obs-studio/libobs-opengl/gl-subsystem.h
jp9000 5780f3f177 (API Change) Improve graphics API consistency
Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
  API elsewhere.  For exmaple, instead of
  gs_create_texture/gs_texture_destroy, it's now
  gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type

From:                            To:
-----------------------------------------------------------
tvertarray                       gs_tvertarray
vb_data                          gs_vb_data
vbdata_create                    gs_vbdata_create
vbdata_destroy                   gs_vbdata_destroy
shader_param                     gs_shader_param
gs_effect                        gs_effect
effect_technique                 gs_effect_technique
effect_pass                      gs_effect_pass
effect_param                     gs_effect_param
texture_t                        gs_texture_t
stagesurf_t                      gs_stagesurf_t
zstencil_t                       gs_zstencil_t
vertbuffer_t                     gs_vertbuffer_t
indexbuffer_t                    gs_indexbuffer_t
samplerstate_t                   gs_samplerstate_t
swapchain_t                      gs_swapchain_t
texrender_t                      gs_texrender_t
shader_t                         gs_shader_t
sparam_t                         gs_sparam_t
effect_t                         gs_effect_t
technique_t                      gs_technique_t
eparam_t                         gs_eparam_t
device_t                         gs_device_t
graphics_t                       graphics_t
shader_param_type                gs_shader_param_type
SHADER_PARAM_UNKNOWN             GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL                GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT               GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT                 GS_SHADER_PARAM_INT
SHADER_PARAM_STRING              GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2                GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3                GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4                GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4           GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE             GS_SHADER_PARAM_TEXTURE
shader_param_info                gs_shader_param_info
shader_type                      gs_shader_type
SHADER_VERTEX                    GS_SHADER_VERTEX
SHADER_PIXEL                     GS_SHADER_PIXEL
shader_destroy                   gs_shader_destroy
shader_numparams                 gs_shader_get_num_params
shader_getparambyidx             gs_shader_get_param_by_idx
shader_getparambyname            gs_shader_get_param_by_name
shader_getviewprojmatrix         gs_shader_get_viewproj_matrix
shader_getworldmatrix            gs_shader_get_world_matrix
shader_getparaminfo              gs_shader_get_param_info
shader_setbool                   gs_shader_set_bool
shader_setfloat                  gs_shader_set_float
shader_setint                    gs_shader_set_int
shader_setmatrix3                gs_shader_setmatrix3
shader_setmatrix4                gs_shader_set_matrix4
shader_setvec2                   gs_shader_set_vec2
shader_setvec3                   gs_shader_set_vec3
shader_setvec4                   gs_shader_set_vec4
shader_settexture                gs_shader_set_texture
shader_setval                    gs_shader_set_val
shader_setdefault                gs_shader_set_default
effect_property_type             gs_effect_property_type
EFFECT_NONE                      GS_EFFECT_NONE
EFFECT_BOOL                      GS_EFFECT_BOOL
