mirror of
https://github.com/obsproject/obs-studio.git
synced 2024-07-14 23:34:08 +00:00
53dee8f990
On Windows 10 and up, D3D11 should never fail, so the D3D9 code should
no longer be possible to hit and should no longer be needed.
Revert "obs-qsv11: Use d3d9 allocator on Win7"
This reverts commit b276b1633e
.
55 lines
1.5 KiB
CMake
55 lines
1.5 KiB
CMake
cmake_minimum_required(VERSION 3.22...3.25)
|
|
|
|
legacy_check()
|
|
|
|
option(ENABLE_QSV11 "Build Intel QSV11 Hardware Encoder." TRUE)
|
|
if(NOT ENABLE_QSV11)
|
|
target_disable_feature(obs-qsv11 "Intel QSV11 Hardware Encoder")
|
|
target_disable(obs-qsv11)
|
|
return()
|
|
endif()
|
|
|
|
add_library(obs-qsv11 MODULE)
|
|
add_library(OBS::qsv11 ALIAS obs-qsv11)
|
|
|
|
find_package(VPL 2.6 REQUIRED)
|
|
|
|
target_sources(
|
|
obs-qsv11
|
|
PRIVATE # cmake-format: sortable
|
|
common_utils.cpp
|
|
common_utils.h
|
|
obs-qsv11-plugin-main.c
|
|
obs-qsv11.c
|
|
QSV_Encoder.cpp
|
|
QSV_Encoder.h
|
|
QSV_Encoder_Internal.cpp
|
|
QSV_Encoder_Internal.h)
|
|
|
|
target_link_libraries(obs-qsv11 PRIVATE OBS::libobs VPL::VPL)
|
|
|
|
# cmake-format: off
|
|
set_target_properties_obs(obs-qsv11 PROPERTIES FOLDER plugins/obs-qsv11 PREFIX "")
|
|
# cmake-format: on
|
|
|
|
if(OS_WINDOWS)
|
|
add_subdirectory(obs-qsv-test)
|
|
|
|
configure_file(cmake/windows/obs-module.rc.in obs-qsv11.rc)
|
|
target_sources(obs-qsv11 PRIVATE obs-qsv11.rc)
|
|
|
|
target_compile_definitions(obs-qsv11 PRIVATE DX11_D3D)
|
|
|
|
target_sources(obs-qsv11 PRIVATE # cmake-format: sortable
|
|
common_directx11.cpp common_directx11.h common_utils_windows.cpp)
|
|
|
|
target_link_libraries(obs-qsv11 PRIVATE d3d11 dxgi dxguid)
|
|
target_link_options(obs-qsv11 PRIVATE /IGNORE:4099)
|
|
elseif(OS_LINUX)
|
|
find_package(Libva REQUIRED)
|
|
|
|
target_sources(obs-qsv11 PRIVATE common_utils_linux.cpp)
|
|
|
|
target_link_libraries(obs-qsv11 PRIVATE Libva::va Libva::drm)
|
|
endif()
|