obs-studio/libobs-opengl/gl-windows.c
jp9000 5780f3f177 (API Change) Improve graphics API consistency
Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
  API elsewhere.  For exmaple, instead of
  gs_create_texture/gs_texture_destroy, it's now
  gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type

From:                            To:
-----------------------------------------------------------
tvertarray                       gs_tvertarray
vb_data                          gs_vb_data
vbdata_create                    gs_vbdata_create
vbdata_destroy                   gs_vbdata_destroy
shader_param                     gs_shader_param
gs_effect                        gs_effect
effect_technique                 gs_effect_technique
effect_pass                      gs_effect_pass
effect_param                     gs_effect_param
texture_t                        gs_texture_t
stagesurf_t                      gs_stagesurf_t
zstencil_t                       gs_zstencil_t
vertbuffer_t                     gs_vertbuffer_t
indexbuffer_t                    gs_indexbuffer_t
samplerstate_t                   gs_samplerstate_t
swapchain_t                      gs_swapchain_t
texrender_t                      gs_texrender_t
shader_t                         gs_shader_t
sparam_t                         gs_sparam_t
effect_t                         gs_effect_t
technique_t                      gs_technique_t
eparam_t                         gs_eparam_t
device_t                         gs_device_t
graphics_t                       graphics_t
shader_param_type                gs_shader_param_type
SHADER_PARAM_UNKNOWN             GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL                GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT               GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT                 GS_SHADER_PARAM_INT
SHADER_PARAM_STRING              GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2                GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3                GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4                GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4           GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE             GS_SHADER_PARAM_TEXTURE
shader_param_info                gs_shader_param_info
shader_type                      gs_shader_type
SHADER_VERTEX                    GS_SHADER_VERTEX
SHADER_PIXEL                     GS_SHADER_PIXEL
shader_destroy                   gs_shader_destroy
shader_numparams                 gs_shader_get_num_params
shader_getparambyidx             gs_shader_get_param_by_idx
shader_getparambyname            gs_shader_get_param_by_name
shader_getviewprojmatrix         gs_shader_get_viewproj_matrix
shader_getworldmatrix            gs_shader_get_world_matrix
shader_getparaminfo              gs_shader_get_param_info
shader_setbool                   gs_shader_set_bool
shader_setfloat                  gs_shader_set_float
shader_setint                    gs_shader_set_int
shader_setmatrix3                gs_shader_setmatrix3
shader_setmatrix4                gs_shader_set_matrix4
shader_setvec2                   gs_shader_set_vec2
shader_setvec3                   gs_shader_set_vec3
shader_setvec4                   gs_shader_set_vec4
shader_settexture                gs_shader_set_texture
shader_setval                    gs_shader_set_val
shader_setdefault                gs_shader_set_default
effect_property_type             gs_effect_property_type
EFFECT_NONE                      GS_EFFECT_NONE
EFFECT_BOOL                      GS_EFFECT_BOOL
EFFECT_FLOAT                     GS_EFFECT_FLOAT
EFFECT_COLOR                     GS_EFFECT_COLOR
EFFECT_TEXTURE                   GS_EFFECT_TEXTURE
effect_param_info                gs_effect_param_info
effect_destroy                   gs_effect_destroy
effect_gettechnique              gs_effect_get_technique
technique_begin                  gs_technique_begin
technique_end                    gs_technique_end
technique_beginpass              gs_technique_begin_pass
technique_beginpassbyname        gs_technique_begin_pass_by_name
technique_endpass                gs_technique_end_pass
effect_numparams                 gs_effect_get_num_params
effect_getparambyidx             gs_effect_get_param_by_idx