EFFECT_FLOAT                     GS_EFFECT_FLOAT
EFFECT_COLOR                     GS_EFFECT_COLOR
EFFECT_TEXTURE                   GS_EFFECT_TEXTURE
effect_param_info                gs_effect_param_info
effect_destroy                   gs_effect_destroy
effect_gettechnique              gs_effect_get_technique
technique_begin                  gs_technique_begin
technique_end                    gs_technique_end
technique_beginpass              gs_technique_begin_pass
technique_beginpassbyname        gs_technique_begin_pass_by_name
technique_endpass                gs_technique_end_pass
effect_numparams                 gs_effect_get_num_params
effect_getparambyidx             gs_effect_get_param_by_idx
effect_getparambyname            gs_effect_get_param_by_name
effect_updateparams              gs_effect_update_params
effect_getviewprojmatrix         gs_effect_get_viewproj_matrix
effect_getworldmatrix            gs_effect_get_world_matrix
effect_getparaminfo              gs_effect_get_param_info
effect_setbool                   gs_effect_set_bool
effect_setfloat                  gs_effect_set_float
effect_setint                    gs_effect_set_int
effect_setmatrix4                gs_effect_set_matrix4
effect_setvec2                   gs_effect_set_vec2
effect_setvec3                   gs_effect_set_vec3
effect_setvec4                   gs_effect_set_vec4
effect_settexture                gs_effect_set_texture
effect_setval                    gs_effect_set_val
effect_setdefault                gs_effect_set_default
texrender_create                 gs_texrender_create
texrender_destroy                gs_texrender_destroy
texrender_begin                  gs_texrender_begin
texrender_end                    gs_texrender_end
texrender_reset                  gs_texrender_reset
texrender_gettexture             gs_texrender_get_texture
GS_BUILDMIPMAPS                  GS_BUILD_MIPMAPS
GS_RENDERTARGET                  GS_RENDER_TARGET
gs_device_name                   gs_get_device_name
gs_device_type                   gs_get_device_type
gs_entercontext                  gs_enter_context
gs_leavecontext                  gs_leave_context
gs_getcontext                    gs_get_context
gs_renderstart                   gs_render_start
gs_renderstop                    gs_render_stop
gs_rendersave                    gs_render_save
gs_getinput                      gs_get_input
gs_geteffect                     gs_get_effect
gs_create_effect_from_file       gs_effect_create_from_file
gs_create_effect                 gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file  gs_pixelshader_create_from_file
gs_create_texture_from_file      gs_texture_create_from_file
gs_resetviewport                 gs_reset_viewport
gs_set2dmode                     gs_set_2d_mode
gs_set3dmode                     gs_set_3d_mode
gs_create_swapchain              gs_swapchain_create
gs_getsize                       gs_get_size
gs_getwidth                      gs_get_width
gs_getheight                     gs_get_height
gs_create_texture                gs_texture_create
gs_create_cubetexture            gs_cubetexture_create
gs_create_volumetexture          gs_voltexture_create
gs_create_zstencil               gs_zstencil_create
gs_create_stagesurface           gs_stagesurface_create
gs_create_samplerstate           gs_samplerstate_create
gs_create_vertexshader           gs_vertexshader_create
gs_create_pixelshader            gs_pixelshader_create
gs_create_vertexbuffer           gs_vertexbuffer_create
gs_create_indexbuffer            gs_indexbuffer_create
gs_gettexturetype                gs_get_texture_type
