obs-studio/libobs/obs-scene.c
jp9000 5780f3f177 (API Change) Improve graphics API consistency
Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
  API elsewhere.  For exmaple, instead of
  gs_create_texture/gs_texture_destroy, it's now
  gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type

From:                            To:
-----------------------------------------------------------
tvertarray                       gs_tvertarray
vb_data                          gs_vb_data
vbdata_create                    gs_vbdata_create
vbdata_destroy                   gs_vbdata_destroy
shader_param                     gs_shader_param
gs_effect                        gs_effect
effect_technique                 gs_effect_technique
effect_pass                      gs_effect_pass
effect_param                     gs_effect_param
texture_t                        gs_texture_t
stagesurf_t                      gs_stagesurf_t
zstencil_t                       gs_zstencil_t
vertbuffer_t                     gs_vertbuffer_t
indexbuffer_t                    gs_indexbuffer_t
samplerstate_t                   gs_samplerstate_t
swapchain_t                      gs_swapchain_t
texrender_t                      gs_texrender_t
shader_t                         gs_shader_t
sparam_t                         gs_sparam_t
effect_t                         gs_effect_t
technique_t                      gs_technique_t
eparam_t                         gs_eparam_t
device_t                         gs_device_t
graphics_t                       graphics_t
shader_param_type                gs_shader_param_type
SHADER_PARAM_UNKNOWN             GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL                GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT               GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT                 GS_SHADER_PARAM_INT
SHADER_PARAM_STRING              GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2                GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3                GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4                GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4           GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE             GS_SHADER_PARAM_TEXTURE
shader_param_info                gs_shader_param_info
shader_type                      gs_shader_type
SHADER_VERTEX                    GS_SHADER_VERTEX
SHADER_PIXEL                     GS_SHADER_PIXEL
shader_destroy                   gs_shader_destroy
shader_numparams                 gs_shader_get_num_params
shader_getparambyidx             gs_shader_get_param_by_idx
shader_getparambyname            gs_shader_get_param_by_name
shader_getviewprojmatrix         gs_shader_get_viewproj_matrix
shader_getworldmatrix            gs_shader_get_world_matrix
shader_getparaminfo              gs_shader_get_param_info
shader_setbool                   gs_shader_set_bool
shader_setfloat                  gs_shader_set_float
shader_setint                    gs_shader_set_int
shader_setmatrix3                gs_shader_setmatrix3
shader_setmatrix4                gs_shader_set_matrix4
shader_setvec2                   gs_shader_set_vec2
shader_setvec3                   gs_shader_set_vec3
shader_setvec4                   gs_shader_set_vec4
shader_settexture                gs_shader_set_texture
shader_setval                    gs_shader_set_val
shader_setdefault                gs_shader_set_default
effect_property_type             gs_effect_property_type
EFFECT_NONE                      GS_EFFECT_NONE
EFFECT_BOOL                      GS_EFFECT_BOOL
EFFECT_FLOAT                     GS_EFFECT_FLOAT
EFFECT_COLOR                     GS_EFFECT_COLOR