effect_getparambyname            gs_effect_get_param_by_name
effect_updateparams              gs_effect_update_params
effect_getviewprojmatrix         gs_effect_get_viewproj_matrix
effect_getworldmatrix            gs_effect_get_world_matrix
effect_getparaminfo              gs_effect_get_param_info
effect_setbool                   gs_effect_set_bool
effect_setfloat                  gs_effect_set_float
effect_setint                    gs_effect_set_int
effect_setmatrix4                gs_effect_set_matrix4
effect_setvec2                   gs_effect_set_vec2
effect_setvec3                   gs_effect_set_vec3
effect_setvec4                   gs_effect_set_vec4
effect_settexture                gs_effect_set_texture
effect_setval                    gs_effect_set_val
effect_setdefault                gs_effect_set_default
texrender_create                 gs_texrender_create
texrender_destroy                gs_texrender_destroy
texrender_begin                  gs_texrender_begin
texrender_end                    gs_texrender_end
texrender_reset                  gs_texrender_reset
texrender_gettexture             gs_texrender_get_texture
GS_BUILDMIPMAPS                  GS_BUILD_MIPMAPS
GS_RENDERTARGET                  GS_RENDER_TARGET
gs_device_name                   gs_get_device_name
gs_device_type                   gs_get_device_type
gs_entercontext                  gs_enter_context
gs_leavecontext                  gs_leave_context
gs_getcontext                    gs_get_context
gs_renderstart                   gs_render_start
gs_renderstop                    gs_render_stop
gs_rendersave                    gs_render_save
gs_getinput                      gs_get_input
gs_geteffect                     gs_get_effect
gs_create_effect_from_file       gs_effect_create_from_file
gs_create_effect                 gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file  gs_pixelshader_create_from_file
gs_create_texture_from_file      gs_texture_create_from_file
gs_resetviewport                 gs_reset_viewport
gs_set2dmode                     gs_set_2d_mode
gs_set3dmode                     gs_set_3d_mode
gs_create_swapchain              gs_swapchain_create
gs_getsize                       gs_get_size
gs_getwidth                      gs_get_width
gs_getheight                     gs_get_height
gs_create_texture                gs_texture_create
gs_create_cubetexture            gs_cubetexture_create
gs_create_volumetexture          gs_voltexture_create
gs_create_zstencil               gs_zstencil_create
gs_create_stagesurface           gs_stagesurface_create
gs_create_samplerstate           gs_samplerstate_create
gs_create_vertexshader           gs_vertexshader_create
gs_create_pixelshader            gs_pixelshader_create
gs_create_vertexbuffer           gs_vertexbuffer_create
gs_create_indexbuffer            gs_indexbuffer_create
gs_gettexturetype                gs_get_texture_type
gs_load_defaultsamplerstate      gs_load_default_samplerstate
gs_getvertexshader               gs_get_vertex_shader
gs_getpixelshader                gs_get_pixel_shader
gs_getrendertarget               gs_get_render_target
gs_getzstenciltarget             gs_get_zstencil_target
gs_setrendertarget               gs_set_render_target
gs_setcuberendertarget           gs_set_cube_render_target
gs_beginscene                    gs_begin_scene
gs_draw                          gs_draw
gs_endscene                      gs_end_scene
gs_setcullmode                   gs_set_cull_mode
gs_getcullmode                   gs_get_cull_mode
gs_enable_depthtest              gs_enable_depth_test
gs_enable_stenciltest            gs_enable_stencil_test
gs_enable_stencilwrite           gs_enable_stencil_write
gs_blendfunction                 gs_blend_function
gs_depthfunction                 gs_depth_function
gs_stencilfunction               gs_stencil_function
gs_stencilop                     gs_stencil_op
gs_setviewport                   gs_set_viewport
gs_getviewport                   gs_get_viewport
gs_setscissorrect                gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture            gs_texture_create_gdi
gs_is_compressed_format          gs_is_compressed_format
gs_num_total_levels              gs_get_total_levels
texture_setimage                 gs_texture_set_image
