obs-studio/libobs/graphics/quat.h
2023-05-20 01:31:18 -07:00

182 lines
4.8 KiB
C

/******************************************************************************
Copyright (C) 2023 by Lain Bailey <lain@obsproject.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "../util/c99defs.h"
#include "math-defs.h"
#include "vec3.h"
#include "../util/sse-intrin.h"
/*
* Quaternion math
*
* Generally used to represent rotational data more than anything. Allows
* for efficient and correct rotational interpolation without suffering from
* things like gimbal lock.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct matrix3;
struct matrix4;
struct axisang;
struct quat {
union {
struct {
float x, y, z, w;
};
float ptr[4];
__m128 m;
};
};
static inline void quat_identity(struct quat *q)
{
q->m = _mm_setzero_ps();
q->w = 1.0f;
}
static inline void quat_set(struct quat *dst, float x, float y, float z,
float w)
{
dst->m = _mm_set_ps(x, y, z, w);
}
static inline void quat_copy(struct quat *dst, const struct quat *q)
{
dst->m = q->m;
}
static inline void quat_add(struct quat *dst, const struct quat *q1,
const struct quat *q2)
{
dst->m = _mm_add_ps(q1->m, q2->m);
}
static inline void quat_sub(struct quat *dst, const struct quat *q1,
const struct quat *q2)
{
dst->m = _mm_sub_ps(q1->m, q2->m);
}
EXPORT void quat_mul(struct quat *dst, const struct quat *q1,
const struct quat *q2);
static inline void quat_addf(struct quat *dst, const struct quat *q, float f)
{
dst->m = _mm_add_ps(q->m, _mm_set1_ps(f));
}
static inline void quat_subf(struct quat *dst, const struct quat *q, float f)
{
dst->m = _mm_sub_ps(q->m, _mm_set1_ps(f));
}
static inline void quat_mulf(struct quat *dst, const struct quat *q, float f)
{
dst->m = _mm_mul_ps(q->m, _mm_set1_ps(f));
}
static inline void quat_divf(struct quat *dst, const struct quat *q, float f)
{
dst->m = _mm_div_ps(q->m, _mm_set1_ps(f));
}
static inline float quat_dot(const struct quat *q1, const struct quat *q2)
{
struct vec3 add;
__m128 mul = _mm_mul_ps(q1->m, q2->m);
add.m = _mm_add_ps(_mm_movehl_ps(mul, mul), mul);
add.m = _mm_add_ps(_mm_shuffle_ps(add.m, add.m, 0x55), add.m);
return add.x;
}
static inline void quat_inv(struct quat *dst, const struct quat *q)
{
dst->x = -q->x;
dst->y = -q->y;
dst->z = -q->z;
}
static inline void quat_neg(struct quat *dst, const struct quat *q)
{
dst->x = -q->x;
dst->y = -q->y;
dst->z = -q->z;
dst->w = -q->w;
}
static inline float quat_len(const struct quat *q)
{
float dot_val = quat_dot(q, q);
return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f;
}
static inline float quat_dist(const struct quat *q1, const struct quat *q2)
{
struct quat temp;
float dot_val;
quat_sub(&temp, q1, q2);
dot_val = quat_dot(&temp, &temp);
return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f;
}
static inline void quat_norm(struct quat *dst, const struct quat *q)
{
float dot_val = quat_dot(q, q);
dst->m = (dot_val > 0.0f)
? _mm_mul_ps(q->m, _mm_set1_ps(1.0f / sqrtf(dot_val)))
: _mm_setzero_ps();
}
static inline bool quat_close(const struct quat *q1, const struct quat *q2,
float epsilon)
{
struct quat test;
quat_sub(&test, q1, q2);
return test.x < epsilon && test.y < epsilon && test.z < epsilon &&
test.w < epsilon;
}
EXPORT void quat_from_axisang(struct quat *dst, const struct axisang *aa);
EXPORT void quat_from_matrix3(struct quat *dst, const struct matrix3 *m);
EXPORT void quat_from_matrix4(struct quat *dst, const struct matrix4 *m);
EXPORT void quat_get_dir(struct vec3 *dst, const struct quat *q);
EXPORT void quat_set_look_dir(struct quat *dst, const struct vec3 *dir);
EXPORT void quat_log(struct quat *dst, const struct quat *q);
EXPORT void quat_exp(struct quat *dst, const struct quat *q);
EXPORT void quat_interpolate(struct quat *dst, const struct quat *q1,
const struct quat *q2, float t);
EXPORT void quat_get_tangent(struct quat *dst, const struct quat *prev,
const struct quat *q, const struct quat *next);
EXPORT void quat_interpolate_cubic(struct quat *dst, const struct quat *q1,
const struct quat *q2, const struct quat *m1,
const struct quat *m2, float t);
#ifdef __cplusplus
}
#endif