA-API/NVENC/etc or other cross device functionality. `/Software` is
chosen to avoid opening random files in the current directory if its
passed along as a file path like the regular dri render nodes.
Enable all of the previously Windows only paths for OpenGL backends that
support encode_texture2
Co-authored-by: Torge Matthies <openglfreak@googlemail.com>
As clang and gcc use "default" visibility (as in "not hidden") when
no visibility is specified, all functions are implicitly exported.
When changing default visibility to "hidden", the corresponding symbols
are not exposed anymore and linking fails. This PR updates all
functions signatures that were added in recent commits but not set to
be EXPORTed.
Also makes required OpenGL imports for texture sharing on macOS
mandatory.
Some users stream projectors, so don't let them tear. Use the waitable
object to check the flip queue, and only flip if there's space.
Metal and Vulkan can probably perform similar flip throttling once OBS
starts using them.
When sharing DMA-BUFs it is required the announce the underlying
hardware capabilities via supported modifiers.
Add new device_query_dmabuf_capabilities vfunc to gs_exports and connect it
to the egl implementation stubs in the supported render platforms. Add a new
public method gs_query_dmabuf_capabilities() that calls the vfunc above.
Add new device_query_dmabuf_modifiers vfunc to gs_exports and connect it
to the egl implementation in the supported render platforms. Add a new
public method gs_query_dmabuf_modifiers() that calls the vfunc above.
Adds support for using shared textures that were made with the
D3D11_RESOURCE_MISC_SHARED_NTHANDLE flag.
This increases the minimum required Windows version to Windows 8 or the
Platform Update for Windows 7. As official support is only for Win 8+
this does not change official support.