obs-studio/UI/display-helpers.hpp
Joseph El-Khouri 3b616823a1 UI: Add preview scaling options
Adds preview scaling to the right-click context menu for the preview
pane.  This allows the ability to, for example, zoom the preview and
edit the preview 1:1 (canvas/base resolution).  This was a missing
parity feature.  Additionally, also allows scaling to the
"output/scaled" resolution the program is set to.

When the preview is in scale mode and is the focused widget, you can
hold space and drag with left click to change the zoomed position.

(Notes added by Jim)

Closes jp9000/obs-studio#687
2016-11-09 14:21:47 -08:00

56 lines
1.8 KiB
C++

/******************************************************************************
Copyright (C) 2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
static inline void GetScaleAndCenterPos(
int baseCX, int baseCY, int windowCX, int windowCY,
int &x, int &y, float &scale)
{
double windowAspect, baseAspect;
int newCX, newCY;
windowAspect = double(windowCX) / double(windowCY);
baseAspect = double(baseCX) / double(baseCY);
if (windowAspect > baseAspect) {
scale = float(windowCY) / float(baseCY);
newCX = int(double(windowCY) * baseAspect);
newCY = windowCY;
} else {
scale = float(windowCX) / float(baseCX);
newCX = windowCX;
newCY = int(float(windowCX) / baseAspect);
}
x = windowCX/2 - newCX/2;
y = windowCY/2 - newCY/2;
}
static inline void GetCenterPosFromFixedScale(
int baseCX, int baseCY, int windowCX, int windowCY,
int &x, int &y, float scale)
{
x = (float(windowCX) - float(baseCX)*scale) / 2.0f;
y = (float(windowCY) - float(baseCY)*scale) / 2.0f;
}
static inline QSize GetPixelSize(QWidget *widget)
{
return widget->size() * widget->devicePixelRatio();
}