obs-studio/libobs-opengl/CMakeLists.txt
jp9000 0e81b0a2ac libobs-opengl: Use original lib naming for mac/win
On mac and windows, the libraries are always meant to be portable,
therefore the naming convention does not need to change for each
revision.  For linux this makes sense; windows and mac not so much.
2015-01-13 21:38:47 -08:00

94 lines
1.7 KiB
CMake

project(libobs-opengl)
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
add_definitions(-DLIBOBS_EXPORTS)
if(WIN32)
set(libobs-opengl_PLATFORM_SOURCES
gl-windows.c)
elseif(APPLE)
set(libobs-opengl_PLATFORM_SOURCES
gl-cocoa.m)
set_source_files_properties(${libobs-opengl_PLATFORM_SOURCES}
PROPERTIES
LANGUAGE C)
find_library(COCOA Cocoa)
include_directories(${COCOA})
mark_as_advanced(COCOA)
find_library(IOSURF IOSurface)
include_directories(${IOSURF})
mark_as_advanced(${IOSURF})
set(libobs-opengl_PLATFORM_DEPS
${COCOA}
${IOSURF}
${OPENGL_gl_LIBRARY})
else() #This needs to change to be more specific to get ready for Wayland
find_package(XCB COMPONENTS XCB REQUIRED)
find_package(X11_XCB REQUIRED)
include_directories(
${XCB_INCLUDE_DIRS}
${X11_XCB_INCLUDE_DIRS})
add_definitions(
${XCB_DEFINITIONS}
${X11_XCB_DEFINITIONS})
set(libobs-opengl_PLATFORM_DEPS
${XCB_LIBRARIES}
${X11_XCB_LIBRARIES})
set(libobs-opengl_PLATFORM_SOURCES
gl-x11.c)
endif()
set(libobs-opengl_SOURCES
${libobs-opengl_PLATFORM_SOURCES}
gl-helpers.c
gl-indexbuffer.c
gl-shader.c
gl-shaderparser.c
gl-stagesurf.c
gl-subsystem.c
gl-texture2d.c
gl-texturecube.c
gl-vertexbuffer.c
gl-zstencil.c)
set(libobs-opengl_HEADERS
gl-helpers.h
gl-shaderparser.h
gl-subsystem.h)
add_library(libobs-opengl MODULE
${libobs-opengl_SOURCES}
${libobs-opengl_HEADERS})
if(WIN32 OR APPLE)
set_target_properties(libobs-opengl
PROPERTIES
OUTPUT_NAME libobs-opengl
PREFIX "")
else()
set_target_properties(libobs-opengl
PROPERTIES
OUTPUT_NAME obs-opengl
VERSION 0.0
SOVERSION 0
)
endif()
target_link_libraries(libobs-opengl
libobs
glad
${libobs-opengl_PLATFORM_DEPS})
install_obs_core(libobs-opengl)