EFFECT_TEXTURE                   GS_EFFECT_TEXTURE
effect_param_info                gs_effect_param_info
effect_destroy                   gs_effect_destroy
effect_gettechnique              gs_effect_get_technique
technique_begin                  gs_technique_begin
technique_end                    gs_technique_end
technique_beginpass              gs_technique_begin_pass
technique_beginpassbyname        gs_technique_begin_pass_by_name
technique_endpass                gs_technique_end_pass
effect_numparams                 gs_effect_get_num_params
effect_getparambyidx             gs_effect_get_param_by_idx
effect_getparambyname            gs_effect_get_param_by_name
effect_updateparams              gs_effect_update_params
effect_getviewprojmatrix         gs_effect_get_viewproj_matrix
effect_getworldmatrix            gs_effect_get_world_matrix
effect_getparaminfo              gs_effect_get_param_info
effect_setbool                   gs_effect_set_bool
effect_setfloat                  gs_effect_set_float
effect_setint                    gs_effect_set_int
effect_setmatrix4                gs_effect_set_matrix4
effect_setvec2                   gs_effect_set_vec2
effect_setvec3                   gs_effect_set_vec3
effect_setvec4                   gs_effect_set_vec4
effect_settexture                gs_effect_set_texture
effect_setval                    gs_effect_set_val
effect_setdefault                gs_effect_set_default
texrender_create                 gs_texrender_create
texrender_destroy                gs_texrender_destroy
texrender_begin                  gs_texrender_begin
texrender_end                    gs_texrender_end
texrender_reset                  gs_texrender_reset
texrender_gettexture             gs_texrender_get_texture
GS_BUILDMIPMAPS                  GS_BUILD_MIPMAPS
GS_RENDERTARGET                  GS_RENDER_TARGET
gs_device_name                   gs_get_device_name
gs_device_type                   gs_get_device_type
gs_entercontext                  gs_enter_context
gs_leavecontext                  gs_leave_context
gs_getcontext                    gs_get_context
gs_renderstart                   gs_render_start
gs_renderstop                    gs_render_stop
gs_rendersave                    gs_render_save
gs_getinput                      gs_get_input
gs_geteffect                     gs_get_effect
gs_create_effect_from_file       gs_effect_create_from_file
gs_create_effect                 gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file  gs_pixelshader_create_from_file
gs_create_texture_from_file      gs_texture_create_from_file
gs_resetviewport                 gs_reset_viewport
gs_set2dmode                     gs_set_2d_mode
gs_set3dmode                     gs_set_3d_mode
gs_create_swapchain              gs_swapchain_create
gs_getsize                       gs_get_size
gs_getwidth                      gs_get_width
gs_getheight                     gs_get_height
gs_create_texture                gs_texture_create
gs_create_cubetexture            gs_cubetexture_create
gs_create_volumetexture          gs_voltexture_create
gs_create_zstencil               gs_zstencil_create
gs_create_stagesurface           gs_stagesurface_create
gs_create_samplerstate           gs_samplerstate_create
gs_create_vertexshader           gs_vertexshader_create
gs_create_pixelshader            gs_pixelshader_create
gs_create_vertexbuffer           gs_vertexbuffer_create
gs_create_indexbuffer            gs_indexbuffer_create
gs_gettexturetype                gs_get_texture_type
gs_load_defaultsamplerstate      gs_load_default_samplerstate
gs_getvertexshader               gs_get_vertex_shader
gs_getpixelshader                gs_get_pixel_shader
