obs-studio/plugins/decklink/decklink-device-instance.hpp
jpark37 b2a83a3145 decklink: Pass frames between threads using queues
Eliminates the stalls that have been seen when waiting for frame copies.

We shouldn't be copying at all ideally, but that would break the API.
2023-04-01 16:49:12 -07:00

247 lines
7.5 KiB
C++

#pragma once
#define LOG(level, message, ...) \
blog(level, "%s: " message, "decklink", ##__VA_ARGS__)
#include <obs-module.h>
#include <media-io/video-scaler.h>
#include "decklink-device.hpp"
#include "OBSVideoFrame.h"
#include <atomic>
#include <vector>
class AudioRepacker;
class DecklinkBase;
template<typename T>
class RenderDelegate : public IDeckLinkVideoOutputCallback {
private:
std::atomic<unsigned long> m_refCount = 1;
T *m_pOwner;
~RenderDelegate();
public:
RenderDelegate(T *pOwner);
// IUnknown
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid,
LPVOID *ppv);
virtual ULONG STDMETHODCALLTYPE AddRef();
virtual ULONG STDMETHODCALLTYPE Release();
// IDeckLinkVideoOutputCallback
virtual HRESULT STDMETHODCALLTYPE
ScheduledFrameCompleted(IDeckLinkVideoFrame *completedFrame,
BMDOutputFrameCompletionResult result);
virtual HRESULT STDMETHODCALLTYPE ScheduledPlaybackHasStopped();
};
/*
Unbounded SPSC Queue with modifications:
https://www.1024cores.net/home/lock-free-algorithms/queues/unbounded-spsc-queue
- Convert to bounded. Fixed node cache is part of the class layout.
- Queue doesn't handle push failure because it should never be full.
- Templated type has been replaced with a hard-coded type.
The license text has been copied below.
Copyright (c) 2010-2011 Dmitry Vyukov. All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY DMITRY VYUKOV "AS IS" AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL DMITRY VYUKOV OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of Dmitry Vyukov.
*/
static constexpr size_t FrameQueueFrameCount = 3;
class FrameQueue {
private:
/* Intel may grab two 64-byte cache lines */
static constexpr size_t FalseSharingSize = 128;
struct Node {
std::atomic<Node *> next = nullptr;
uint8_t *frame = nullptr;
};
struct alignas(FalseSharingSize) PaddedNode {
Node node;
uint8_t padding[FalseSharingSize - sizeof(struct Node)]{};
};
PaddedNode cache[FrameQueueFrameCount + 1];
alignas(FalseSharingSize) Node *front;
alignas(FalseSharingSize) Node *back;
Node *cache_list;
public:
FrameQueue() { reset(); }
void reset()
{
for (size_t i = 0; i < FrameQueueFrameCount; ++i) {
cache[i].node.next.store(&cache[i + 1].node,
std::memory_order_relaxed);
}
Node &last = cache[FrameQueueFrameCount].node;
last.next.store(nullptr, std::memory_order_relaxed);
last.frame = nullptr;
front = &last;
back = &last;
cache_list = &cache[0].node;
}
void push(uint8_t *v)
{
Node *const n = cache_list;
cache_list = cache_list->next.load(std::memory_order_relaxed);
n->next.store(nullptr, std::memory_order_relaxed);
n->frame = v;
back->next.store(n, std::memory_order_release);
back = n;
}
uint8_t *pop()
{
uint8_t *frame = nullptr;
Node *const n_front =
front->next.load(std::memory_order_consume);
if (n_front != nullptr) {
frame = n_front->frame;
front = n_front;
}
return frame;
}
};
class DeckLinkDeviceInstance : public IDeckLinkInputCallback {
protected:
