/****************************************************************************** Copyright (C) 2023 by Lain Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #pragma once #include "effect-parser.h" #include "graphics.h" #ifdef __cplusplus extern "C" { #endif typedef DARRAY(struct gs_effect_param) gs_effect_param_array_t; typedef DARRAY(struct pass_shaderparam) pass_shaderparam_array_t; /* * Effects introduce a means of bundling together shader text into one * file with shared functions and parameters. This is done because often * shaders must be duplicated when you need to alter minor aspects of the code * that cannot be done via constants. Effects allow developers to easily * switch shaders and set constants that can be used between shaders. * * Effects are built via the effect parser, and shaders are automatically * generated for each technique's pass. */ /* ------------------------------------------------------------------------- */ enum effect_section { EFFECT_PARAM, EFFECT_TECHNIQUE, EFFECT_SAMPLER, EFFECT_PASS, EFFECT_ANNOTATION }; /* ------------------------------------------------------------------------- */ struct gs_effect_param { char *name; enum effect_section section; enum gs_shader_param_type type; bool changed; DARRAY(uint8_t) cur_val; DARRAY(uint8_t) default_val; gs_effect_t *effect; gs_samplerstate_t *next_sampler; /*char *full_name; float scroller_min, scroller_max, scroller_inc, scroller_mul;*/ gs_effect_param_array_t annotations; }; static inline void effect_param_init(struct gs_effect_param *param) { memset(param, 0, sizeof(struct gs_effect_param)); da_init(param->annotations); } static inline void effect_param_free(struct gs_effect_param *param) { bfree(param->name); //bfree(param->full_name); da_free(param->cur_val); da_free(param->default_val); size_t i; for (i = 0; i < param->annotations.num; i++) effect_param_free(param->annotations.array + i); da_free(param->annotations); } EXPORT void effect_param_parse_property(gs_eparam_t *param, const char *property); /* ------------------------------------------------------------------------- */ struct pass_shaderparam { struct gs_effect_param *eparam; gs_sparam_t *sparam; }; struct gs_effect_pass { char *name; enum effect_section section; gs_shader_t *vertshader; gs_shader_t *pixelshader; pass_shaderparam_array_t vertshader_params; pass_shaderparam_array_t pixelshader_params; }; static inline void effect_pass_init(struct gs_effect_pass *pass) { memset(pass, 0, sizeof(struct gs_effect_pass)); } static inline void effect_pass_free(struct gs_effect_pass *pass) { bfree(pass->name); da_free(pass->vertshader_params); da_free(pass->pixelshader_params); gs_shader_destroy(pass->vertshader); gs_shader_destroy(pass->pixelshader); } /* ------------------------------------------------------------------------- */ struct gs_effect_technique { char *name; enum effect_section section; struct gs_effect *effect; DARRAY(struct gs_effect_pass) passes; }; static inline void effect_technique_init(struct gs_effect_technique *t) { memset(t, 0, sizeof(struct gs_effect_technique)); } static inline void effect_technique_free(struct gs_effect_technique *t) { size_t i; for (i = 0; i < t->passes.num; i++) effect_pass_free(t->passes.array + i); da_free(t->passes); bfree(t->name); } /* ------------------------------------------------------------------------- */ struct gs_effect { bool processing; bool cached; char *effect_path, *effect_dir; gs_effect_param_array_t params; DARRAY(struct gs_effect_technique) techniques; struct gs_effect_technique *cur_technique; struct gs_effect_pass *cur_pass; gs_eparam_t *view_proj, *world, *scale; graphics_t *graphics; struct gs_effect *next; size_t loop_pass; bool looping; }; static inline void effect_init(gs_effect_t *effect) { memset(effect, 0, sizeof(struct gs_effect)); } static inline void effect_free(gs_effect_t *effect) { size_t i; for (i = 0; i < effect->params.num; i++) effect_param_free(effect->params.array + i); for (i = 0; i < effect->techniques.num; i++) effect_technique_free(effect->techniques.array + i); da_free(effect->params); da_free(effect->techniques); bfree(effect->effect_path); bfree(effect->effect_dir); effect->effect_path = NULL; effect->effect_dir = NULL; } #ifdef __cplusplus } #endif