gs_getrendertarget               gs_get_render_target
gs_getzstenciltarget             gs_get_zstencil_target
gs_setrendertarget               gs_set_render_target
gs_setcuberendertarget           gs_set_cube_render_target
gs_beginscene                    gs_begin_scene
gs_draw                          gs_draw
gs_endscene                      gs_end_scene
gs_setcullmode                   gs_set_cull_mode
gs_getcullmode                   gs_get_cull_mode
gs_enable_depthtest              gs_enable_depth_test
gs_enable_stenciltest            gs_enable_stencil_test
gs_enable_stencilwrite           gs_enable_stencil_write
gs_blendfunction                 gs_blend_function
gs_depthfunction                 gs_depth_function
gs_stencilfunction               gs_stencil_function
gs_stencilop                     gs_stencil_op
gs_setviewport                   gs_set_viewport
gs_getviewport                   gs_get_viewport
gs_setscissorrect                gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture            gs_texture_create_gdi
gs_is_compressed_format          gs_is_compressed_format
gs_num_total_levels              gs_get_total_levels
texture_setimage                 gs_texture_set_image
cubetexture_setimage             gs_cubetexture_set_image
swapchain_destroy                gs_swapchain_destroy
texture_destroy                  gs_texture_destroy
texture_getwidth                 gs_texture_get_width
texture_getheight                gs_texture_get_height
texture_getcolorformat           gs_texture_get_color_format
texture_map                      gs_texture_map
texture_unmap                    gs_texture_unmap
texture_isrect                   gs_texture_is_rect
texture_getobj                   gs_texture_get_obj
cubetexture_destroy              gs_cubetexture_destroy
cubetexture_getsize              gs_cubetexture_get_size
cubetexture_getcolorformat       gs_cubetexture_get_color_format
volumetexture_destroy            gs_voltexture_destroy
volumetexture_getwidth           gs_voltexture_get_width
volumetexture_getheight          gs_voltexture_get_height
volumetexture_getdepth           gs_voltexture_getdepth
volumetexture_getcolorformat     gs_voltexture_get_color_format
stagesurface_destroy             gs_stagesurface_destroy
stagesurface_getwidth            gs_stagesurface_get_width
stagesurface_getheight           gs_stagesurface_get_height
stagesurface_getcolorformat      gs_stagesurface_get_color_format
stagesurface_map                 gs_stagesurface_map
stagesurface_unmap               gs_stagesurface_unmap
zstencil_destroy                 gs_zstencil_destroy
samplerstate_destroy             gs_samplerstate_destroy
vertexbuffer_destroy             gs_vertexbuffer_destroy
vertexbuffer_flush               gs_vertexbuffer_flush
vertexbuffer_getdata             gs_vertexbuffer_get_data
indexbuffer_destroy              gs_indexbuffer_destroy
indexbuffer_flush                gs_indexbuffer_flush
indexbuffer_getdata              gs_indexbuffer_get_data
indexbuffer_numindices           gs_indexbuffer_get_num_indices
indexbuffer_gettype              gs_indexbuffer_get_type
texture_rebind_iosurface         gs_texture_rebind_iosurface
texture_get_dc                   gs_texture_get_dc
texture_release_dc               gs_texture_release_dc
2014-08-09 11:57:38 -07:00

883 lines
21 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "util/threading.h"
#include "graphics/math-defs.h"
#include "obs-scene.h"
static const char *obs_scene_signals[] = {
"void item_add(ptr scene, ptr item)",
"void item_remove(ptr scene, ptr item)",
"void item_move_up(ptr scene, ptr item)",
"void item_move_down(ptr scene, ptr item)",
"void item_move_top(ptr scene, ptr item)",
