obs-studio/libobs-d3d11/CMakeLists.txt
jp9000 ec769ef008 libobs-d3d11: Set maximum GPU priority
(This commit also modifies the UI)

This solves the issue where OBS would be deprioritized by Windows over
fullscreen games, causing OBS to lag out whereas the games would still
run fine.
2019-10-10 00:51:47 -07:00

53 lines
1.1 KiB
CMake

project(libobs-d3d11)
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/libobs")
add_definitions(-DLIBOBS_EXPORTS)
if(NOT DEFINED GPU_PRIORITY_VAL OR "${GPU_PRIORITY_VAL}" STREQUAL "" OR
"${GPU_PRIORITY_VAL}" STREQUAL "0")
set(USE_GPU_PRIORITY FALSE)
set(GPU_PRIORITY_VAL "0")
else()
set(USE_GPU_PRIORITY TRUE)
endif()
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/d3d11-config.h.in"
"${CMAKE_CURRENT_BINARY_DIR}/d3d11-config.h")
include_directories(${CMAKE_CURRENT_BINARY_DIR})
set(libobs-d3d11_SOURCES
d3d11-indexbuffer.cpp
d3d11-samplerstate.cpp
d3d11-shader.cpp
d3d11-shaderprocessor.cpp
d3d11-stagesurf.cpp
d3d11-subsystem.cpp
d3d11-texture2d.cpp
d3d11-vertexbuffer.cpp
d3d11-duplicator.cpp
d3d11-rebuild.cpp
d3d11-zstencilbuffer.cpp)
set(libobs-d3d11_HEADERS
${CMAKE_CURRENT_BINARY_DIR}/d3d11-config.h
d3d11-shaderprocessor.hpp
d3d11-subsystem.hpp)
add_library(libobs-d3d11 MODULE
${libobs-d3d11_SOURCES}
${libobs-d3d11_HEADERS})
set_target_properties(libobs-d3d11
PROPERTIES
OUTPUT_NAME libobs-d3d11
PREFIX "")
target_link_libraries(libobs-d3d11
libobs
d3d9
d3d11
dxgi)
install_obs_core(libobs-d3d11)