obs-studio/libobs/obs-scene.h
jp9000 3c68196c5c libobs: Buffer scene item visibility actions
This buffers scene item visibility actions so that if
obs_sceneitem_set_visible to true or false, that it will ensure that the
action is mapped to the exact sample point time in which
obs_sceneitem_set_visible is called.  Mapping to the exact sample point
isn't necessary, but it's a nice thing to have.
2016-01-26 11:49:36 -08:00

76 lines
2.2 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "obs.h"
#include "obs-internal.h"
#include "graphics/matrix4.h"
/* how obs scene! */
struct item_action {
bool visible;
uint64_t timestamp;
};
struct obs_scene_item {
volatile long ref;
volatile bool removed;
struct obs_scene *parent;
struct obs_source *source;
volatile long active_refs;
bool user_visible;
bool visible;
bool selected;
struct vec2 pos;
struct vec2 scale;
float rot;
uint32_t align;
/* last width/height of the source, this is used to check whether
* ths transform needs updating */
uint32_t last_width;
uint32_t last_height;
struct matrix4 box_transform;
struct matrix4 draw_transform;
enum obs_bounds_type bounds_type;
uint32_t bounds_align;
struct vec2 bounds;
obs_hotkey_pair_id toggle_visibility;
pthread_mutex_t actions_mutex;
DARRAY(struct item_action) audio_actions;
/* would do **prev_next, but not really great for reordering */
struct obs_scene_item *prev;
struct obs_scene_item *next;
};
struct obs_scene {
struct obs_source *source;
pthread_mutex_t video_mutex;
pthread_mutex_t audio_mutex;
struct obs_scene_item *first_item;
};