"void item_move_bottom(ptr scene, ptr item)",
"void item_select(ptr scene, ptr item)",
"void item_deselect(ptr scene, ptr item)",
"void item_transform(ptr scene, ptr item)",
NULL
};
static inline void signal_item_remove(struct obs_scene_item *item)
{
struct calldata params = {0};
calldata_set_ptr(&params, "scene", item->parent);
calldata_set_ptr(&params, "item", item);
signal_handler_signal(item->parent->source->context.signals,
"item_remove", &params);
calldata_free(&params);
}
static const char *scene_getname(void)
{
/* TODO: locale */
return "Scene";
}
static void *scene_create(obs_data_t settings, struct obs_source *source)
{
pthread_mutexattr_t attr;
struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
scene->source = source;
scene->first_item = NULL;
signal_handler_add_array(obs_source_get_signal_handler(source),
obs_scene_signals);
if (pthread_mutexattr_init(&attr) != 0)
goto fail;
if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
goto fail;
if (pthread_mutex_init(&scene->mutex, &attr) != 0) {
blog(LOG_ERROR, "scene_create: Couldn't initialize mutex");
goto fail;
}
UNUSED_PARAMETER(settings);
return scene;
fail:
pthread_mutexattr_destroy(&attr);
bfree(scene);
return NULL;
}
static void remove_all_items(struct obs_scene *scene)
{
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
struct obs_scene_item *del_item = item;
item = item->next;
obs_sceneitem_remove(del_item);
}
pthread_mutex_unlock(&scene->mutex);
}
static void scene_destroy(void *data)
{
struct obs_scene *scene = data;
remove_all_items(scene);
pthread_mutex_destroy(&scene->mutex);
bfree(scene);
}
static void scene_enum_sources(void *data,
obs_source_enum_proc_t enum_callback,
void *param)
{
struct obs_scene *scene = data;
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
struct obs_scene_item *next = item->next;
obs_sceneitem_addref(item);
enum_callback(scene->source, item->source, param);
obs_sceneitem_release(item);
item = next;
}
pthread_mutex_unlock(&scene->mutex);
}
static inline void detach_sceneitem(struct obs_scene_item *item)
{
if (item->prev)
item->prev->next = item->next;
else
item->parent->first_item = item->next;
if (item->next)
item->next->prev = item->prev;
item->parent = NULL;
}
static inline void attach_sceneitem(struct obs_scene *parent,
struct obs_scene_item *item, struct obs_scene_item *prev)
{
item->prev = prev;
item->parent = parent;
if (prev) {
item->next = prev->next;
if (prev->next)
prev->next->prev = item;
prev->next = item;
} else {
item->next = item->parent->first_item;
item->parent->first_item = item;
}
}
static void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy)
{
if (align & OBS_ALIGN_RIGHT)
v->x += (float)cx;
else if ((align & OBS_ALIGN_LEFT) == 0)
v->x += (float)(cx / 2);
if (align & OBS_ALIGN_BOTTOM)
v->y += (float)cy;
else if ((align & OBS_ALIGN_TOP) == 0)
v->y += (float)(cy / 2);
}
static void calculate_bounds_data(struct obs_scene_item *item,
struct vec2 *origin, struct vec2 *scale,
uint32_t *cx, uint32_t *cy)
{
float width = (float)(*cx) * fabsf(scale->x);
float height = (float)(*cy) * fabsf(scale->y);
float item_aspect = width / height;
float bounds_aspect = item->bounds.x / item->bounds.y;
uint32_t bounds_type = item->bounds_type;
float width_diff, height_diff;
if (item->bounds_type == OBS_BOUNDS_MAX_ONLY)
if (width > item->bounds.x || height > item->bounds.y)
bounds_type = OBS_BOUNDS_SCALE_INNER;
if (bounds_type == OBS_BOUNDS_SCALE_INNER ||
bounds_type == OBS_BOUNDS_SCALE_OUTER) {
bool use_width = (bounds_aspect < item_aspect);
float mul;
if (item->bounds_type == OBS_BOUNDS_SCALE_OUTER)
use_width = !use_width;
mul = use_width ?
item->bounds.x / width :
item->bounds.y / height;
vec2_mulf(scale, scale, mul);