gs_load_defaultsamplerstate      gs_load_default_samplerstate
gs_getvertexshader               gs_get_vertex_shader
gs_getpixelshader                gs_get_pixel_shader
gs_getrendertarget               gs_get_render_target
gs_getzstenciltarget             gs_get_zstencil_target
gs_setrendertarget               gs_set_render_target
gs_setcuberendertarget           gs_set_cube_render_target
gs_beginscene                    gs_begin_scene
gs_draw                          gs_draw
gs_endscene                      gs_end_scene
gs_setcullmode                   gs_set_cull_mode
gs_getcullmode                   gs_get_cull_mode
gs_enable_depthtest              gs_enable_depth_test
gs_enable_stenciltest            gs_enable_stencil_test
gs_enable_stencilwrite           gs_enable_stencil_write
gs_blendfunction                 gs_blend_function
gs_depthfunction                 gs_depth_function
gs_stencilfunction               gs_stencil_function
gs_stencilop                     gs_stencil_op
gs_setviewport                   gs_set_viewport
gs_getviewport                   gs_get_viewport
gs_setscissorrect                gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture            gs_texture_create_gdi
gs_is_compressed_format          gs_is_compressed_format
gs_num_total_levels              gs_get_total_levels
texture_setimage                 gs_texture_set_image
cubetexture_setimage             gs_cubetexture_set_image
swapchain_destroy                gs_swapchain_destroy
texture_destroy                  gs_texture_destroy
texture_getwidth                 gs_texture_get_width
texture_getheight                gs_texture_get_height
texture_getcolorformat           gs_texture_get_color_format
texture_map                      gs_texture_map
texture_unmap                    gs_texture_unmap
texture_isrect                   gs_texture_is_rect
texture_getobj                   gs_texture_get_obj
cubetexture_destroy              gs_cubetexture_destroy
cubetexture_getsize              gs_cubetexture_get_size
cubetexture_getcolorformat       gs_cubetexture_get_color_format
volumetexture_destroy            gs_voltexture_destroy
volumetexture_getwidth           gs_voltexture_get_width
volumetexture_getheight          gs_voltexture_get_height
volumetexture_getdepth           gs_voltexture_getdepth
volumetexture_getcolorformat     gs_voltexture_get_color_format
stagesurface_destroy             gs_stagesurface_destroy
stagesurface_getwidth            gs_stagesurface_get_width
stagesurface_getheight           gs_stagesurface_get_height
stagesurface_getcolorformat      gs_stagesurface_get_color_format
stagesurface_map                 gs_stagesurface_map
stagesurface_unmap               gs_stagesurface_unmap
zstencil_destroy                 gs_zstencil_destroy
samplerstate_destroy             gs_samplerstate_destroy
vertexbuffer_destroy             gs_vertexbuffer_destroy
vertexbuffer_flush               gs_vertexbuffer_flush
vertexbuffer_getdata             gs_vertexbuffer_get_data
indexbuffer_destroy              gs_indexbuffer_destroy
indexbuffer_flush                gs_indexbuffer_flush
indexbuffer_getdata              gs_indexbuffer_get_data
indexbuffer_numindices           gs_indexbuffer_get_num_indices
indexbuffer_gettype              gs_indexbuffer_get_type
texture_rebind_iosurface         gs_texture_rebind_iosurface
texture_get_dc                   gs_texture_get_dc
texture_release_dc               gs_texture_release_dc
2014-08-09 11:57:38 -07:00

504 lines
14 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include <util/darray.h>
#include <util/threading.h>