ComPtr<IDeckLinkConfiguration> deckLinkConfiguration;
struct obs_source_frame2 currentFrame;
struct obs_source_audio currentPacket;
struct obs_source_cea_708 currentCaptions;
DecklinkBase *decklink = nullptr;
DeckLinkDevice *device = nullptr;
DeckLinkDeviceMode *mode = nullptr;
BMDVideoConnection videoConnection;
BMDAudioConnection audioConnection;
BMDDisplayMode displayMode = bmdModeNTSC;
BMDPixelFormat pixelFormat = bmdFormat8BitYUV;
video_colorspace colorSpace = VIDEO_CS_DEFAULT;
video_colorspace activeColorSpace = VIDEO_CS_DEFAULT;
video_range_type colorRange = VIDEO_RANGE_DEFAULT;
ComPtr<IDeckLinkInput> input;
ComPtr<IDeckLinkOutput> output;
volatile long refCount = 1;
int64_t audioOffset = 0;
uint64_t nextAudioTS = 0;
uint64_t lastVideoTS = 0;
AudioRepacker *audioRepacker = nullptr;
speaker_layout channelFormat = SPEAKERS_STEREO;
bool swap;
bool allow10Bit;
OBSVideoFrame *convertFrame = nullptr;
std::vector<uint8_t> frameBlobs[FrameQueueFrameCount];
FrameQueue frameQueueObsToDecklink;
FrameQueue frameQueueDecklinkToObs;
uint8_t *activeBlob = nullptr;
BMDTimeValue frameDuration;
BMDTimeScale frameTimescale;
BMDTimeScale totalFramesScheduled;
ComPtr<RenderDelegate<DeckLinkDeviceInstance>> renderDelegate;
void FinalizeStream();
void SetupVideoFormat(DeckLinkDeviceMode *mode_);
void HandleAudioPacket(IDeckLinkAudioInputPacket *audioPacket,
const uint64_t timestamp);
void HandleVideoFrame(IDeckLinkVideoInputFrame *videoFrame,
const uint64_t timestamp);
public:
DeckLinkDeviceInstance(DecklinkBase *decklink, DeckLinkDevice *device);
virtual ~DeckLinkDeviceInstance();
inline DeckLinkDevice *GetDevice() const { return device; }
inline long long GetActiveModeId() const
{
return mode ? mode->GetId() : 0;
}
inline BMDPixelFormat GetActivePixelFormat() const
{
return pixelFormat;
}
inline video_colorspace GetActiveColorSpace() const
{
return colorSpace;
}
inline video_range_type GetActiveColorRange() const
{
return colorRange;
}
inline speaker_layout GetActiveChannelFormat() const
{
return channelFormat;
}
inline bool GetActiveSwapState() const { return swap; }
inline BMDVideoConnection GetVideoConnection() const
{
return videoConnection;
}
inline BMDAudioConnection GetAudioConnection() const
{
return audioConnection;
}
inline DeckLinkDeviceMode *GetMode() const { return mode; }
bool StartCapture(DeckLinkDeviceMode *mode, bool allow10Bit,
BMDVideoConnection bmdVideoConnection,
BMDAudioConnection bmdAudioConnection);
bool StopCapture(void);
bool StartOutput(DeckLinkDeviceMode *mode_);
bool StopOutput(void);
HRESULT STDMETHODCALLTYPE
VideoInputFrameArrived(IDeckLinkVideoInputFrame *videoFrame,
IDeckLinkAudioInputPacket *audioPacket);
HRESULT STDMETHODCALLTYPE VideoInputFormatChanged(
BMDVideoInputFormatChangedEvents events,
IDeckLinkDisplayMode *newMode,
BMDDetectedVideoInputFormatFlags detectedSignalFlags);
ULONG STDMETHODCALLTYPE AddRef(void);
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, LPVOID *ppv);
ULONG STDMETHODCALLTYPE Release(void);
void UpdateVideoFrame(video_data *frame);
void ScheduleVideoFrame(IDeckLinkVideoFrame *frame);
void WriteAudio(audio_data *frames);
void HandleCaptionPacket(IDeckLinkAncillaryPacket *packet,
const uint64_t timestamp);
};