} else if (bounds_type == OBS_BOUNDS_SCALE_TO_WIDTH) {
vec2_mulf(scale, scale, item->bounds.x / width);
} else if (bounds_type == OBS_BOUNDS_SCALE_TO_HEIGHT) {
vec2_mulf(scale, scale, item->bounds.y / height);
} else if (bounds_type == OBS_BOUNDS_STRETCH) {
scale->x = item->bounds.x / (float)(*cx);
scale->y = item->bounds.y / (float)(*cy);
}
width = (float)(*cx) * scale->x;
height = (float)(*cy) * scale->y;
width_diff = item->bounds.x - width;
height_diff = item->bounds.y - height;
*cx = (uint32_t)item->bounds.x;
*cy = (uint32_t)item->bounds.y;
add_alignment(origin, item->bounds_align,
(int)-width_diff, (int)-height_diff);
}
static void update_item_transform(struct obs_scene_item *item)
{
uint32_t width = obs_source_get_width(item->source);
uint32_t height = obs_source_get_height(item->source);
uint32_t cx = width;
uint32_t cy = height;
struct vec2 base_origin;
struct vec2 origin;
struct vec2 scale = item->scale;
struct calldata params = {0};
vec2_zero(&base_origin);
vec2_zero(&origin);
/* ----------------------- */
if (item->bounds_type != OBS_BOUNDS_NONE) {
calculate_bounds_data(item, &origin, &scale, &cx, &cy);
} else {
cx = (uint32_t)((float)cx * scale.x);
cy = (uint32_t)((float)cy * scale.y);
}
add_alignment(&origin, item->align, (int)cx, (int)cy);
matrix4_identity(&item->draw_transform);
matrix4_scale3f(&item->draw_transform, &item->draw_transform,
scale.x, scale.y, 1.0f);
matrix4_translate3f(&item->draw_transform, &item->draw_transform,
-origin.x, -origin.y, 0.0f);
matrix4_rotate_aa4f(&item->draw_transform, &item->draw_transform,
0.0f, 0.0f, 1.0f, RAD(item->rot));
matrix4_translate3f(&item->draw_transform, &item->draw_transform,
item->pos.x, item->pos.y, 0.0f);
/* ----------------------- */
if (item->bounds_type != OBS_BOUNDS_NONE) {
vec2_copy(&scale, &item->bounds);
} else {
scale.x = (float)width * item->scale.x;
scale.y = (float)height * item->scale.y;
}
add_alignment(&base_origin, item->align, (int)scale.x, (int)scale.y);
matrix4_identity(&item->box_transform);
matrix4_scale3f(&item->box_transform, &item->box_transform,
scale.x, scale.y, 1.0f);
matrix4_translate3f(&item->box_transform, &item->box_transform,
-base_origin.x, -base_origin.y, 0.0f);
matrix4_rotate_aa4f(&item->box_transform, &item->box_transform,
0.0f, 0.0f, 1.0f, RAD(item->rot));
matrix4_translate3f(&item->box_transform, &item->box_transform,
item->pos.x, item->pos.y, 0.0f);
/* ----------------------- */
item->last_width = width;
item->last_height = height;
calldata_set_ptr(&params, "scene", item->parent);
calldata_set_ptr(&params, "item", item);
signal_handler_signal(item->parent->source->context.signals,
"item_transform", &params);
calldata_free(&params);
}
static inline bool source_size_changed(struct obs_scene_item *item)
{
uint32_t width = obs_source_get_width(item->source);
uint32_t height = obs_source_get_height(item->source);
return item->last_width != width || item->last_height != height;
}
static void scene_video_render(void *data, gs_effect_t effect)
{
struct obs_scene *scene = data;
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
if (obs_source_removed(item->source)) {
struct obs_scene_item *del_item = item;
item = item->next;
obs_sceneitem_remove(del_item);
continue;
}
if (source_size_changed(item))
update_item_transform(item);
gs_matrix_push();
gs_matrix_mul(&item->draw_transform);
obs_source_video_render(item->source);
gs_matrix_pop();
item = item->next;
}
pthread_mutex_unlock(&scene->mutex);
UNUSED_PARAMETER(effect);
}
static void scene_load_item(struct obs_scene *scene, obs_data_t item_data)
{
const char *name = obs_data_get_string(item_data, "name");
obs_source_t source = obs_get_source_by_name(name);
struct obs_scene_item *item;
if (!source) {