cubetexture_setimage             gs_cubetexture_set_image
swapchain_destroy                gs_swapchain_destroy
texture_destroy                  gs_texture_destroy
texture_getwidth                 gs_texture_get_width
texture_getheight                gs_texture_get_height
texture_getcolorformat           gs_texture_get_color_format
texture_map                      gs_texture_map
texture_unmap                    gs_texture_unmap
texture_isrect                   gs_texture_is_rect
texture_getobj                   gs_texture_get_obj
cubetexture_destroy              gs_cubetexture_destroy
cubetexture_getsize              gs_cubetexture_get_size
cubetexture_getcolorformat       gs_cubetexture_get_color_format
volumetexture_destroy            gs_voltexture_destroy
volumetexture_getwidth           gs_voltexture_get_width
volumetexture_getheight          gs_voltexture_get_height
volumetexture_getdepth           gs_voltexture_getdepth
volumetexture_getcolorformat     gs_voltexture_get_color_format
stagesurface_destroy             gs_stagesurface_destroy
stagesurface_getwidth            gs_stagesurface_get_width
stagesurface_getheight           gs_stagesurface_get_height
stagesurface_getcolorformat      gs_stagesurface_get_color_format
stagesurface_map                 gs_stagesurface_map
stagesurface_unmap               gs_stagesurface_unmap
zstencil_destroy                 gs_zstencil_destroy
samplerstate_destroy             gs_samplerstate_destroy
vertexbuffer_destroy             gs_vertexbuffer_destroy
vertexbuffer_flush               gs_vertexbuffer_flush
vertexbuffer_getdata             gs_vertexbuffer_get_data
indexbuffer_destroy              gs_indexbuffer_destroy
indexbuffer_flush                gs_indexbuffer_flush
indexbuffer_getdata              gs_indexbuffer_get_data
indexbuffer_numindices           gs_indexbuffer_get_num_indices
indexbuffer_gettype              gs_indexbuffer_get_type
texture_rebind_iosurface         gs_texture_rebind_iosurface
texture_get_dc                   gs_texture_get_dc
texture_release_dc               gs_texture_release_dc
2014-08-09 11:57:38 -07:00

535 lines
12 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <util/darray.h>
#include "gl-subsystem.h"
#include <glad/glad_wgl.h>
/* Basically swapchain-specific information. Fortunately for windows this is
* super basic stuff */
struct gl_windowinfo {
HWND hwnd;
HDC hdc;
};
/* Like the other subsystems, the GL subsystem has one swap chain created by
* default. */
struct gl_platform {
HGLRC hrc;
struct gs_swap_chain swap;
};
/* For now, only support basic 32bit formats for graphics output. */
static inline int get_color_format_bits(enum gs_color_format format)
{
switch ((uint32_t)format) {
case GS_RGBA:
return 32;
default:
return 0;
}
}
static inline int get_depth_format_bits(enum gs_zstencil_format zsformat)
{
switch ((uint32_t)zsformat) {
case GS_Z16:
return 16;
case GS_Z24_S8:
return 24;
default:
return 0;
}
}
static inline int get_stencil_format_bits(enum gs_zstencil_format zsformat)
{
switch ((uint32_t)zsformat) {
case GS_Z24_S8:
return 8;
default:
return 0;
}
}
/* would use designated initializers but microsoft sort of sucks */
static inline void init_dummy_pixel_format(PIXELFORMATDESCRIPTOR *pfd)
{
memset(pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
pfd->nSize = sizeof(pfd);
pfd->nVersion = 1;
pfd->iPixelType = PFD_TYPE_RGBA;
pfd->cColorBits = 32;
pfd->cDepthBits = 24;
pfd->cStencilBits = 8;
pfd->iLayerType = PFD_MAIN_PLANE;
pfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
PFD_DOUBLEBUFFER;
}
static const char *dummy_window_class = "GLDummyWindow";
static bool registered_dummy_window_class = false;
struct dummy_context {
HWND hwnd;
HGLRC hrc;
HDC hdc;
};
/* Need a dummy window for the dummy context */
static bool gl_register_dummy_window_class(void)
{
WNDCLASSA wc;
if (registered_dummy_window_class)
return true;
memset(&wc, 0, sizeof(wc));
wc.style = CS_OWNDC;
wc.hInstance = GetModuleHandle(NULL);
wc.lpfnWndProc = DefWindowProc;
wc.lpszClassName = dummy_window_class;
if (!RegisterClassA(&wc)) {
blog(LOG_ERROR, "Could not create dummy window class");
return false;
}
registered_dummy_window_class = true;
return true;
}
static inline HWND gl_create_dummy_window(void)
{
HWND hwnd = CreateWindowExA(0, dummy_window_class, "Dummy GL Window",
WS_POPUP,