#include <graphics/graphics.h>
#include <graphics/device-exports.h>
#include <graphics/matrix4.h>
#include <glad/glad.h>
#include "gl-helpers.h"
struct gl_platform;
struct gl_windowinfo;
enum copy_type {
COPY_TYPE_ARB,
COPY_TYPE_NV,
COPY_TYPE_FBO_BLIT
};
static inline GLint convert_gs_format(enum gs_color_format format)
{
switch (format) {
case GS_A8: return GL_RGBA;
case GS_R8: return GL_RED;
case GS_RGBA: return GL_RGBA;
case GS_BGRX: return GL_BGRA;
case GS_BGRA: return GL_BGRA;
case GS_R10G10B10A2: return GL_RGBA;
case GS_RGBA16: return GL_RGBA;
case GS_R16: return GL_RED;
case GS_RGBA16F: return GL_RGBA;
case GS_RGBA32F: return GL_RGBA;
case GS_RG16F: return GL_RG;
case GS_RG32F: return GL_RG;
case GS_R16F: return GL_RED;
case GS_R32F: return GL_RED;
case GS_DXT1: return GL_RGB;
case GS_DXT3: return GL_RGBA;
case GS_DXT5: return GL_RGBA;
case GS_UNKNOWN: return 0;
}
return 0;
}
static inline GLint convert_gs_internal_format(enum gs_color_format format)
{
switch (format) {
case GS_A8: return GL_R8; /* NOTE: use GL_TEXTURE_SWIZZLE_x */
case GS_R8: return GL_R8;
case GS_RGBA: return GL_RGBA;
case GS_BGRX: return GL_RGB;
case GS_BGRA: return GL_RGBA;
case GS_R10G10B10A2: return GL_RGB10_A2;
case GS_RGBA16: return GL_RGBA16;
case GS_R16: return GL_R16;
case GS_RGBA16F: return GL_RGBA16F;
case GS_RGBA32F: return GL_RGBA32F;
case GS_RG16F: return GL_RG16F;
case GS_RG32F: return GL_RG32F;
case GS_R16F: return GL_R16F;
case GS_R32F: return GL_R32F;
case GS_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
case GS_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case GS_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
case GS_UNKNOWN: return 0;
}
return 0;
}
static inline GLenum get_gl_format_type(enum gs_color_format format)
{
switch (format) {
case GS_A8: return GL_UNSIGNED_BYTE;
case GS_R8: return GL_UNSIGNED_BYTE;
case GS_RGBA: return GL_UNSIGNED_BYTE;
case GS_BGRX: return GL_UNSIGNED_BYTE;
case GS_BGRA: return GL_UNSIGNED_BYTE;
case GS_R10G10B10A2: return GL_UNSIGNED_INT_10_10_10_2;
case GS_RGBA16: return GL_UNSIGNED_SHORT;
case GS_R16: return GL_UNSIGNED_SHORT;
case GS_RGBA16F: return GL_UNSIGNED_SHORT;
case GS_RGBA32F: return GL_FLOAT;
case GS_RG16F: return GL_UNSIGNED_SHORT;
case GS_RG32F: return GL_FLOAT;
case GS_R16F: return GL_UNSIGNED_SHORT;
case GS_R32F: return GL_FLOAT;
case GS_DXT1: return GL_UNSIGNED_BYTE;
case GS_DXT3: return GL_UNSIGNED_BYTE;
case GS_DXT5: return GL_UNSIGNED_BYTE;
case GS_UNKNOWN: return 0;
}
return GL_UNSIGNED_BYTE;
}
static inline GLenum convert_zstencil_format(enum gs_zstencil_format format)
{
switch (format) {
case GS_Z16: return GL_DEPTH_COMPONENT16;
case GS_Z24_S8: return GL_DEPTH24_STENCIL8;
case GS_Z32F: return GL_DEPTH_COMPONENT32F;
case GS_Z32F_S8X24: return GL_DEPTH32F_STENCIL8;
case GS_ZS_NONE: return 0;
}
return 0;
}
static inline GLenum convert_gs_depth_test(enum gs_depth_test test)
{
switch (test) {
case GS_NEVER: return GL_NEVER;
case GS_LESS: return GL_LESS;
case GS_LEQUAL: return GL_LEQUAL;
case GS_EQUAL: return GL_EQUAL;
case GS_GEQUAL: return GL_GEQUAL;
case GS_GREATER: return GL_GREATER;
case GS_NOTEQUAL: return GL_NOTEQUAL;
case GS_ALWAYS: return GL_ALWAYS;
}
return GL_NEVER;
}
static inline GLenum convert_gs_stencil_op(enum gs_stencil_op_type op)
{
switch (op) {
case GS_KEEP: return GL_KEEP;
case GS_ZERO: return GL_ZERO;
case GS_REPLACE: return GL_REPLACE;
case GS_INCR: return GL_INCR;
case GS_DECR: return GL_DECR;
case GS_INVERT: return GL_INVERT;
}
return GL_KEEP;
}
static inline GLenum convert_gs_stencil_side(enum gs_stencil_side side)
{
switch (side) {
case GS_STENCIL_FRONT: return GL_FRONT;