blog(LOG_WARNING, "[scene_load_item] Source %s not found!",
name);
return;
}
item = obs_scene_add(scene, source);
obs_data_set_default_int(item_data, "align",
OBS_ALIGN_TOP | OBS_ALIGN_LEFT);
item->rot = (float)obs_data_get_double(item_data, "rot");
item->align = (uint32_t)obs_data_get_int(item_data, "align");
item->visible = obs_data_get_bool(item_data, "visible");
obs_data_get_vec2(item_data, "pos", &item->pos);
obs_data_get_vec2(item_data, "scale", &item->scale);
item->bounds_type =
(enum obs_bounds_type)obs_data_get_int(item_data,
"bounds_type");
item->bounds_align =
(uint32_t)obs_data_get_int(item_data, "bounds_align");
obs_data_get_vec2(item_data, "bounds", &item->bounds);
obs_source_release(source);
update_item_transform(item);
}
static void scene_load(void *scene, obs_data_t settings)
{
obs_data_array_t items = obs_data_get_array(settings, "items");
size_t count, i;
remove_all_items(scene);
if (!items) return;
count = obs_data_array_count(items);
for (i = 0; i < count; i++) {
obs_data_t item_data = obs_data_array_item(items, i);
scene_load_item(scene, item_data);
obs_data_release(item_data);
}
obs_data_array_release(items);
}
static void scene_save_item(obs_data_array_t array, struct obs_scene_item *item)
{
obs_data_t item_data = obs_data_create();
const char *name = obs_source_get_name(item->source);
obs_data_set_string(item_data, "name", name);
obs_data_set_bool (item_data, "visible", item->visible);
obs_data_set_double(item_data, "rot", item->rot);
obs_data_set_vec2 (item_data, "pos", &item->pos);
obs_data_set_vec2 (item_data, "scale", &item->scale);
obs_data_set_int (item_data, "align", (int)item->align);
obs_data_set_int (item_data, "bounds_type", (int)item->bounds_type);
obs_data_set_int (item_data, "bounds_align", (int)item->bounds_align);
obs_data_set_vec2 (item_data, "bounds", &item->bounds);
obs_data_array_push_back(array, item_data);
obs_data_release(item_data);
}
static void scene_save(void *data, obs_data_t settings)
{
struct obs_scene *scene = data;
obs_data_array_t array = obs_data_array_create();
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
scene_save_item(array, item);
item = item->next;
}
pthread_mutex_unlock(&scene->mutex);
obs_data_set_array(settings, "items", array);
obs_data_array_release(array);
}
static uint32_t scene_getwidth(void *data)
{
UNUSED_PARAMETER(data);
return obs->video.base_width;
}
static uint32_t scene_getheight(void *data)
{
UNUSED_PARAMETER(data);
return obs->video.base_height;
}
const struct obs_source_info scene_info =
{
.id = "scene",
.type = OBS_SOURCE_TYPE_INPUT,
.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW,
.get_name = scene_getname,
.create = scene_create,
.destroy = scene_destroy,
.video_render = scene_video_render,
.get_width = scene_getwidth,
.get_height = scene_getheight,
.load = scene_load,
.save = scene_save,
.enum_sources = scene_enum_sources
};
obs_scene_t obs_scene_create(const char *name)
{
struct obs_source *source =
obs_source_create(OBS_SOURCE_TYPE_INPUT, "scene", name, NULL);
return source->context.data;
}
void obs_scene_addref(obs_scene_t scene)
{
if (scene)
obs_source_addref(scene->source);
}
void obs_scene_release(obs_scene_t scene)
{
if (scene)
obs_source_release(scene->source);
}
obs_source_t obs_scene_get_source(obs_scene_t scene)
{
return scene ? scene->source : NULL;
}
obs_scene_t obs_scene_from_source(obs_source_t source)
{
if (!source || source->info.id != scene_info.id)
return NULL;
return source->context.data;
}
obs_sceneitem_t obs_scene_find_source(obs_scene_t scene, const char *name)
{
struct obs_scene_item *item;
if (!scene)
return NULL;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
if (strcmp(item->source->context.name, name) == 0)
break;
