obs-studio/libobs-d3d11
2019-03-11 13:42:47 -07:00
..
CMakeLists.txt libobs-d3d11: Rebuild device and assets if device removed/reset 2016-11-03 09:23:24 -07:00
d3d11-duplicator.cpp libobs-d3d11: Allow multiple display captures of same monitor 2018-01-09 19:49:54 -08:00
d3d11-indexbuffer.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-rebuild.cpp libobs-d3d11: Reset handle and re-lock if texture rebuilt 2019-03-03 08:43:06 -08:00
d3d11-samplerstate.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-shader.cpp libobs: Add HLSL annotation parsing 2018-09-08 05:22:12 -07:00
d3d11-shaderprocessor.cpp libobs-d3d11: Store shader samplers as pointers 2016-11-03 09:23:10 -07:00
d3d11-shaderprocessor.hpp libobs-d3d11: Store shader samplers as pointers 2016-11-03 09:23:10 -07:00
d3d11-stagesurf.cpp libobs/graphics: Add NV12 texture support 2019-02-07 17:00:46 -08:00
d3d11-subsystem.cpp libobs-d3d11: Log errors from HasBadNV12Output just in case 2019-03-11 13:42:47 -07:00
d3d11-subsystem.hpp libobs-d3d11: Check for bad NV12 output on all devices 2019-03-04 15:40:53 -08:00
d3d11-texture2d.cpp libobs-d3d11: Use discrete function to get shared handle 2019-03-03 08:41:23 -08:00
d3d11-vertexbuffer.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-zstencilbuffer.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00