0, 0, 2, 2,
NULL, NULL, GetModuleHandle(NULL), NULL);
if (!hwnd)
blog(LOG_ERROR, "Could not create dummy context window");
return hwnd;
}
static inline bool wgl_make_current(HDC hdc, HGLRC hglrc)
{
bool success = wglMakeCurrent(hdc, hglrc);
if (!success)
blog(LOG_ERROR, "wglMakeCurrent failed, GetLastError "
"returned %u", GetLastError());
return success;
}
static inline HGLRC gl_init_basic_context(HDC hdc)
{
HGLRC hglrc = wglCreateContext(hdc);
if (!hglrc) {
blog(LOG_ERROR, "wglCreateContext failed, %u", GetLastError());
return NULL;
}
if (!wgl_make_current(hdc, hglrc)) {
wglDeleteContext(hglrc);
return NULL;
}
return hglrc;
}
static const int attribs[] =
{
#ifdef _DEBUG
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
#endif
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0, 0
};
static inline HGLRC gl_init_context(HDC hdc)
{
#ifdef _DEBUG
if (GLAD_WGL_ARB_create_context) {
HGLRC hglrc = wglCreateContextAttribsARB(hdc, 0, attribs);
if (!hglrc) {
blog(LOG_ERROR, "wglCreateContextAttribsARB failed, %u",
GetLastError());
return NULL;
}
if (!wgl_make_current(hdc, hglrc)) {
wglDeleteContext(hglrc);
return NULL;
}
return hglrc;
}
#endif
return gl_init_basic_context(hdc);
}
static bool gl_dummy_context_init(struct dummy_context *dummy)
{
PIXELFORMATDESCRIPTOR pfd;
int format_index;
if (!gl_register_dummy_window_class())
return false;
dummy->hwnd = gl_create_dummy_window();
if (!dummy->hwnd)
return false;
dummy->hdc = GetDC(dummy->hwnd);
init_dummy_pixel_format(&pfd);
format_index = ChoosePixelFormat(dummy->hdc, &pfd);
if (!format_index) {
blog(LOG_ERROR, "Dummy ChoosePixelFormat failed, %u",
GetLastError());
return false;
}
if (!SetPixelFormat(dummy->hdc, format_index, &pfd)) {
blog(LOG_ERROR, "Dummy SetPixelFormat failed, %u",
GetLastError());
return false;
}
dummy->hrc = gl_init_basic_context(dummy->hdc);
if (!dummy->hrc) {
blog(LOG_ERROR, "Failed to initialize dummy context");
return false;
}
return true;
}
static inline void gl_dummy_context_free(struct dummy_context *dummy)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(dummy->hrc);
DestroyWindow(dummy->hwnd);
memset(dummy, 0, sizeof(struct dummy_context));
}
static inline void required_extension_error(const char *extension)
{
blog(LOG_ERROR, "OpenGL extension %s is required", extension);
}
static bool gl_init_extensions(HDC hdc)
{
if (!gladLoadWGL(hdc)) {
blog(LOG_ERROR, "Failed to load WGL entry functions.");
return false;
}
if (!GLAD_WGL_ARB_pixel_format) {
required_extension_error("ARB_pixel_format");
return false;
}
if (!GLAD_WGL_ARB_create_context) {
required_extension_error("ARB_create_context");
return false;
}
if (!GLAD_WGL_ARB_create_context_profile) {
required_extension_error("ARB_create_context_profile");
return false;
}
return true;
}
static inline void add_attrib(struct darray *list, int attrib, int val)
{
darray_push_back(sizeof(int), list, &attrib);
darray_push_back(sizeof(int), list, &val);
}
/* Creates the real pixel format for the target window */
static int gl_choose_pixel_format(HDC hdc, struct gs_init_data *info)
{
struct darray attribs;
int color_bits = get_color_format_bits(info->format);
int depth_bits = get_depth_format_bits(info->zsformat);
int stencil_bits = get_stencil_format_bits(info->zsformat);
UINT num_formats;
BOOL success;
int format;
if (!color_bits) {
blog(LOG_ERROR, "gl_init_pixel_format: color format not "
"supported");
return false;
}
darray_init(&attribs);
add_attrib(&attribs, WGL_DRAW_TO_WINDOW_ARB, GL_TRUE);
add_attrib(&attribs, WGL_SUPPORT_OPENGL_ARB, GL_TRUE);
add_attrib(&attribs, WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB);
add_attrib(&attribs, WGL_DOUBLE_BUFFER_ARB, GL_TRUE);
add_attrib(&attribs, WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB);
add_attrib(&attribs, WGL_COLOR_BITS_ARB, color_bits);
add_attrib(&attribs, WGL_DEPTH_BITS_ARB, depth_bits);
add_attrib(&attribs, WGL_STENCIL_BITS_ARB, stencil_bits);
add_attrib(&attribs, 0, 0);
success = wglChoosePixelFormatARB(hdc, attribs.array, NULL, 1, &format,
&num_formats);
if (!success || !num_formats) {
blog(LOG_ERROR, "wglChoosePixelFormatARB failed, %u",
GetLastError());
format = 0;
}
darray_free(&attribs);
return format;
}
static inline bool gl_getpixelformat(HDC hdc, struct gs_init_data *info,
int *format, PIXELFORMATDESCRIPTOR *pfd)
{
if (!format)
