obs-studio/libobs-d3d11
Wouter 65f81105f5 libobs-d3d11: Allow multiple display captures of same monitor
This commit fixes a bug that occurs on Windows 8+ when two or more
"Display Capture" sources are active that are configured to capture the
same monitor.  Only one display capture would show, while all subsequent
display captures would display nothing.

Closes jp9000/obs-studio#1142
2018-01-09 19:49:54 -08:00
..
CMakeLists.txt libobs-d3d11: Rebuild device and assets if device removed/reset 2016-11-03 09:23:24 -07:00
d3d11-duplicator.cpp libobs-d3d11: Allow multiple display captures of same monitor 2018-01-09 19:49:54 -08:00
d3d11-indexbuffer.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-rebuild.cpp libobs-d3d11: Allow rebuild even if output duplicator fails 2017-11-16 20:49:56 -08:00
d3d11-samplerstate.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-shader.cpp libobs-d3d11: Fix shader const array size miscalculation 2017-06-20 18:20:15 -07:00
d3d11-shaderprocessor.cpp libobs-d3d11: Store shader samplers as pointers 2016-11-03 09:23:10 -07:00
d3d11-shaderprocessor.hpp libobs-d3d11: Store shader samplers as pointers 2016-11-03 09:23:10 -07:00
d3d11-stagesurf.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-subsystem.cpp libobs-d3d11: Allow multiple display captures of same monitor 2018-01-09 19:49:54 -08:00
d3d11-subsystem.hpp libobs-d3d11: Allow multiple display captures of same monitor 2018-01-09 19:49:54 -08:00
d3d11-texture2d.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-vertexbuffer.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00
d3d11-zstencilbuffer.cpp libobs-d3d11: Use linked list for all objects (for rebuilding) 2016-11-03 09:23:21 -07:00