obs-studio/UI/item-widget-helpers.cpp
gxalpha dc30cf0843 UI: Don't reselect SceneTree items if tree is clearing
In the scene tree, we currently prevent deselecting items by
automatically reselecting a new one to workaround a regression in Qt 6.2
that would let users unselect items even in SingleSelection QItemViews.
When clearing however, we explicitly want to unselect the currently
selected item, so we should avoid reselecting it in the SceneTree.
2022-09-30 05:41:35 -07:00

51 lines
1.5 KiB
C++

/******************************************************************************
Copyright (C) 2015 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <QListWidget>
QListWidgetItem *TakeListItem(QListWidget *widget, int row)
{
QListWidgetItem *item = widget->item(row);
if (item)
delete widget->itemWidget(item);
return widget->takeItem(row);
}
void DeleteListItem(QListWidget *widget, QListWidgetItem *item)
{
if (item) {
delete widget->itemWidget(item);
delete item;
}
}
void ClearListItems(QListWidget *widget)
{
// Workaround for the SceneTree workaround for QTBUG-105870
widget->setProperty("clearing", true);
widget->setCurrentItem(nullptr, QItemSelectionModel::Clear);
for (int i = 0; i < widget->count(); i++)
delete widget->itemWidget(widget->item(i));
widget->clear();
widget->setProperty("clearing", false);
}