obs-studio/libobs-opengl/gl-x11.c
jp9000 41fad2d1a4 (API Change) Use const params where applicable
This Fixes a minor flaw with the API where data had to always be mutable
to be usable by the API.

Functions that do not modify the fundamental underlying data of a
structure should be marked as constant, both for safety and to signify
that the parameter is input only and will not be modified by the
function using it.
2014-09-26 17:23:07 -07:00

425 lines
9.8 KiB
C

/******************************************************************************
Copyright (C) 2014 by Zachary Lund <admin@computerquip.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <X11/Xlib.h>
#include <stdio.h>
#include "gl-subsystem.h"
#include <glad/glad_glx.h>
static const int fb_attribs[] = {
/* Hardcoded for now... */
GLX_STENCIL_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_BUFFER_SIZE, 32, /* Color buffer depth */
GLX_DOUBLEBUFFER, true,
GLX_X_RENDERABLE, true,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
None
};
static const int ctx_attribs[] = {
#ifdef _DEBUG
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
#endif
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 2,
None,
};
struct gl_windowinfo {
Display *display;
uint32_t id;
uint32_t int_id;
uint32_t glxid;
};
struct gl_platform {
GLXContext context;
GLXFBConfig fbcfg;
struct gs_swap_chain swap;
};
extern struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform)
{
return &platform->swap;
}
extern struct gl_windowinfo *gl_windowinfo_create(
const struct gs_init_data *info)
{
struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
wi->id = info->window.id;
wi->display = info->window.display;
return wi;
}
extern void gl_windowinfo_destroy(struct gl_windowinfo *wi)
{
bfree(wi);
}
extern void gl_getclientsize(const struct gs_swap_chain *swap,
uint32_t *width, uint32_t *height)
{
XWindowAttributes info = { 0 };
XGetWindowAttributes(swap->wi->display, swap->wi->id, &info);
*height = info.height;
*width = info.width;
}
static void print_info_stuff(const struct gs_init_data *info)
{
blog( LOG_INFO,
"X and Y: %i %i\n"
"Backbuffers: %i\n"
"Color Format: %i\n"
"ZStencil Format: %i\n"
"Adapter: %i\n",
info->cx, info->cy,
info->num_backbuffers,
info->format, info->zsformat,
info->adapter
);
}
int wait_for_notify(Display *dpy, XEvent *e, char *arg)
{
UNUSED_PARAMETER(dpy);
return (e->type == MapNotify) && (e->xmap.window == (Window)arg);
}
static bool got_x_error = false;
static int err_handler(Display *disp, XErrorEvent *e)
{
char estr[128];
XGetErrorText(disp, e->error_code, estr, 128);
blog(LOG_DEBUG, "Got X error: %s", estr);
got_x_error = true;
return 0;
}
static bool handle_x_error(Display *disp, const char *error_string)
{
XSync(disp, 0);
if (got_x_error) {
if (error_string)
blog(LOG_ERROR, "%s", error_string);
got_x_error = false;
return true;
}
return false;
}
struct gl_platform *gl_platform_create(gs_device_t *device,
const struct gs_init_data *info)
{
int num_configs = 0;
int error_base = 0, event_base = 0;
Display *display = info->window.display;
struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
GLXFBConfig* configs;
XWindowAttributes attrs;
int screen;
int major = 0, minor = 0;
print_info_stuff(info);
if (!display) {
blog(LOG_ERROR, "Unable to find display. DISPLAY variable "
"may not be set correctly.");
goto fail0;
}
if (!XGetWindowAttributes(display, info->window.id, &attrs)) {
blog(LOG_ERROR, "Failed getting window attributes");
goto fail0;
}
screen = XScreenNumberOfScreen(attrs.screen);
if (!gladLoadGLX(display, screen)) {
blog(LOG_ERROR, "Unable to load GLX entry functions.");
goto fail0;
}
if (!glXQueryExtension(display, &error_base, &event_base)) {
blog(LOG_ERROR, "GLX not supported.");
goto fail0;
}
/* We require glX version 1.3 */
glXQueryVersion(display, &major, &minor);
if (major < 1 || (major == 1 && minor < 3)) {
blog(LOG_ERROR, "GLX version found: %i.%i\nRequired: "
"1.3", major, minor);
goto fail0;
}
if (!GLAD_GLX_ARB_create_context) {
blog(LOG_ERROR, "ARB_GLX_create_context not supported!");
goto fail0;
}
configs = glXChooseFBConfig(display, screen,
fb_attribs, &num_configs);
if (!configs) {
blog(LOG_ERROR, "Attribute list or screen is invalid.");
goto fail0;
}
if (num_configs == 0) {
XFree(configs);
blog(LOG_ERROR, "No framebuffer configurations found.");
goto fail0;
}
plat->fbcfg = configs[0];
XFree(configs);
handle_x_error(display, NULL);
/* We just use the first configuration found... as it does everything
* we want at the very least. */
plat->context = glXCreateContextAttribsARB(display, plat->fbcfg, NULL,
