/****************************************************************************** Copyright (C) 2023 by Lain Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #pragma once #include struct ShaderParser : shader_parser { inline ShaderParser() { shader_parser_init(this); } inline ~ShaderParser() { shader_parser_free(this); } }; struct ShaderProcessor { gs_device_t *device; ShaderParser parser; void BuildInputLayout(vector &inputs); void BuildParams(vector ¶ms); void BuildSamplers(vector> &samplers); void BuildString(string &outputString); void Process(const char *shader_string, const char *file); inline ShaderProcessor(gs_device_t *device) : device(device) {} };