obs-studio/UI/window-basic-main-outputs.hpp
jp9000 f295bd9968 Revert "UI: Add checks for overwrite setting to replay buffer"
This reverts commit 02f3495b72.

Multiple issues have come up with this commit. One issue is that
suddenly replays are overwriting themselves despite the option being
disabled. Second issue is that slashes to separate files into
subdirectories no longer work properly with replay buffers.

I'm just reverting it. I do not care enough about this feature to try to
fix it or wait on a fix. If someone wants to fix it they can create a
new PR for it.
2022-01-04 20:42:58 -08:00

74 lines
2 KiB
C++

#pragma once
#include <string>
class OBSBasic;
struct BasicOutputHandler {
OBSOutputAutoRelease fileOutput;
OBSOutputAutoRelease streamOutput;
OBSOutputAutoRelease replayBuffer;
OBSOutputAutoRelease virtualCam;
bool streamingActive = false;
bool recordingActive = false;
bool delayActive = false;
bool replayBufferActive = false;
bool virtualCamActive = false;
OBSBasic *main;
std::string outputType;
std::string lastError;
std::string lastRecordingPath;
OBSSignal startRecording;
OBSSignal stopRecording;
OBSSignal startReplayBuffer;
OBSSignal stopReplayBuffer;
OBSSignal startStreaming;
OBSSignal stopStreaming;
OBSSignal startVirtualCam;
OBSSignal stopVirtualCam;
OBSSignal streamDelayStarting;
OBSSignal streamStopping;
OBSSignal recordStopping;
OBSSignal replayBufferStopping;
OBSSignal replayBufferSaved;
inline BasicOutputHandler(OBSBasic *main_);
virtual ~BasicOutputHandler(){};
virtual bool SetupStreaming(obs_service_t *service) = 0;
virtual bool StartStreaming(obs_service_t *service) = 0;
virtual bool StartRecording() = 0;
virtual bool StartReplayBuffer() { return false; }
virtual bool StartVirtualCam();
virtual void StopStreaming(bool force = false) = 0;
virtual void StopRecording(bool force = false) = 0;
virtual void StopReplayBuffer(bool force = false) { (void)force; }
virtual void StopVirtualCam();
virtual bool StreamingActive() const = 0;
virtual bool RecordingActive() const = 0;
virtual bool ReplayBufferActive() const { return false; }
virtual bool VirtualCamActive() const;
virtual void Update() = 0;
virtual void SetupOutputs() = 0;
inline bool Active() const
{
return streamingActive || recordingActive || delayActive ||
replayBufferActive || virtualCamActive;
}
protected:
void SetupAutoRemux(const char *&ext);
std::string GetRecordingFilename(const char *path, const char *ext,
bool noSpace, bool overwrite,
const char *format, bool ffmpeg);
};
BasicOutputHandler *CreateSimpleOutputHandler(OBSBasic *main);
BasicOutputHandler *CreateAdvancedOutputHandler(OBSBasic *main);