return false;
*format = gl_choose_pixel_format(hdc, info);
if (!DescribePixelFormat(hdc, *format, sizeof(*pfd), pfd)) {
blog(LOG_ERROR, "DescribePixelFormat failed, %u",
GetLastError());
return false;
}
return true;
}
static inline bool gl_setpixelformat(HDC hdc, int format,
PIXELFORMATDESCRIPTOR *pfd)
{
if (!SetPixelFormat(hdc, format, pfd)) {
blog(LOG_ERROR, "SetPixelFormat failed, %u", GetLastError());
return false;
}
return true;
}
static struct gl_windowinfo *gl_windowinfo_bare(struct gs_init_data *info)
{
struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
wi->hwnd = info->window.hwnd;
wi->hdc = GetDC(wi->hwnd);
if (!wi->hdc) {
blog(LOG_ERROR, "Unable to get device context from window");
bfree(wi);
return NULL;
}
return wi;
}
static bool init_default_swap(struct gl_platform *plat, gs_device_t device,
int pixel_format, PIXELFORMATDESCRIPTOR *pfd,
struct gs_init_data *info)
{
plat->swap.device = device;
plat->swap.info = *info;
plat->swap.wi = gl_windowinfo_bare(info);
if (!plat->swap.wi)
return false;
if (!gl_setpixelformat(plat->swap.wi->hdc, pixel_format, pfd))
return false;
return true;
}
void gl_update(gs_device_t device)
{
/* does nothing on windows */
UNUSED_PARAMETER(device);
}
struct gl_platform *gl_platform_create(gs_device_t device,
struct gs_init_data *info)
{
struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
struct dummy_context dummy;
int pixel_format;
PIXELFORMATDESCRIPTOR pfd;
memset(&dummy, 0, sizeof(struct dummy_context));
if (!gl_dummy_context_init(&dummy))
goto fail;
if (!gl_init_extensions(dummy.hdc))
goto fail;
/* you have to have a dummy context open before you can actually
* use wglChoosePixelFormatARB */
if (!gl_getpixelformat(dummy.hdc, info, &pixel_format, &pfd))
goto fail;
gl_dummy_context_free(&dummy);
if (!init_default_swap(plat, device, pixel_format, &pfd, info))
goto fail;
plat->hrc = gl_init_context(plat->swap.wi->hdc);
if (!plat->hrc)
goto fail;
if (!gladLoadGL()) {
blog(LOG_ERROR, "Failed to initialize OpenGL entry functions.");
goto fail;
}
return plat;
fail:
blog(LOG_ERROR, "gl_platform_create failed");
gl_platform_destroy(plat);
gl_dummy_context_free(&dummy);
return NULL;
}
struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform)
{
return &platform->swap;
}
void gl_platform_destroy(struct gl_platform *plat)
{
if (plat) {
if (plat->hrc) {
wglMakeCurrent(NULL, NULL);
wglDeleteContext(plat->hrc);
}
gl_windowinfo_destroy(plat->swap.wi);
bfree(plat);
}
}
bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
{
UNUSED_PARAMETER(swap);
return true;
}
void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
{
UNUSED_PARAMETER(swap);
}
struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info)
{
struct gl_windowinfo *wi = gl_windowinfo_bare(info);
PIXELFORMATDESCRIPTOR pfd;
int pixel_format;
if (!wi)
return NULL;
if (!gl_getpixelformat(wi->hdc, info, &pixel_format, &pfd))
goto fail;
if (!gl_setpixelformat(wi->hdc, pixel_format, &pfd))
goto fail;
return wi;
fail:
blog(LOG_ERROR, "gl_windowinfo_create failed");
gl_windowinfo_destroy(wi);
return NULL;
}
void gl_windowinfo_destroy(struct gl_windowinfo *wi)
{
if (wi) {
if (wi->hdc)
ReleaseDC(wi->hwnd, wi->hdc);
bfree(wi);
}
}
void device_enter_context(gs_device_t device)
{
HDC hdc = device->plat->swap.wi->hdc;
if (device->cur_swap)
hdc = device->cur_swap->wi->hdc;
if (!wgl_make_current(hdc, device->plat->hrc))
blog(LOG_ERROR, "device_load_swapchain (GL) failed");
}
void device_leave_context(gs_device_t device)
{
wglMakeCurrent(NULL, NULL);
UNUSED_PARAMETER(device);
}
void device_load_swapchain(gs_device_t device, gs_swapchain_t swap)
{
HDC hdc;
if (!swap)
swap = &device->plat->swap;
if (device->cur_swap == swap)
return;
device->cur_swap = swap;
if (swap) {
hdc = swap->wi->hdc;
if (!wgl_make_current(hdc, device->plat->hrc))
blog(LOG_ERROR, "device_load_swapchain (GL) failed");
}
}
void device_present(gs_device_t device)
{
if (!SwapBuffers(device->cur_swap->wi->hdc)) {
blog(LOG_ERROR, "SwapBuffers failed, GetLastError "
"returned %u", GetLastError());
blog(LOG_ERROR, "device_present (GL) failed");
}
}
extern void gl_getclientsize(struct gs_swap_chain *swap,
uint32_t *width, uint32_t *height)
{
RECT rc;
GetClientRect(swap->wi->hwnd, &rc);
*width = rc.right;
*height = rc.bottom;
}
EXPORT bool device_gdi_texture_available(void)
{
return false;
}