/****************************************************************************** Copyright (C) 2023 by Lain Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #pragma once #include "vec3.h" #include "axisang.h" /* 3x4 Matrix */ #ifdef __cplusplus extern "C" { #endif struct matrix4; struct matrix3 { struct vec3 x; struct vec3 y; struct vec3 z; struct vec3 t; }; static inline void matrix3_copy(struct matrix3 *dst, const struct matrix3 *m) { vec3_copy(&dst->x, &m->x); vec3_copy(&dst->y, &m->y); vec3_copy(&dst->z, &m->z); vec3_copy(&dst->t, &m->t); } static inline void matrix3_identity(struct matrix3 *dst) { vec3_zero(&dst->x); vec3_zero(&dst->y); vec3_zero(&dst->z); vec3_zero(&dst->t); dst->x.x = dst->y.y = dst->z.z = 1.0f; } EXPORT void matrix3_from_quat(struct matrix3 *dst, const struct quat *q); EXPORT void matrix3_from_axisang(struct matrix3 *dst, const struct axisang *aa); EXPORT void matrix3_from_matrix4(struct matrix3 *dst, const struct matrix4 *m); EXPORT void matrix3_mul(struct matrix3 *dst, const struct matrix3 *m1, const struct matrix3 *m2); static inline void matrix3_translate(struct matrix3 *dst, const struct matrix3 *m, const struct vec3 *v) { vec3_sub(&dst->t, &m->t, v); } EXPORT void matrix3_rotate(struct matrix3 *dst, const struct matrix3 *m, const struct quat *q); EXPORT void matrix3_rotate_aa(struct matrix3 *dst, const struct matrix3 *m, const struct axisang *aa); EXPORT void matrix3_scale(struct matrix3 *dst, const struct matrix3 *m, const struct vec3 *v); EXPORT void matrix3_transpose(struct matrix3 *dst, const struct matrix3 *m); EXPORT void matrix3_inv(struct matrix3 *dst, const struct matrix3 *m); EXPORT void matrix3_mirror(struct matrix3 *dst, const struct matrix3 *m, const struct plane *p); EXPORT void matrix3_mirrorv(struct matrix3 *dst, const struct matrix3 *m, const struct vec3 *v); static inline void matrix3_translate3f(struct matrix3 *dst, const struct matrix3 *m, float x, float y, float z) { struct vec3 v; vec3_set(&v, x, y, z); matrix3_translate(dst, m, &v); } static inline void matrix3_rotate_aa4f(struct matrix3 *dst, const struct matrix3 *m, float x, float y, float z, float rot) { struct axisang aa; axisang_set(&aa, x, y, z, rot); matrix3_rotate_aa(dst, m, &aa); } static inline void matrix3_scale3f(struct matrix3 *dst, const struct matrix3 *m, float x, float y, float z) { struct vec3 v; vec3_set(&v, x, y, z); matrix3_scale(dst, m, &v); } #ifdef __cplusplus } #endif