obs-studio/plugins/obs-qsv11/common_utils.h
Ryan Foster 53dee8f990 obs-qsv11: Remove D3D9 allocator
On Windows 10 and up, D3D11 should never fail, so the D3D9 code should
no longer be possible to hit and should no longer be needed.

Revert "obs-qsv11: Use d3d9 allocator on Win7"

This reverts commit b276b1633e.
2023-10-04 15:24:56 -04:00

181 lines
5.7 KiB
C++

#pragma once
#include <stdio.h>
// Most of this file shouldnt be accessed from C.
#ifdef __cplusplus
extern "C" {
#endif // __cplusplus
enum qsv_codec {
QSV_CODEC_AVC,
QSV_CODEC_AV1,
QSV_CODEC_HEVC,
};
struct adapter_info {
bool is_intel;
bool is_dgpu;
bool supports_av1;
bool supports_hevc;
};
#define MAX_ADAPTERS 10
extern struct adapter_info adapters[MAX_ADAPTERS];
extern size_t adapter_count;
void util_cpuid(int cpuinfo[4], int flags);
void check_adapters(struct adapter_info *adapters, size_t *adapter_count);
#ifdef __cplusplus
}
#include <vpl/mfxvideo++.h>
#include <vpl/mfxdispatcher.h>
constexpr inline int INTEL_VENDOR_ID = 0x8086;
// =================================================================
// OS-specific definitions of types, macro, etc...
// The following should be defined:
// - mfxTime
// - MSDK_FOPEN
// - MSDK_SLEEP
#if defined(_WIN32) || defined(_WIN64)
#include "bits/windows_defs.h"
#elif defined(__linux__)
#include "bits/linux_defs.h"
#endif
// =================================================================
// Helper macro definitions...
#define MSDK_PRINT_RET_MSG(ERR) \
{ \
PrintErrString(ERR, __FILE__, __LINE__); \
}
#define MSDK_CHECK_RESULT(P, X, ERR) \
{ \
if ((X) > (P)) { \
MSDK_PRINT_RET_MSG(ERR); \
return ERR; \
} \
}
#define MSDK_CHECK_POINTER(P, ERR) \
{ \
if (!(P)) { \
MSDK_PRINT_RET_MSG(ERR); \
return ERR; \
} \
}
#define MSDK_CHECK_ERROR(P, X, ERR) \
{ \
if ((X) == (P)) { \
MSDK_PRINT_RET_MSG(ERR); \
return ERR; \
} \
}
#define MSDK_IGNORE_MFX_STS(P, X) \
{ \
if ((X) == (P)) { \
P = MFX_ERR_NONE; \
} \
}
#define MSDK_BREAK_ON_ERROR(P) \
{ \
if (MFX_ERR_NONE != (P)) \
break; \
}
#define MSDK_SAFE_DELETE_ARRAY(P) \
{ \
if (P) { \
delete[] P; \
P = NULL; \
} \
}
#define MSDK_ALIGN32(X) (((mfxU32)((X) + 31)) & (~(mfxU32)31))
#define MSDK_ALIGN16(value) (((value + 15) >> 4) << 4)
#define MSDK_SAFE_RELEASE(X) \
{ \
if (X) { \
X->Release(); \
X = NULL; \
} \
}
#define MSDK_MAX(A, B) (((A) > (B)) ? (A) : (B))
// Usage of the following two macros are only required for certain Windows DirectX11 use cases
#define WILL_READ 0x1000
#define WILL_WRITE 0x2000
// =================================================================
// Intel VPL memory allocator entrypoints....
// Implementation of this functions is OS/Memory type specific.
mfxStatus simple_alloc(mfxHDL pthis, mfxFrameAllocRequest *request,
mfxFrameAllocResponse *response);
mfxStatus simple_lock(mfxHDL pthis, mfxMemId mid, mfxFrameData *ptr);
mfxStatus simple_unlock(mfxHDL pthis, mfxMemId mid, mfxFrameData *ptr);
mfxStatus simple_gethdl(mfxHDL pthis, mfxMemId mid, mfxHDL *handle);
mfxStatus simple_free(mfxHDL pthis, mfxFrameAllocResponse *response);
mfxStatus simple_copytex(mfxHDL pthis, mfxMemId mid, mfxU32 tex_handle,
mfxU64 lock_key, mfxU64 *next_key);
// =================================================================
// Utility functions, not directly tied to VPL functionality
//
void PrintErrString(int err, const char *filestr, int line);
// LoadRawFrame: Reads raw frame from YUV file (YV12) into NV12 surface
// - YV12 is a more common format for YUV files than NV12 (therefore the conversion during read and write)
// - For the simulation case (fSource = NULL), the surface is filled with default image data
// LoadRawRGBFrame: Reads raw RGB32 frames from file into RGB32 surface
// - For the simulation case (fSource = NULL), the surface is filled with default image data
mfxStatus LoadRawFrame(mfxFrameSurface1 *pSurface, FILE *fSource);
mfxStatus LoadRawRGBFrame(mfxFrameSurface1 *pSurface, FILE *fSource);
// Write raw YUV (NV12) surface to YUV (YV12) file
mfxStatus WriteRawFrame(mfxFrameSurface1 *pSurface, FILE *fSink);
// Write bit stream data for frame to file
mfxStatus WriteBitStreamFrame(mfxBitstream *pMfxBitstream, FILE *fSink);
// Read bit stream data from file. Stream is read as large chunks (= many frames)
mfxStatus ReadBitStreamData(mfxBitstream *pBS, FILE *fSource);
void ClearYUVSurfaceSysMem(mfxFrameSurface1 *pSfc, mfxU16 width, mfxU16 height);
void ClearYUVSurfaceVMem(mfxMemId memId);
void ClearRGBSurfaceVMem(mfxMemId memId);
// Get free raw frame surface
int GetFreeSurfaceIndex(mfxFrameSurface1 **pSurfacesPool, mfxU16 nPoolSize);
// For use with asynchronous task management
typedef struct {
mfxBitstream mfxBS;
mfxSyncPoint syncp;
} Task;
// Get free task
int GetFreeTaskIndex(Task *pTaskPool, mfxU16 nPoolSize);
// Initialize Intel VPL Session, device/display and memory manager
mfxStatus Initialize(mfxVersion ver, mfxSession *pSession,
mfxFrameAllocator *pmfxAllocator, mfxHDL *deviceHandle,
bool bCreateSharedHandles, enum qsv_codec codec,
void **data); //vpl change
// Release global shared resources (device/display)
void Release();
// Release per session resources
void ReleaseSessionData(void *data);
// Convert frame type to string
char mfxFrameTypeString(mfxU16 FrameType);
void mfxGetTime(mfxTime *timestamp);
//void mfxInitTime(); might need this for Windows
double TimeDiffMsec(mfxTime tfinish, mfxTime tstart);
#endif // __cplusplus