/****************************************************************************** Copyright (C) 2023 by Lain Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include #include "d3d11-subsystem.hpp" void gs_texture_3d::InitSRD(vector &srd) { uint32_t rowSizeBits = width * gs_get_format_bpp(format); uint32_t sliceSizeBytes = height * rowSizeBits / 8; uint32_t actual_levels = levels; if (!actual_levels) actual_levels = gs_get_total_levels(width, height, depth); uint32_t newRowSize = rowSizeBits / 8; uint32_t newSlizeSize = sliceSizeBytes; for (uint32_t level = 0; level < actual_levels; ++level) { D3D11_SUBRESOURCE_DATA newSRD; newSRD.pSysMem = data[level].data(); newSRD.SysMemPitch = newRowSize; newSRD.SysMemSlicePitch = newSlizeSize; srd.push_back(newSRD); newRowSize /= 2; newSlizeSize /= 4; } } void gs_texture_3d::BackupTexture(const uint8_t *const *data) { this->data.resize(levels); uint32_t w = width; uint32_t h = height; uint32_t d = depth; const uint32_t bbp = gs_get_format_bpp(format); for (uint32_t i = 0; i < levels; i++) { if (!data[i]) break; const uint32_t texSize = bbp * w * h * d / 8; this->data[i].resize(texSize); vector &subData = this->data[i]; memcpy(&subData[0], data[i], texSize); if (w > 1) w /= 2; if (h > 1) h /= 2; if (d > 1) d /= 2; } } void gs_texture_3d::GetSharedHandle(IDXGIResource *dxgi_res) { HANDLE handle; HRESULT hr; hr = dxgi_res->GetSharedHandle(&handle); if (FAILED(hr)) { blog(LOG_WARNING, "GetSharedHandle: Failed to " "get shared handle: %08lX", hr); } else { sharedHandle = (uint32_t)(uintptr_t)handle; } } void gs_texture_3d::InitTexture(const uint8_t *const *data) { HRESULT hr; memset(&td, 0, sizeof(td)); td.Width = width; td.Height = height; td.Depth = depth; td.MipLevels = genMipmaps ? 0 : levels; td.Format = dxgiFormatResource; td.BindFlags = D3D11_BIND_SHADER_RESOURCE; td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0; td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT; if (type == GS_TEXTURE_CUBE) td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE; if ((flags & GS_SHARED_KM_TEX) != 0) td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; else if ((flags & GS_SHARED_TEX) != 0) td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED; if (data) { BackupTexture(data); InitSRD(srd); } hr = device->device->CreateTexture3D(&td, data ? srd.data() : NULL, texture.Assign()); if (FAILED(hr)) throw HRError("Failed to create 3D texture", hr); if (isShared) { ComPtr dxgi_res; texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM); hr = texture->QueryInterface(__uuidof(IDXGIResource), (void **)&dxgi_res); if (FAILED(hr)) { blog(LOG_WARNING, "InitTexture: Failed to query " "interface: %08lX", hr); } else { GetSharedHandle(dxgi_res); if (flags & GS_SHARED_KM_TEX) { ComPtr km; hr = texture->QueryInterface( __uuidof(IDXGIKeyedMutex), (void **)&km); if (FAILED(hr)) { throw HRError("Failed to query " "IDXGIKeyedMutex", hr); } km->AcquireSync(0, INFINITE); acquired = true; } } } } void gs_texture_3d::InitResourceView() { HRESULT hr; memset(&viewDesc, 0, sizeof(viewDesc)); viewDesc.Format = dxgiFormatView; viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; viewDesc.Texture3D.MostDetailedMip = 0; viewDesc.Texture3D.MipLevels = genMipmaps || !levels ? -1 : levels; hr = device->device->CreateShaderResourceView(texture, &viewDesc, shaderRes.Assign()); if (FAILED(hr)) throw HRError("Failed to create 3D SRV", hr); viewDescLinear = viewDesc; viewDescLinear.Format = dxgiFormatViewLinear; if (dxgiFormatView == dxgiFormatViewLinear) { shaderResLinear = shaderRes; } else { hr = device->device->CreateShaderResourceView( texture, &viewDescLinear, shaderResLinear.Assign()); if (FAILED(hr)) throw HRError("Failed to create linear 3D SRV", hr); } } #define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX) gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t width, uint32_t height, uint32_t depth, gs_color_format colorFormat, uint32_t levels, const uint8_t *const *data, uint32_t flags_) : gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D, levels, colorFormat), width(width), height(height), depth(depth), flags(flags_), dxgiFormatResource(ConvertGSTextureFormatResource(format)), dxgiFormatView(ConvertGSTextureFormatView(format)), dxgiFormatViewLinear(ConvertGSTextureFormatViewLinear(format)), isDynamic((flags_ & GS_DYNAMIC) != 0), isShared((flags_ & SHARED_FLAGS) != 0), genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0), sharedHandle(GS_INVALID_HANDLE) { InitTexture(data); InitResourceView(); } gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t handle) : gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D), isShared(true), sharedHandle(handle) { HRESULT hr; hr = device->device->OpenSharedResource((HANDLE)(uintptr_t)handle, IID_PPV_ARGS(texture.Assign())); if (FAILED(hr)) throw HRError("Failed to open shared 3D texture", hr); texture->GetDesc(&td); const gs_color_format format = ConvertDXGITextureFormat(td.Format); this->type = GS_TEXTURE_3D; this->format = format; this->levels = 1; this->device = device; this->width = td.Width; this->height = td.Height; this->depth = td.Depth; this->dxgiFormatResource = ConvertGSTextureFormatResource(format); this->dxgiFormatView = ConvertGSTextureFormatView(format); this->dxgiFormatViewLinear = ConvertGSTextureFormatViewLinear(format); InitResourceView(); }