true, ctx_attribs);
if (!plat->context) {
blog(LOG_ERROR, "Failed to create OpenGL context.");
goto fail0;
}
if (handle_x_error(display, "Failed to create OpenGL context."))
goto fail2;
device->plat = plat;
plat->swap.device = device;
plat->swap.info.window.id = info->window.id;
plat->swap.info.window.display = display;
plat->swap.info.format = GS_RGBA;
plat->swap.info.zsformat = GS_Z24_S8;
plat->swap.info.num_backbuffers = 1;
plat->swap.info.adapter = info->adapter;
plat->swap.info.cx = attrs.width;
plat->swap.info.cy = attrs.height;
plat->swap.wi = gl_windowinfo_create(info);
if (!gl_platform_init_swapchain(&plat->swap))
goto fail2;
if (!glXMakeCurrent(display, plat->swap.wi->glxid, plat->context)) {
blog(LOG_ERROR, "Failed to make context current.");
goto fail2;
}
if (!gladLoadGL()) {
blog(LOG_ERROR, "Failed to load OpenGL entry functions.");
goto fail2;
}
blog(LOG_INFO, "OpenGL version: %s\n", glGetString(GL_VERSION));
/* We assume later that cur_swap is already set. */
device->cur_swap = &plat->swap;
XSync(display, false);
blog(LOG_INFO, "Created new platform data");
return plat;
fail2:
glXMakeCurrent(display, None, NULL);
glXDestroyContext(display, plat->context);
gl_platform_cleanup_swapchain(&plat->swap);
fail0:
bfree(plat);
device->plat = 0;
return NULL;
}
void gl_platform_destroy(struct gl_platform *platform)
{
if (!platform)
return;
Display *dpy = platform->swap.wi->display;
glXMakeCurrent(dpy, None, NULL);
gl_platform_cleanup_swapchain(&platform->swap);
glXDestroyContext(dpy, platform->context);
gl_windowinfo_destroy(platform->swap.wi);
bfree(platform);
}
bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
{
Display *display = swap->wi->display;
struct gl_windowinfo *info = swap->wi;
struct gl_platform *plat = swap->device->plat;
XVisualInfo *vi = 0;
Colormap cmap = 0;
XSetWindowAttributes swa;
XWindowAttributes attrs;
XErrorHandler phandler = XSetErrorHandler(err_handler);
gl_platform_cleanup_swapchain(swap);
if (!XGetWindowAttributes(display, info->id, &attrs)) {
blog(LOG_ERROR, "Failed getting window attributes");
goto fail;
}
vi = glXGetVisualFromFBConfig(display, plat->fbcfg);
if (handle_x_error(display, "Failed to get visual from fb config."))
goto fail;
cmap = XCreateColormap(display, info->id, vi->visual, AllocNone);
if (handle_x_error(display, "Failed creating colormap"))
goto fail;
swa.colormap = cmap;
swa.border_pixel = 0;
info->int_id = XCreateWindow(display, info->id, 0, 0,
attrs.width, attrs.height,
0, 24, InputOutput, vi->visual,
CWBorderPixel|CWColormap, &swa);
XMapWindow(display, info->int_id);
if (handle_x_error(display, "Failed creating intermediate X window"))
goto fail;
info->glxid = glXCreateWindow(display, plat->fbcfg, info->int_id, 0);
if (handle_x_error(display, "Failed creating intermediate GLX window"))
goto fail;
XFreeColormap(display, cmap);
XFree(vi);
return true;
fail:
gl_platform_cleanup_swapchain(swap);
if (cmap)
XFreeColormap(display, cmap);
if (vi)
XFree(vi);
XSetErrorHandler(phandler);
return false;
}
void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
{
Display *display = swap->wi->display;
struct gl_windowinfo *info = swap->wi;
if (!info)
return;
if (info->glxid)
glXDestroyWindow(display, info->glxid);
if (info->int_id)
XDestroyWindow(display, info->int_id);
info->glxid = 0;
info->int_id = 0;
}
void device_enter_context(gs_device_t *device)
{
GLXContext context = device->plat->context;
XID window = device->cur_swap->wi->glxid;
Display *display = device->cur_swap->wi->display;
if (!glXMakeCurrent(display, window, context)) {
blog(LOG_ERROR, "Failed to make context current.");
}
}
void device_leave_context(gs_device_t *device)
{
Display *display = device->cur_swap->wi->display;
if (!glXMakeCurrent(display, None, NULL)) {
blog(LOG_ERROR, "Failed to reset current context.");
}
}
void gl_update(gs_device_t *device)
{
Display *display = device->cur_swap->wi->display;
XID window = device->cur_swap->wi->int_id;
XResizeWindow(display, window,
device->cur_swap->info.cx, device->cur_swap->info.cy);
}
void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
{
if (!swap)
swap = &device->plat->swap;
if (device->cur_swap == swap)
return;
Display *dpy = swap->wi->display;
XID window = swap->wi->glxid;
GLXContext ctx = device->plat->context;
device->cur_swap = swap;
if (!glXMakeCurrent(dpy, window, ctx)) {
blog(LOG_ERROR, "Failed to make context current.");
}
}
void device_present(gs_device_t *device)
{
Display *display = device->cur_swap->wi->display;
XID window = device->cur_swap->wi->glxid;
glXSwapBuffers(display, window);
}