item = item->next;
}
pthread_mutex_unlock(&scene->mutex);
return item;
}
void obs_scene_enum_items(obs_scene_t scene,
bool (*callback)(obs_scene_t, obs_sceneitem_t, void*),
void *param)
{
struct obs_scene_item *item;
if (!scene || !callback)
return;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
struct obs_scene_item *next = item->next;
obs_sceneitem_addref(item);
if (!callback(scene, item, param)) {
obs_sceneitem_release(item);
break;
}
obs_sceneitem_release(item);
item = next;
}
pthread_mutex_unlock(&scene->mutex);
}
obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source)
{
struct obs_scene_item *last;
struct obs_scene_item *item;
struct calldata params = {0};
if (!scene)
return NULL;
if (!source) {
blog(LOG_ERROR, "Tried to add a NULL source to a scene");
return NULL;
}
item = bzalloc(sizeof(struct obs_scene_item));
item->source = source;
item->visible = true;
item->parent = scene;
item->ref = 1;
item->align = OBS_ALIGN_TOP | OBS_ALIGN_LEFT;
vec2_set(&item->scale, 1.0f, 1.0f);
matrix4_identity(&item->draw_transform);
matrix4_identity(&item->box_transform);
obs_source_addref(source);
obs_source_add_child(scene->source, source);
pthread_mutex_lock(&scene->mutex);
last = scene->first_item;
if (!last) {
scene->first_item = item;
} else {
while (last->next)
last = last->next;
last->next = item;
item->prev = last;
}
pthread_mutex_unlock(&scene->mutex);
calldata_set_ptr(&params, "scene", scene);
calldata_set_ptr(&params, "item", item);
signal_handler_signal(scene->source->context.signals, "item_add",
&params);
calldata_free(&params);
return item;
}
static void obs_sceneitem_destroy(obs_sceneitem_t item)
{
if (item) {
if (item->source)
obs_source_release(item->source);
bfree(item);
}
}
void obs_sceneitem_addref(obs_sceneitem_t item)
{
if (item)
os_atomic_inc_long(&item->ref);
}
void obs_sceneitem_release(obs_sceneitem_t item)
{
if (!item)
return;
if (os_atomic_dec_long(&item->ref) == 0)
obs_sceneitem_destroy(item);
}
void obs_sceneitem_remove(obs_sceneitem_t item)
{
obs_scene_t scene;
if (!item)
return;
scene = item->parent;
if (scene)
pthread_mutex_lock(&scene->mutex);
if (item->removed) {
if (scene)
pthread_mutex_unlock(&scene->mutex);
return;
}
item->removed = true;
assert(scene != NULL);
assert(scene->source != NULL);
obs_source_remove_child(scene->source, item->source);
signal_item_remove(item);
detach_sceneitem(item);
pthread_mutex_unlock(&scene->mutex);
obs_sceneitem_release(item);
}
obs_scene_t obs_sceneitem_get_scene(obs_sceneitem_t item)
{
return item ? item->parent : NULL;
}
obs_source_t obs_sceneitem_get_source(obs_sceneitem_t item)
{
return item ? item->source : NULL;
}
void obs_sceneitem_select(obs_sceneitem_t item, bool select)
{
struct calldata params = {0};
const char *command = select ? "item_select" : "item_deselect";
if (!item || item->selected == select)
return;
item->selected = select;
calldata_set_ptr(&params, "scene", item->parent);
calldata_set_ptr(&params, "item", item);
signal_handler_signal(item->parent->source->context.signals,
command, &params);
calldata_free(&params);
}
bool obs_sceneitem_selected(obs_sceneitem_t item)
{
return item ? item->selected : false;
}
void obs_sceneitem_set_pos(obs_sceneitem_t item, const struct vec2 *pos)
{
if (item) {
vec2_copy(&item->pos, pos);
update_item_transform(item);
}
}
void obs_sceneitem_set_rot(obs_sceneitem_t item, float rot)
{
if (item) {
item->rot = rot;
update_item_transform(item);
}
}
void obs_sceneitem_set_scale(obs_sceneitem_t item, const struct vec2 *scale)
{
if (item) {
vec2_copy(&item->scale, scale);
update_item_transform(item);
}
}
void obs_sceneitem_set_alignment(obs_sceneitem_t item, uint32_t alignment)
{
if (item) {
item->align = alignment;
update_item_transform(item);