case GS_STENCIL_BACK: return GL_BACK;
case GS_STENCIL_BOTH: return GL_FRONT_AND_BACK;
}
return GL_FRONT;
}
static inline GLenum convert_gs_blend_type(enum gs_blend_type type)
{
switch (type) {
case GS_BLEND_ZERO: return GL_ZERO;
case GS_BLEND_ONE: return GL_ONE;
case GS_BLEND_SRCCOLOR: return GL_SRC_COLOR;
case GS_BLEND_INVSRCCOLOR: return GL_ONE_MINUS_SRC_COLOR;
case GS_BLEND_SRCALPHA: return GL_SRC_ALPHA;
case GS_BLEND_INVSRCALPHA: return GL_ONE_MINUS_SRC_ALPHA;
case GS_BLEND_DSTCOLOR: return GL_DST_COLOR;
case GS_BLEND_INVDSTCOLOR: return GL_ONE_MINUS_DST_COLOR;
case GS_BLEND_DSTALPHA: return GL_DST_ALPHA;
case GS_BLEND_INVDSTALPHA: return GL_ONE_MINUS_DST_ALPHA;
case GS_BLEND_SRCALPHASAT: return GL_SRC_ALPHA_SATURATE;
}
return GL_ONE;
}
static inline GLenum convert_shader_type(enum gs_shader_type type)
{
switch (type) {
case GS_SHADER_VERTEX: return GL_VERTEX_SHADER;
case GS_SHADER_PIXEL: return GL_FRAGMENT_SHADER;
}
return GL_VERTEX_SHADER;
}
static inline void convert_filter(enum gs_sample_filter filter,
GLint *min_filter, GLint *mag_filter)
{
switch (filter) {
case GS_FILTER_POINT:
*min_filter = GL_NEAREST_MIPMAP_NEAREST;
*mag_filter = GL_NEAREST;
return;
case GS_FILTER_LINEAR:
*min_filter = GL_LINEAR_MIPMAP_LINEAR;
*mag_filter = GL_LINEAR;
return;
case GS_FILTER_MIN_MAG_POINT_MIP_LINEAR:
*min_filter = GL_NEAREST_MIPMAP_LINEAR;
*mag_filter = GL_NEAREST;
return;
case GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT:
*min_filter = GL_NEAREST_MIPMAP_NEAREST;
*mag_filter = GL_LINEAR;
return;
case GS_FILTER_MIN_POINT_MAG_MIP_LINEAR:
*min_filter = GL_NEAREST_MIPMAP_LINEAR;
*mag_filter = GL_LINEAR;
return;
case GS_FILTER_MIN_LINEAR_MAG_MIP_POINT:
*min_filter = GL_LINEAR_MIPMAP_NEAREST;
*mag_filter = GL_NEAREST;
return;
case GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR:
*min_filter = GL_LINEAR_MIPMAP_LINEAR;
*mag_filter = GL_NEAREST;
return;
case GS_FILTER_MIN_MAG_LINEAR_MIP_POINT:
*min_filter = GL_LINEAR_MIPMAP_NEAREST;
*mag_filter = GL_LINEAR;
return;
case GS_FILTER_ANISOTROPIC:
*min_filter = GL_LINEAR_MIPMAP_LINEAR;
*mag_filter = GL_LINEAR;
return;
}
*min_filter = GL_NEAREST_MIPMAP_NEAREST;
*mag_filter = GL_NEAREST;
}
static inline GLint convert_address_mode(enum gs_address_mode mode)
{
switch (mode) {
case GS_ADDRESS_WRAP: return GL_REPEAT;
case GS_ADDRESS_CLAMP: return GL_CLAMP_TO_EDGE;
case GS_ADDRESS_MIRROR: return GL_MIRRORED_REPEAT;
case GS_ADDRESS_BORDER: return GL_CLAMP_TO_BORDER;
case GS_ADDRESS_MIRRORONCE: return GL_MIRROR_CLAMP_EXT;
}
return GL_REPEAT;
}
static inline GLenum convert_gs_topology(enum gs_draw_mode mode)
{
switch (mode) {
case GS_POINTS: return GL_POINTS;
case GS_LINES: return GL_LINES;
case GS_LINESTRIP: return GL_LINE_STRIP;
case GS_TRIS: return GL_TRIANGLES;
case GS_TRISTRIP: return GL_TRIANGLE_STRIP;
}
return GL_POINTS;
}
extern void convert_sampler_info(struct gs_sampler_state *sampler,
struct gs_sampler_info *info);
struct gs_sampler_state {
gs_device_t device;
volatile long ref;
GLint min_filter;
GLint mag_filter;
GLint address_u;
GLint address_v;
GLint address_w;
GLint max_anisotropy;
};
static inline void samplerstate_addref(gs_samplerstate_t ss)
{
os_atomic_inc_long(&ss->ref);
}
static inline void samplerstate_release(gs_samplerstate_t ss)
{
if (os_atomic_dec_long(&ss->ref) == 0)
bfree(ss);
}
struct gs_shader_param {
enum gs_shader_param_type type;
char *name;
gs_shader_t shader;
GLint param;
GLint texture_id;
size_t sampler_id;
int array_count;
struct gs_texture *texture;
DARRAY(uint8_t) cur_value;
DARRAY(uint8_t) def_value;
bool changed;
};
enum attrib_type {
ATTRIB_POSITION,
ATTRIB_NORMAL,
ATTRIB_TANGENT,
