obs-studio/CMakeLists.txt
PatTheMav e2e3c9e102 cmake: Fix CMake policy scopes and add include guards
Include guards ensure that bootstrap includes happen only once for the
entire project. Moving all policy changes into an included file without
its own policy scope ensures that the policy is applied to the project.
2023-06-17 12:23:33 -04:00

115 lines
3.4 KiB
CMake

cmake_minimum_required(VERSION 3.16...3.25)
if(OBS_CMAKE_VERSION VERSION_GREATER_EQUAL 3.0.0)
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/common/bootstrap.cmake" NO_POLICY_SCOPE)
project(obs-studio VERSION ${OBS_VERSION_CANONICAL})
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/32bit/projects.cmake")
return()
endif()
include(compilerconfig)
include(defaults)
include(helpers)
option(ENABLE_RELEASE_BUILD "Enable all options for a release build" OFF)
option(ENABLE_UI "Enable building with UI (requires Qt)" ON)
option(ENABLE_SCRIPTING "Enable scripting support" ON)
option(ENABLE_HEVC "Enable HEVC encoders" ON)
add_subdirectory(libobs)
if(OS_WINDOWS)
add_subdirectory(libobs-d3d11)
add_subdirectory(libobs-winrt)
endif()
add_subdirectory(libobs-opengl)
add_subdirectory(plugins)
add_subdirectory(UI)
message_configuration()
return()
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/Modules")
include(VersionConfig)
# Prohibit in-source builds
if("${CMAKE_BINARY_DIR}" STREQUAL "${CMAKE_SOURCE_DIR}")
message(FATAL_ERROR "OBS: You cannot build in a source directory (or any directory with CMakeLists.txt file)."
"Please make a build subdirectory. Feel free to remove CMakeCache.txt and CMakeFiles.")
endif()
project(obs-studio VERSION ${OBS_VERSION_CANONICAL})
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Use target folders for MSVC/Xcode/etc.
include(DeprecationHelpers)
include(ObsHelpers)
# Set default compiler flags
include(CompilerConfig)
# Allow selection of common build types via UI
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE
"RelWithDebInfo"
CACHE STRING "OBS build type [Release, RelWithDebInfo, Debug, MinSizeRel]" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Release RelWithDebInfo Debug MinSizeRel)
endif()
# Global project options
option(ENABLE_HEVC "Enable HEVC encoders" ON)
if(ENABLE_HEVC)
add_compile_definitions(ENABLE_HEVC)
endif()
option(BUILD_FOR_DISTRIBUTION "Build for distribution (enables optimizations)" OFF)
option(ENABLE_UI "Enable building with UI (requires Qt)" ON)
option(ENABLE_SCRIPTING "Enable scripting support" ON)
option(USE_LIBCXX "Use libc++ instead of libstdc++" ${APPLE})
option(BUILD_TESTS "Build test directory (includes test sources and possibly a platform test executable)" OFF)
if(OS_WINDOWS)
option(INSTALLER_RUN
"Build a multiarch installer (needs to run independently after both archs have compiled) (Windows)" OFF)
elseif(OS_POSIX)
option(LINUX_PORTABLE "Build portable version (Linux)" OFF)
option(USE_XDG "Utilize XDG Base Directory Specification (Linux)" ON)
option(ENABLE_PULSEAUDIO "Enable PulseAudio support" ON)
if(OS_LINUX)
option(ENABLE_WAYLAND "Enable building with support for Wayland (Linux)" ON)
option(BUILD_FOR_PPA "Build for PPA distribution" OFF)
endif()
endif()
setup_obs_project()
mark_as_advanced(BUILD_TESTS USE_LIBCXX)
if(INSTALLER_RUN)
generate_multiarch_installer()
return()
endif()
# OBS sources and plugins
add_subdirectory(deps)
add_subdirectory(libobs-opengl)
if(OS_WINDOWS)
add_subdirectory(libobs-d3d11)
add_subdirectory(libobs-winrt)
endif()
add_subdirectory(libobs)
add_subdirectory(plugins)
# OBS main app
add_subdirectory(UI)
# Tests
if(ENABLE_UNIT_TESTS)
enable_testing()
endif()
if(BUILD_TESTS OR ENABLE_UNIT_TESTS)
add_subdirectory(test)
endif()