}
}
static inline void signal_move_dir(struct obs_scene_item *item,
enum obs_order_movement movement)
{
const char *command = NULL;
struct calldata params = {0};
switch (movement) {
case OBS_ORDER_MOVE_UP: command = "item_move_up"; break;
case OBS_ORDER_MOVE_DOWN: command = "item_move_down"; break;
case OBS_ORDER_MOVE_TOP: command = "item_move_top"; break;
case OBS_ORDER_MOVE_BOTTOM: command = "item_move_bottom"; break;
}
calldata_set_ptr(&params, "scene", item->parent);
calldata_set_ptr(&params, "item", item);
signal_handler_signal(item->parent->source->context.signals,
command, &params);
calldata_free(&params);
}
void obs_sceneitem_set_order(obs_sceneitem_t item,
enum obs_order_movement movement)
{
if (!item) return;
struct obs_scene_item *next, *prev;
struct obs_scene *scene = item->parent;
obs_scene_addref(scene);
pthread_mutex_lock(&scene->mutex);
next = item->next;
prev = item->prev;
detach_sceneitem(item);
if (movement == OBS_ORDER_MOVE_DOWN) {
attach_sceneitem(scene, item, prev ? prev->prev : NULL);
} else if (movement == OBS_ORDER_MOVE_UP) {
attach_sceneitem(scene, item, next ? next : prev);
} else if (movement == OBS_ORDER_MOVE_TOP) {
struct obs_scene_item *last = next;
if (!last) {
last = prev;
} else {
while (last->next)
last = last->next;
}
attach_sceneitem(scene, item, last);
} else if (movement == OBS_ORDER_MOVE_BOTTOM) {
attach_sceneitem(scene, item, NULL);
}
signal_move_dir(item, movement);
pthread_mutex_unlock(&scene->mutex);
obs_scene_release(scene);
}
void obs_sceneitem_set_bounds_type(obs_sceneitem_t item,
enum obs_bounds_type type)
{
if (item) {
item->bounds_type = type;
update_item_transform(item);
}
}
void obs_sceneitem_set_bounds_alignment(obs_sceneitem_t item,
uint32_t alignment)
{
if (item) {
item->bounds_align = alignment;
update_item_transform(item);
}
}
void obs_sceneitem_set_bounds(obs_sceneitem_t item, const struct vec2 *bounds)
{
if (item) {
item->bounds = *bounds;
update_item_transform(item);
}
}
void obs_sceneitem_get_pos(obs_sceneitem_t item, struct vec2 *pos)
{
if (item)
vec2_copy(pos, &item->pos);
}
float obs_sceneitem_get_rot(obs_sceneitem_t item)
{
return item ? item->rot : 0.0f;
}
void obs_sceneitem_get_scale(obs_sceneitem_t item, struct vec2 *scale)
{
if (item)
vec2_copy(scale, &item->scale);
}
uint32_t obs_sceneitem_get_alignment(obs_sceneitem_t item)
{
return item ? item->align : 0;
}
enum obs_bounds_type obs_sceneitem_get_bounds_type(obs_sceneitem_t item)
{
return item ? item->bounds_type : OBS_BOUNDS_NONE;
}
uint32_t obs_sceneitem_get_bounds_alignment(obs_sceneitem_t item)
{
return item ? item->bounds_align : 0;
}
void obs_sceneitem_get_bounds(obs_sceneitem_t item, struct vec2 *bounds)
{
if (item)
*bounds = item->bounds;
}
void obs_sceneitem_get_info(obs_sceneitem_t item,
struct obs_transform_info *info)
{
if (item && info) {
info->pos = item->pos;
info->rot = item->rot;
info->scale = item->scale;
info->alignment = item->align;
info->bounds_type = item->bounds_type;
info->bounds_alignment = item->bounds_align;
info->bounds = item->bounds;
}
}
void obs_sceneitem_set_info(obs_sceneitem_t item,
const struct obs_transform_info *info)
{
if (item && info) {
item->pos = info->pos;
item->rot = info->rot;
item->scale = info->scale;
item->align = info->alignment;
item->bounds_type = info->bounds_type;
item->bounds_align = info->bounds_alignment;
item->bounds = info->bounds;
update_item_transform(item);
}
}
void obs_sceneitem_get_draw_transform(obs_sceneitem_t item,
struct matrix4 *transform)
{
if (item)
matrix4_copy(transform, &item->draw_transform);
}
void obs_sceneitem_get_box_transform(obs_sceneitem_t item,
struct matrix4 *transform)
{
if (item)
matrix4_copy(transform, &item->box_transform);
}