ATTRIB_COLOR,
ATTRIB_TEXCOORD,
ATTRIB_TARGET
};
struct shader_attrib {
GLint attrib;
size_t index;
enum attrib_type type;
};
struct gs_shader {
gs_device_t device;
enum gs_shader_type type;
GLuint program;
struct gs_shader_param *viewproj;
struct gs_shader_param *world;
DARRAY(struct shader_attrib) attribs;
DARRAY(struct gs_shader_param) params;
DARRAY(gs_samplerstate_t) samplers;
};
extern void shader_update_textures(struct gs_shader *shader);
struct gs_vertex_buffer {
GLuint vao;
GLuint vertex_buffer;
GLuint normal_buffer;
GLuint tangent_buffer;
GLuint color_buffer;
DARRAY(GLuint) uv_buffers;
DARRAY(size_t) uv_sizes;
gs_device_t device;
size_t num;
bool dynamic;
struct gs_vb_data *data;
};
extern bool vertexbuffer_load(gs_device_t device, gs_vertbuffer_t vb);
struct gs_index_buffer {
GLuint buffer;
enum gs_index_type type;
GLuint gl_type;
gs_device_t device;
void *data;
size_t num;
size_t width;
size_t size;
bool dynamic;
};
struct gs_texture {
gs_device_t device;
enum gs_texture_type type;
enum gs_color_format format;
GLenum gl_format;
GLenum gl_target;
GLint gl_internal_format;
GLenum gl_type;
GLuint texture;
uint32_t levels;
bool is_dynamic;
bool is_render_target;
bool is_dummy;
bool gen_mipmaps;
gs_samplerstate_t cur_sampler;
};
struct gs_texture_2d {
struct gs_texture base;
uint32_t width;
uint32_t height;
bool gen_mipmaps;
GLuint unpack_buffer;
};
struct gs_texture_cube {
struct gs_texture base;
uint32_t size;
};
struct gs_stage_surface {
gs_device_t device;
enum gs_color_format format;
uint32_t width;
uint32_t height;
uint32_t bytes_per_pixel;
GLenum gl_format;
GLint gl_internal_format;
GLenum gl_type;
GLuint pack_buffer;
};
struct gs_zstencil_buffer {
gs_device_t device;
GLuint buffer;
GLuint attachment;
GLenum format;
};
struct gs_swap_chain {
gs_device_t device;
struct gl_windowinfo *wi;
struct gs_init_data info;
};
struct fbo_info {
GLuint fbo;
uint32_t width;
uint32_t height;
enum gs_color_format format;
gs_texture_t cur_render_target;
int cur_render_side;
gs_zstencil_t cur_zstencil_buffer;
};
static inline void fbo_info_destroy(struct fbo_info *fbo)
{
if (fbo) {
glDeleteFramebuffers(1, &fbo->fbo);
gl_success("glDeleteFramebuffers");
bfree(fbo);
}
}
struct gs_device {
struct gl_platform *plat;
GLuint pipeline;
enum copy_type copy_type;
gs_texture_t cur_render_target;
gs_zstencil_t cur_zstencil_buffer;
int cur_render_side;
gs_texture_t cur_textures[GS_MAX_TEXTURES];
gs_samplerstate_t cur_samplers[GS_MAX_TEXTURES];
gs_vertbuffer_t cur_vertex_buffer;
gs_indexbuffer_t cur_index_buffer;
gs_shader_t cur_vertex_shader;
gs_shader_t cur_pixel_shader;
gs_swapchain_t cur_swap;
enum gs_cull_mode cur_cull_mode;
struct gs_rect cur_viewport;
struct matrix4 cur_proj;
struct matrix4 cur_view;
struct matrix4 cur_viewproj;
DARRAY(struct matrix4) proj_stack;
DARRAY(struct fbo_info*) fbos;
struct fbo_info *cur_fbo;
};
extern struct fbo_info *get_fbo(struct gs_device *device,
uint32_t width, uint32_t height, enum gs_color_format format);
extern void gl_update(gs_device_t device);
extern struct gl_platform *gl_platform_create(gs_device_t device,
struct gs_init_data *info);
extern struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform);
extern void gl_platform_destroy(struct gl_platform *platform);
extern bool gl_platform_init_swapchain(struct gs_swap_chain *swap);
extern void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap);
extern struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info);
extern void gl_windowinfo_destroy(struct gl_windowinfo *wi);
extern void gl_getclientsize(struct gs_swap_chain *swap,
uint32_t *width,
uint32_t *height);